Von Leaven Estate Guard (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Estate Guard
Size/Type: Medium Humanoid (human), 3rd-level Warrior
Hit Dice: 3d8+6 (19 hp)
Initiative: +4
Speed: 20 ft. in splint mail (4 squares), base speed 30 ft.
Armor Class: 18 (+6 splint mail, +2 heavy steel shield), touch 0, flat-footed 18
Base Attack/Grapple: +3/+5
Attack: Scimitar +6 melee (1d6+2/18-20) or dart +3 ranged (1d4+2)
Full Attack: Scimitar +6 melee (1d6+2/18-20) or dart +3 ranged (1d4+2)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +5, Ref +1, Will +2
Abilities: Str 14, Dex 11, Con 14, Int 10, Wis 13, Cha 12
Skills: Handle Animal +7, Intimidate +7, Listen +3, Spot +3
Feats: Alertness, Improved Initiative, Weapon Focus (scimitar)
Environment: Any
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Lawful Neutral
Advancement:
Level Adjustment:


battle_in_the_crimson_field_by_blazbaros-d7w39py.png
Harold's guards are no city-softened weaklings.
They are trained in the harsh east,
hardened by sun and steel.

A dark-skinned man dressed in heavy armor adorned with red silk and gild stares you down with an unreadable expression. He moves his feet slowly but surely, circling you, estimating you, scimitar shining like silver. He barks a sharp word in a hard language, and two more join his side.

The Von Leaven family has tight relations to the east, due to Harold von Leaven's long journeys in that area. He still prefers to hire his guards from Irid and Eros, due to the skill they possess. These guards patrol the Von Leaven Estate and work as enforcers when the Leavens need to showcase their power.

Combat[edit]

Harold's guards are not lonely fighters. They work effectively in groups, surrounding enemies and taking them down through maintained attrition. The guard's high initiative means they often have the first move. If many guards are present, some wade into melee while others work as ranged support. The exact strategy the guards use depends on where they are faced, whether they fight to kill and how many guards are at the scene of the fight.


Back to Main Page3.5e HomebrewCreaturesCR 2
Back to Main Page3.5e HomebrewCampaign SettingsYears of Gold

Home of user-generated,
homebrew pages!


Advertisements: