Viking Warlord (3.5e Prestige Class)
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Rape, pillage, and plunder are the name of the game for a Viking. The Viking Warlord is the High Score Winner.
- Alignment Any Chaotic, Any non-good
- Skills: Knowledge(smith) +5, Profession(sailor) +3
- Feats: Endurance, Power Attack
- Special: Must descend from Viking Heritage.
|1||+1||+2||+0||+0||Pillage, Howl, Sunder|
|3||+3||+3||+1||+1||Battle Cheer, Seamanship|
|4||+4||+4||+1||+1||Battle Hardy, Improved Sunder|
|6||+6||+5||+2||+2||Call To Arms|
|8||+8||+6||+3||+3||Odin Strike, Seaworthy|
|10||+10||+7||+3||+3||Plunder, War Cry, Master Sunder, Captain, Rune Forge|
Class Skills (2 + Int modifier per level)
All the following are class features of Viking Warlord:
Weapon and Armor Proficiency: All Viking Warlords gain proficiency with swords, pole arms and axes, only, and are only allowed in medium armor
Pillage: When the Viking Warlord slays any creature, if that creature has anything of value to loot, the Viking Warlord made raid it's entire body with a clean search for all valuables as a swift action directly after his attack.
Howl: As a move action, the Viking Warlord may howl in rage at the enemies, inspiring all his allies in battle to further courage. Raises self and all allies within 50 ft. with a +1 morale bonus on all saving throws, attack rolls, and damage rolls for 10 rounds.
Sunder: All attempts to sunder gain +2
Norse Charge: Charges do not provoke attacks of opportunity
Battle Cheer: Improved Howl, bonuses are raised to +2
Seamanship: A worthy man of the sea. You take no penalties for being in rough waters, and all sea related checks (Profession (sailor), Knowledge(ocean), etc.) are raised by 2
Battle Hardy: The Constant fights a Viking Warlord partakes in have granted him a great fortitude in the midst of battle. He gains damage resistance/15 to all physical damage
Improved Sunder: All Sunder attempts gain +4
Weapon Prowess: A Viking Warlord, can fight in any conditions with any weapon. There are no penalties for any weapon used by the Viking Warlord except for those of 2 or more sizes above him. A medium Viking cant use a colossal axe. But he can use a large great sword while holding a tower shield
Call To Arms: Improved Cheer, bonuses are raised to +3
Runecraft: A Viking finally understands the written language of the gods, the Runes, and their power. A Viking Warlord, can graft one Rune spell to a weapon. Runes that are grafted in this way are permanent. These Runes trigger a level 6 spell, at level 15 caster level, of the user's choice, when struck.
Odin Strike: Viking Attacks never miss their intended target
Sea Worthy: Anything that a viking and crew of 6 needs to survive, can be retrieved from the sea, including food, fresh water, and other sea-faring supplies
Survivor: Through the will and sheer determination that is renown in the Vikings, a Warlord will not fall unconscious at 0 health nor will any single strike render him unconscious
Plunder: Anytime a creature dies within 20 ft. of a Viking Warlord, he may raid it's body of valuable as in the pillage skill
War Cry: Supreme Call To Arms. All allies within 100 ft. gain +3 on all abilities scores, +5 on all saves, attack rolls, and damage rolls. This is a swift action, and the effects last 20 rounds
Master Sunder: Sunder attempts made by Viking Warlords ignore the hardness of the object they are trying to break
Captain: The amazing tales of a Viking Warlord has led a specific crew of 50 men in a 200 ft war ship to actively seek him out as their captain
Rune Forge: A Viking Warlord not only has the ability to make his own weapons, but make them with Runes as well. This allows him to create an item with three Runes instead of grafting only one. You need to make a whole new weapon for this to work. Weapons made in this fashion are treated as +3 masterwork weapons and have three separate runes that can be activated at the users will. They are the same spells and cater level as in Runecrafting