Vicious Reaper (3.5e Class)
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|img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=<-how close to completion-> |editing= |type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> |desc=<-Paragraph description of the class-> }}
 Vicious Reaper
Vicious Reaper's are assasins who utilize an ancient fighting style derived from their own vicious nature to conjure terrifying phantasmal versions of themselves, while striking from the shadows with pinpoint accuracy.
 Becoming a Vicious Reaper
|Race:||Humans are The usual recipients for this class due to physique, but other who bear the same physique are able to train in this ar|
|1st||+0||+0||+2||+0||Blade Rush, Mirror Strike, Blind-Spot Execution, Vicious Edge, Thousand Cuts|
|2nd||+1||+0||+3||+0||Black Rose, Strike Rush, Blood Frenzy, Elusiveness|
|3rd||+2||+1||+3||+1||Pain Driver, Malicious Frenzy, Blade Swipe|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
 Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
 Ex-Vicious Reaper
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 Epic Vicious Reaper
4 + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
 Campaign Information
 Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 <-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.