Vicious Reaper (3.5e Class)

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Contents

[edit] Vicious Reaper

Vicious Reaper's are assasins who utilize an ancient fighting style derived from their own vicious nature to conjure terrifying phantasmal versions of themselves, while striking from the shadows with pinpoint accuracy.

[edit] Becoming a Vicious Reaper

Abilities:

Entry Requirements
Alignment: Any Evil.
Race: Humans are The usual recipients for this class due to physique, but other who bear the same physique are able to train in this ar

Table: The Vicious Reaper

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Blade Rush, Mirror Strike, Blind-Spot Execution, Vicious Edge, Thousand Cuts
2nd +1 +0 +3 +0 Black Rose, Strike Rush, Blood Frenzy, Elusiveness
3rd +2 +1 +3 +1 Pain Driver, Malicious Frenzy, Blade Swipe
4th +3 +1 +4 +1
5th +3 +1 +4 +1
6th +4 +2 +5 +2
7th +5 +2 +5 +2
8th +6/+1 +2 +6 +2
9th +6/+1 +3 +6 +3
10th +7/+2 +3 +7 +3

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex)..

[edit] Class Features

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.


[edit] Ex-Vicious Reaper

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

[edit] Epic Vicious Reaper

Table: The Epic <-class name->

Hit Die: d10

Level Special
11st
12nd
13rd
14th
15th
16th
17th
18th
19th
20th

4 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

[edit] Campaign Information

[edit] Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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