Versoren (3.5e Race)
From D&D Wiki
- 1 Versoren
- 1.1 Personality
- 1.2 Physical Description
- 1.3 Relations
- 1.4 Alignment
- 1.5 Lands
- 1.6 Religion
- 1.7 Language
- 1.8 Names
- 1.9 Adventurers
- 1.10 Racial Traits
- 1.11 Vital Statistics
A rare race that has only appeared in recent decades, as such little is known about them. They seem very withdrawn to most foreign races. The crystals in their bodies lead many to believe that they are not entirely living and that a vein of Construct flows through them.
Versoren are usually soft spoken-- aloud. Within their minds, they speak constantly of their thoughts and dreams. Though not silent, they are as meditative as other races tend to think, frequently delving into abstract and existential topics. They abhor secrets and, to some extent, are even afraid of them. This outlook makes the versoren very trusting with their emotions and personal lives. It is common for a versoren to speak out his mind or to act impulsively, despite their normal reserve. These acts of whim are frequent sources of regret for the versoren, but they rarely brood or sulk.
Versoren most commonly stand between 6 and 7 feet tall. Their ghostly pale skin grows only trace amounts of vellus hair and never enough to distinguish color. Their skin pigmentation sometimes appears almost blue due to the dark veins that stand out visibly just under the surface. They possess large, misshapen forearms and calves, balanced by the hump of their backs. Their heads are attached closely to the shoulders, making their short necks indistinguishable. Their faces have wide set features and strongly colored eyes (most commonly green or purple), dominated mostly by the iris but only microscopic pupils. Versoren will usually dress in loose fitting clothing to hide the abnormalities of their bodies, for they know most of the civilized races are repulsed by their malformations and spider-veins. Versoren consider long, slender objects to be very attractive, so they will adorn themselves with thin chains wrapped around their limbs during formal events.
Stripping away the skin, a versoren has a skeletal structure much like a human's. The primary differences are that his spine contours in a shape that resembles a question mark, supporting his back, and he has only four ribs that create what is essentially a shell around his internal organs. The humerus and femur bones are extremely dense, making them even harder to break than the same bones in humans. What is most important, however, is that the versoren have small chunks and shards of magical crystal that form in their forearms and calves. These crystals are similar to the psicrystal that acts as his heart. This form of heart is necessitated by a versoren's blood which is very thick and requires the psionic strength to move through his body.
Versoren are easily distinguishable from each other by facial features and body structure, but there is no visible way to identify male and female including anatomically. In spite of this, versoren can easily tell the gender of one another through their telepathic connection.
Reproductive System and Love
Coming upon his thirteenth year, a versoren's reproductive system reaches its maturity. However, it is not until thirt mid-thirties that he will begin searching for a permanent, intimate relationship. This soul mate is usually chosen in a first impression, but due to the fashion in which their minds connect, this selection is not nearly as impulsive as a member of another race would believe. Versoren require a psicrystal in order to reproduce. The crystal must spend a three to four month gestation period in both a male and female individually and in that order. While the psicrystal is inside the male, it grows a thin layer of malleable flesh with no distinct form and a number of stray bones and vital organs, primarily the brain and the majority of the circulatory system. Once born, this amorphous blob can survive for up to three days if kept in a dark, warm place, but is usually transferred to the female immediately. It is not unusual for the parents to be able to communicate with the child in Velathy before it is fully developed, though this stage is most common towards the end of the female's gestation period. The process of childbirth is painful for both males and females and is rarely performed more than thrice by a single couple-- though versoren tend to be fertile until their eightieth years.
The versoren outlook on most races is best described as: apathetic. They easily see the similarities between all the civilized races-- even orc to elves-- particularly when comparing their own anatomy, so they usually consider themselves outcasts next to the civilized races. As such, they take most positive reception among other races in a most welcome manner, showing little if any prejudice towards or against any given race.
Most civilizations consider the versoren an unusual race. Their general rarity and pale pigmentation give them an unfounded reputation as evil creatures among the superstitous. Humans, orcs, and dwarves can generally abide by them with little racism, but elves and halflings tend to view them as abberations against the natural flow of nature-- though some of the elves' seem to detest them for their ability to manipulate magic and their language. Gnomes, however, are particularly fond of versoren, though primarily through their curiosity.
Because they are so free regarding their emotions, versoren tend towards chaotic alignments. However, they have no tendencies towards either evil or good. Regardless, versoren will commonly reflect the alignment of the surrounding population.
Versoren are generally not numerous enough to colonize a town of their own, so they frequently reside in dwarven, elven, gnomish, human, and even orcish settlements-- though versoren will gladly take housing with any civilized race. In general, versoren prefer warmer climates due to their slower bloodflow and lower body temperature.
Versoren respect the beliefs of other races, but tend to worship, instead of the deities, the realms of the deities. The versoren see the Outer Planes as the places where all beings will ultimately arrive whenever their time is up, and so worship the planes themselves as having ultimate power. Some will spend hours in a day, meditating on the nature of the planes, the relationship between the Ethereal Plane and Material Plane in particular. Their worship is very much based in honoring the dead, as such, the race as a whole tends to be opposed to resurrection. Death is a one way trip to the versoren.
When a versoren dies of age, his soul travels to its appropriate plane, but his body does not simply remain in its place, it actually coagulates into a statue as his blood has hardened into a solid mass. This body, dependent upon its position, is then adorned with chains, vines, or ropes-- both for their beauty and as a sign of the bondage he has escaped. It is very rare that the versoren will move a body from its original location. If a versoren dies of an affliction or injury, his chest is carefully carved open, his ribs are smashed, and his heart is extracted. This crystal heart will be either ceremoniously destroyed (if the versoren was a known hero) or used by a couple to create a new child. This is not viewed as any form of reincarnation, but the soul of the original versoren does remain in the crystal until its new owner dies of age.
Velathy is a telepathic language spoken through psionic wavelengths using thoughts and emotions. As a language of the mind, it has no written form and, technically, no spoken form. Versoren hear Velathy in much the same way as they can hear the Common language. Other races can learn the language, but without the power that flows through versoren are unable to connect to others' minds in order to use it. Versoren do not learn Velathy. Velathy is a language that comes as naturally as breathing to the race. Because of its innate and empathic nature, one cannot knowingly lie in the versoren language.
Versoren are known for adapting to other race's tongues, but because their tongues are generally slimmer than humans', they have difficulty pronouncing the harsh syllables of languages that use Dwarven script. Their ability to mimic Elven speech is without flaw-- to the chagrin of some elves.
A versoren is frequently given the name of a color or emotion based upon an early discussion had with his parents prior to birth, but is usually pronounced in an unusual manner. Whether a name sounds phonetically feminine or masculine rarely has any baring on the selection of this name. After reaching maturity, he will usually take a name that fits in with the surrounding races. Versoren do not have family names. Their family ties tend to be loose once they have matured. At best, versoren live together in one household for support.
Auburn (Ow-boorn), Content (Coen-tent), Elation (El-ah-ti-on), Frustration (Froo-stra-shon), Brown (Bron), Fuschia (Fyu-chee-ah), Jubilee (Jub-lee), Jealous (Jay-lus), Mauve (Mo-ve), Violet (Ve-oh-let)
Since a versoren rarely feels at home wherever he lives, it is common for an individual to simply deny homes altogether. Others seek to create a good name for versoren, so that later generations might be able to live with others as freely as humans do.
- +2 Constitution, −2 Wisdom: Their crystaline hearts and thick blood make their bodies particularly hardy. Their general outlook and language make them somewhat naïve.
- Outsider (Native): The crystals that grow naturally in the versoren have a connection to the Ethereal Plane, causing them to be as much material creatures as they are ethereal.
- Medium Size: As medium sized creatures, versoren receive no bonuses or penalties due to size.
- Versoren base land speed is 30 feet: A versoren is naturally incapable of floating in water. Due to their unique connection to the Material and Ethereal Planes, versoren can move at full speed while in the Ethereal Plane.
- Colorblind (Ex): Due to the size of a versoren's pupil, their eyes struggle to draw in enough light to perceive color. A Versoren will receive −2 to Spot or Search checks made if the color of the object would assist the search, but they only take −2 to Search checks made in the dark.
- Crystal Heart (Ex): A versoren's soul is encased within his psicrystal heart in his center. As such, he is immune to the effects of spells that draw the soul out of his body (such as trap the soul). If a versoren dies of anything other than age, his soul shall be trapped in his heart as per the spell soul bind. As his heart is a psionic object, it can be negated by powers such as negate psionics. Perform the check opposed to a Will save by the versoren. If the versoren's heart is negated, his health shall drop to 0 and he shall begin dying, but his heart shall function again if he stabilizes unless he is in a null psionics field, in which case he cannot stabilize.
- Magic Vulnerability (Ex): When the crystal in a versoren does not negate magic, it amplifies it, increasing all numeric effects of arcane spells, divine spells, and spell-like abilities by 50%.
- Spell Resistance 10 (Ex): The shards of crystal in a versoren will sometimes absorb and negate magical effects cast upon them. Because this ability is sustained by the crystals inside of the versoren rather than by the versoren himself, this Spell Resistance cannot be suppressed.
- Trancesndental Existence (Su): A versoren has a natural connection to the Ethereal Plane and thusly can interact with creatures and forces, though cannot inherently sense, in that plane while the versoren manifests in the Material Plane. In the same way, a versoren creates an ephemeral, insubstantial copy of himself in the Material Plane while in the Ethereal Plane. This ability has no affect in any other plane.
- Velathy (Ps): A weak form of telepathy that is spoken through the mind using empathy and thoughts. Versoren's speech using Velathy can be heard by any versoren in the vincinity just as he could hear a creature speak common. Velathy cannot be heard or spoken by creatures who do not have this ability. A creature who is detecting the thoughts of the versoren or scrying upon him can hear the Velathy spoken by that versoren. As the language as a strong connection with emotions, one cannot knowingly lie in Velathy and must speak as though in the effects of a zone of truth spell.
- Versoren Aura (Ex): A versoren's crystals emit a weak, but distinct aura that can be sensed by detect magic, detect psionics, or any like ability. This aura does not linger for any period of time. The spell level and power level of this ability is to be treated as 0.
- Racial Skills: As they cannot float, versoren recieve a −4 penalty to Swim checks. Due to their inability to lie in Velathy, they are inherently trusting and receive −2 penalties to Bluff and Sense Motive checks. Their close connection to magic and psionics, they receive bonuses of +2 to Spellcraft checks, +1 to Use Magic Device checks, +2 to Psicraft checks, and +1 to Use Psionic Device checks.
- Spell-Like Ability: at will—Detect magic. caster level 1st.
- Psi-Like Ability: at will—Detect psionics. A versoren does not need to expend any power points to use this power. manifester level 1st.
- Automatic Languages: Velathy (See Above), Common. Bonus Languages: Any. However, they must spend double skill points to learn any language that does not use either the Common or Elven alphabet.
- Favored Class: Sorcerer. A multiclass versoren's sorcerer class does not count when determining whether he takes an experience point penalty for multiclassing. The innate mystical energy in the versoren's crystals allow them to cast inherent magic more easily than most races.
|Middle Age1||Old2||Venerable3||Maximum Age|
|41 years||75 years||92 years||+1d34|
A Versoren dies when his base Dexterity decreases to 0 while venerable.
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5' 5"||+5d6||420lb.||× (2d4) lb.|
|Female||5' 5"||+5d6||420lb.||× (2d4) lb.|