Venusaur (3.5e Creature)
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|Hit Dice:||32d12+4 (388 hp)|
|Speed:||20 feet (4 squares), burrow 10 feet (2 squares)|
|Armor Class:||15 (+5 natural), touch 10, flat-footed 15|
|Attack:||Struggle +1 melee (1d6)|
|Full Attack:||Struggle +1 melee (1d6)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Low-Light Vision, Scent PokeMon Battle|
|Saves:||Fort +7, Ref +4, Will Always fails|
|Abilities:||Str 17, Dex 10, Con 19, Int 6, Wis 12, Cha 8|
|Skills:||Listen +5, Spot +5|
|Environment:||Warm Plains or Domesticated|
|Organization:||Solitary or PokeMon Party (1 +1-5 other Pokemon of various types and 1 Humanoid)|
|Challenge Rating:||6, or 1/5 Class Level|
|Treasure:||None, or standard (PokeMon party.)|
Venusaur is considerably larger and heavier than both of its pre-evolutions, and as such it moves slower than the two. The bud on its back has since bloomed into a large red flower with six expansive, white-spotted petals, supported on a brown trunk somewhat like that of a palm tree. Instead of patches on its skin, Venusaur appears to have frog-like warts. Additonally, Venusaur’s ear insides now appear to be red in coloration.
Strategies and Tactics
A wild Venusaur attacks any creature it sees on sight, lumberingly charging in order to get within range to open up with it's PokeMoves. A Venusaur under control of a Trainer follows orders without question.
PokeMon Battle A Venusaur is incapable of delivering Lethal Damage to another PokeMon. Treat all damage taken in a fight between two PokeMon as nonlethal damage. However, a PokeMon does not take a -4 penalty on their attack roll when dealing nonlethal damage to PokeMon.
Special Advancement An Venusaur gains Experience at fives times the rate of other creatures with Class Levels. However, it does not increase in challenge rating any faster than any other creature would. Treat every challenge rating as 1/5 of their class level (round up). In addition, a PokeMon cannot take any class levels other than the levels pertaining to its type.
PokeMoves (Ex): A Venusaur is capable of using any Grass or Poison-type move, as well as any normal-type moves whose prerequisites it meets.