Vampire Bat Swarm, LotR (3.5e Creature)
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[edit] Maia Bat Swarm
| Size/Type: | Diminutive Animal (Swarm, Maia Demon) |
|---|---|
| Hit Dice: | 3d8 (13 hp) |
| Initiative: | +2 |
| Speed: | 5 ft. (1 square), fly 40 ft. (good) |
| Armor Class: | 16 (+4 size, +2 Dex), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +3/— |
| Attack: | Swarm (1d6) |
| Full Attack: | Swarm (1d6) |
| Space/Reach: | 10 ft./0 ft. |
| Special Attacks: | Distraction, wounding |
| Special Qualities: | Blindsense 20 ft., immune to weapon damage, low-light vision, swarm traits |
| Saves: | Fort +3, Ref +5, Will +3 |
| Abilities: | Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4 |
| Skills: | Listen +11, Spot +11 |
| Feats: | Alertness, Lightning Reflexes |
| Environment: | Temperate deserts |
| Organization: | Solitary, flight (2–4 swarms), or colony (11–20 swarms) |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | None |
| Level Adjustment: | — |
See This Page for more information.
[edit] COMBAT
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Consitution-based.
Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment).
Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated.
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