Vampire (5e Archetype)

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The Vampire

Your patron was a Vampire or is still a living Vampire that granted you freedom. Not all vampire pact Warlocks are cut from the same cloth however. You have gained your abilities from long contact with a powerful vampire, an undead abomonation of the night. Whether you were specifically taken to be the vampires thrall or servant your contact with these creatures has caused your blood to begin to be fused with some of their power. Most thralls or servants and sometimes prey used as cattle develop these powers after many feedings of the vampire and thus are killed off before they become a problem or are simply still being controlled by their patron. Whether you are of free will or still in the imploy of a particular vampire, your master is a powerful ally or enemy if they are still alive or, moreover being of the undead. Daywalkers, Awakened Thralls whatever they are to be called these Warlocks powers are formidable and share in their masters taste for blood while maintaining the ability to consume normal food as well.

Expanded Spell List The Vampire lets you chose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Vampire Expanded Spells
Spell Level Spells
1st False Life, Command
2nd Darkvision, Darkness
3rd Animate Dead, Feign Death
4th Dominate Beast, Greater Invisbility
5th Dominate Person, Mislead

Vampiric Affinty

Starting at 1st level, you have acquired a taste for blood and your vampiric abilities awaken. You gain a bite attack Bite: Melee weapon attack (Str or Dex): + Proficiency Bonus, reach 5 ft, one target. Hit: 1d4 + Charisma modifier necrotic damage + Piercing damage equal to Proficiency Bonus and you regain 1 health

You gain the ability to drink blood in place of eating normal food. The amount of blood needed to drink to make up for a normal sized meal is equal to about 16oz (one fluid pound). All but the strongest tasting food tastes like dirt or sand to you but blood tastes as sweet and refreshing as a glass of fine wine or cool, refreshing water to you. One bite attack at first level (1d4) is enough to make a full meal. At 5th level and beyond you may also chose to gorge yourself allowing you to go an extra day without eating per bite attack, up to a maximum of 5 days.


Awakening Thirst

Starting at 6th level, your thirst begins to awaken and you start to age at half the rate it normally would. You learn the Vampiric Touch spell if you don't already know it this doesn't count towards the maximum number of spells you can learn and whenever you deal damage with this spell you may add your Charisma modifier to the damage dealt. You also acquire sensitivity to sunlight. You have disadvantage on attack rolls and Wisdom (Perception) Checks that rely on sight when you, the target of your attack or whatever you are trying to perceive is in direct sunlight.

Also, when you are reduced to 0 hit points or fewer, you don’t fall unconscious until your hit points are reduced to your constitution score as a negative number. However, while in this state you may not take any bonus actions or make any reactions and your speed is reduced to 20ft.


Misty Form

Starting at 10th level, you can transform into a cloud of grey mist in response to harm. When you take damage, you can use your reaction to turn into a cloud of grey mist and teleport up to 60 feet to an unoccupied space you can see. You remain in this form until the start of your next turn or until you attack or cast a spell. While in this form you cannot speak or perform any actions other than attack or cast a spell which ends the transformation. While in this form you have immunity to all non magical damage and you regain health equal to 1d8+ your Warlock level when you transform. Once you use this feature, you can't use it again until you finish a short or long rest.

Create Vampiric Thrall

At 14th level, you gain the ability to infect a humanoid’s mind with the vampiric magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again. You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.



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