Vampire, LotR (3.5e Creature)

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Vampire[edit]

Size/Type: Huge Outsider (Maia Demon)
Hit Dice: 16D8+48 (128 hp)
Initiative: +6
Speed: 30ft, fly 50ft (clumsy)
Armor Class: 28, touch 14, flat-footed 24
Base Attack/Grapple: +16/+32
Attack: Bite +19 (2D6+3 and Blood Suck)
Full Attack: Bite +19/+11 (2D6+3 and Blood Suck)
Space/Reach: 15ft/10ft
Special Attacks: Blood Suck
Special Qualities: Darkvision 60ft, Light Blindness
Saves: Fort , Ref , Will
Abilities: Str 17, Dex 22, Con 17, Int 16, Wis 14, Cha 18
Skills: Listen +11, Move Silently +11, Spot +11
Feats:
Environment: Underground, Mountains
Organization: Solitary
Challenge Rating: 8
Treasure: Triple Standard
Alignment: Always Chaotic Evil
Advancement: By Character Class
Level Adjustment:


See This Page for background information.

Combat[edit]

Blood Suck (Ex): A Vampire recovers all damage it deals from its bite attack. A Vampire takes damage from healing spells, and recovers Hp from negative energy spells. Those hit with attacks from Vampires beings must pass a DC 18 fortitude save or take D6 points of constitution damage.

Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds vampires for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.



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