User Base Classes Good Guy

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Members of this group define themselves by their alignment and their outlook on the world first, their other abilities second. Their strengths reflect their alignment choices, and roleplaying one means putting attitude first. A good guy designation doesn't mean that every such character is a hero in your campaign.


Homebrew Good Guy Base Classes
Name Rating1
(out of 20)
Type2 Description3
Abhorsen NFR Good Guy, Moderate Spellcaster, Undead Stalker, Combat Focussed (Undead) A class based on Garth Nix's books Sabriel, Lirael and Abhorsen. An Abhorsen is a strong mage who hunts undead and sends them back into death, a necromancers that does the opposite of what other necromancers do.
Adjurator NR Modified Psionics, Support, Control, Combat Versatility The Adjurator uses psi-like Commands to manipulate the tide of battle to their advantage. They can manifest Commands into their Psychic Darts, inscribe psionic sigils to apply constant or triggered effects, or manifest Auras and Wards to buff or control areas of the battlefield.
Advanced Warforged (3.5e Base Class) NR <!No Description Present!> Please edit this class and add a description!
Aegis of Life NR Good Guy, Spontaneous Divine Spellcaster, Support, Minor Melee. Renown for wielding the power of divinities, these guardians of life shield their enemies from harm by providing them with increased fortitude and temporary shields that become stronger with time and advancement.
Aerial Fighter NR Fighter, Aerial/Aquatic Environments, Melee, Tank A master of fighting, these warriors further their training to incorporate their natural (or in some cases unnatural) abilities of flight into their fighting styles and maneuvers, being able to out maneuver most, but still retain large amounts of durability.
Aikijitsu Sensei NR Defender, Controller Aikijitsu Sensei are incredibly hard to hit directly and excels at grappling and making attacks of opportunity. However, they do not put out much damage and only have light armor proficiency. They perform at their best when they are amidst a group of enemies relatively their own size.
Amalgam Fighter NR Melee Glass Cannon, Rogue-like A fighter with a unique style of fighting, using his flowing moves to add momentum to his swings and attacks, to expend the momentum with combination based attacks.
Angelic Warrior NR Paladin-like Warriors Healing and melee capability. They are dedicated to killing demons and undead.
Angelic Warrior Variant NR Paladin-like Warriors Healing and melee capability. They are dedicated to killing demons and undead.
Arcane Enforcer NR Uses weapons and a few spells to subdue enemies. The police force for a city of magic users.
Arcane Highwayman NR Combat-Focussed Effective, versatile, ranged damage dealers, the Arcane Highwayman is a master of his weapon. While not afraid of a fist fight, they prefer to engage from range and have no scruples about fighting dirty to win.
Arcane Ranger, Variant NR Ranged Combatant, Spell-Caster A ranger who, instead of using druid spells and regular arrows, uses arcane magic and can summon arrows.
Archer, Adventuring NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Aspect Master NR Good Guy. Heavy Melee Focus. Were-creatures used. A devout protector of the forest, these disciples practice two forms of combat: The way of the Feral Master, taking on the hybrid forms of themselves and animals to savagely defend on an offensive style, and The Calm Guardian, taking the power and focus of Ki to defend and perform utility based combat.
Audiokinetic NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Avenger NR <!No Description Present!> Please edit this class and add a description!
Barkeeper 17.75 Skilled He runs the bar, he mixes drinks, he's ready to adventure!
Beast Shaman NR Neutral, Divine, Martial Adept, Combat-Focused Beast Shamans are martial adepts who utilize their extraordinary connection to animals and natural ability to beckon the animal soul within as weapons - fighting tooth and nail whilst unleashing latent power within. Primal and fierce, Beast Shamans are deeply spiritual but not with nature itself, and owe their incredible feats of martial superiority to pure feral instinct and animal cunning. Not limited to physical combat, Beast Shamans can engage their enemies with potent supernatural attacks which behave similarly to spells.
Bender (A Good One) NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Biomancer 17.5 Strong Spellcasting, Good Guy, Bad Guy, Prepared Spellcasting, Arcane Spellcasting Masters of the world unseen, good Biomancers heal and improve the body, and evil ones are masters of disease, decay, and suffering.
Biotic Vanguard (Slayer) NR Good Guy, Bad Guy, Combat Focused, Long Range, Close Range Based off the other Vanguard class just remade with the new N7 slayer in mind. Meant to be similar to the ranger in the decision to focus on ranged and melee combat but given a few more more abilities to make them more agile.
Black Crystal Lord NR Good Guy, Bad Guy, Combat-Focused An intimidating generally lawful warrior of heavy armor and twin weapons. They seek to crush all opposition through force and destruction. They are exceptionally hard to kill. Loosely based on an elite group of Imperial Judges from Arcadia.
Black Crystal Lord (Judge variant) NR Good Guy, Bad Guy, Combat-Focused An intimidating lawful warrior of heavy armor and twin weapons. They seek to crush all opposition. They are exceptionally hard to kill. Based on an elite group of Imperial Judges from Arcadia.
Blade of Fate NR Good Guy, Bad Guy, Assassin/Rogue, Melee, Mid-ranged An assassin made of two parts, the first himself, the second a new consciousness that inhabits his mind that listens to the voice of a god that determines when it is time for someone to die, or when to punish someone.
Blademaster NR Good Guy, Protector/Combat-Focused, Skilled Part bard, part ranger, part loremaster, part wanderer, a blademaster is both a scholar and a fighter. Trained from childhood in a rigorous, live-or-die lifestyle with no permanent home, a blademaster is equally comfortable in the uncharted Wilds or the crowded Capital City. She has as much knowledge as any bard, wizard, or scholar in any number of topics, yet she can hold her own against any melee champion who cares to challenge her.
Blind Warrior NR Combat Focused, Skill Focused Being blind, most would assume you would be at a disadvantage. However, this fighter has turned his weakness, into his strength, allowing him to focus on developing his other senses to more then compensate, to the point where they at times may be better then even those with eyes.
Blood Reaver Prime NR Good Guy, Bad Guy, Melee Blood Mage, Dark The first degree of Blood Reavers. These are the original fighters who contacted demons or learned from others that knew these arts first hand, spreading fear and pain across the battle field and devouring the life essence that fuels living beings.
Boy Scout 14 Good Guy, Skilled A skillful and versatile adventurer who is equally adept at life in either an urban or a wild setting.
Brewmaster NR Alcoholic, Support Known to drink alcohol and spirits like a fish breathes water, these elusive masters (though more often then not called a town drunk) perfect the ways of fighting drunk, specializing in unpredictable movements and strikes.
Bushi, Variant Samurai NR Combat Focused A Bushi is what the Complete Warrior Samurai should have been.
Celestial Invocator NR <!No Description Present!> Please edit this class and add a description!
Celestial Warlock (E. Warlock variant) NR Good Guy, Divine Spellcasting A divine defender of the light
Champion of the Ferine NR Neutral, Divine, Moderate Spellcaster, Combat-Focused The Champion of the Ferine is a bestial warfighter who draws upon the raw Divine energy of animal ferocity by sheer willpower alone, transforming into a menacing force to be reckoned with over much spiritual maturation. Striking rapidly and relentlessly with a greatsword whilst shrugging off attacks in heavy armor, the Champion of the Ferine augments their martial prowess with animal ferocity via Empowerment effects, and can take on an Alternate Form to further their combat prowess.
Charter Mage NR Strong Spellcasting The charter mage uses the charter to cast spells. Charter mages hate undead, and work to destroy them.
User:Chromeraven/Leech Warden NR Good Guy, Healer Leech Wardens are worshipers of the god Nosotros, and are known for their ability to utilize a range of leech species to accomplish magical and physical effects.
Chronomancer NR Good Guy, Combat-Focused, Arcane Spellcasting. The Chronomancer is a fighter who bends time itself to his will. They are an anomaly within time, exsisting at various points, and able to pull their extreme skills into combat to turn the tides of war.
Claine NR <!No Description Present!> Please edit this class and add a description!
Cosmic Devourer NR Moderate spellcasting, skilled Cosmic Devourers are the source of an infinite energy that makes up the planes or destroys it. This comic power allows them to absorb everything in a plane, and use it as though it were a tool or a weapon. Cosmic Devourers are able to traverse the planes freely, and consume it without restriction.
Crusader of the Desert NR Good Guy, Moderate Spellcasting Crusaders of the Desert are essentially an arabian paladin most suited to desert campaigns, like Sandstorm. Focusing slightly less on melee combat and more on their spirituality, they have lower hit dice and attack bonuses than a Paladin, but their spiritual abilities are stronger.
Cryomancer NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Crystal Guardian NR Good Guy, Unique Adaptability A guardian and master of crystals, focusing on their latent powers and drawing them out for their own use. They take years to master their arts and embed them in either their armor or as unique trinkets that are bound to them in such a way they are near impossible to remove.
Dark Apostle NR <!No Description Present!> Please edit this class and add a description!
Darksong Knight NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Darksong Knight V2.0 NR Good Guy, Support This is for all intents and purposes, is the Paladin order of Eilistraee.
Darksong Luminary NR Support Role The Darksong Luminary are the religious leaders of the Dark Lady, Eilistraee. They are a combination of cleric and sorcerer but they acquire and practice their power in a unique way. Together with the other Darksong emissaries (the Darksong Knight and Shade), the Luminary provides direction to the new surface Drow as well as all those that seek the goddess.
Defender NR Combat-Focused, Good Guy A Master of shields and defending, uses twin shields to keep himself safe from harm.
Delver NR Light Short and Long Range Delvers are adventurers that specialise in ranged combat and acquired knowledge.
Demon Knight NR Melee, (Physical) Support, Tactical, Tank By sacrificing a part of their being, these fighters take the darkness of demons within themselves, using the power gained for their own purposes, be it selfish, or altruistic.
Demon Weapon NR Combat-Focused Dude don't screw with that guy, he'll kill you! Stupid, he doesn't have a weapon, he Is a weapon!
Diplomat NFR Skilled, Charisma Based, Non-Combat Oriented From the back alleys and the crowded bars, the Diplomat hears all he wants and uses all he hears.
Disciple of Music NR Neutral, Bard-like, Musical A Disciple of Music, an entertainer, a master maestro or musician. All are names for this class, one who has studied music thoroughly, and know well the power it holds to not only move people's hearts, but their bodies and minds as well.
Divine Commander NR Good Guy, Bad Guy, Support, Moderate Casting The master of rebuking and commanding foes. She may expend some her extensive pool of turning attempts to emulate cleric spells.
Divine Launcher NR Good/Evil. Disciplined. Mid/Long Ranged. Minor Divine Caster. Favored Souls and Sorcerers are not the only ones infused with power... The Divine Launcher too has been endowed with significant amounts of divinity and grace, to which extent they master in combination with ranged weaponry, primarily thrown weapons. With their divine grace, they can channel their energy into their weapon before releasing it at their targets for a variety of effects.
Divine Soul NR Good Guy, Bad Guy, Strong Spellcasting Favored Souls are blessed by their gods for their power to fight in their lord's name, but not all of them choose to take up the sword, others draw closer by advancing their spiritual powers.
Divine Swordsman (3.5e Prestige Class) NR <!No Description Present!> Please edit this class and add a description!
Doom Punch NR <!No Description Present!> Please edit this class and add a description!
Draconic Ascendant NR Good Guy, Bad Guy, Good Survival Hailing from a similar mindset to Dragon Disciples, these ascendants take it one step further by enduring countless hours more of devotion to being a dragon and forming close bonds with their draconic selves, eventually being able to become dragons themselves.
Dragon Slayer NR Martial, Support, Tank, Great situational fighter Trained by Dragons, to slay other Dragons.
Dragoon, Variant3 NR Combat-Focused, Spear-oriented. A dragoon whose strength lies in its Jump feature. Slightly based on Kain from Final Fantasy IV, both on his features and his equipment capabilities.
Dragoon Variant 14 NR <!No Description Present!> Please edit this class and add a description!
Druidic Warrior NR Good Guy, Combat-Focused, Moderate Spellcasting, Divine Spellcasting, Spontaneous Spellcasting Hailing from deep in the wilderness, druidic warriors are the standard fighters of the native tribes. They train from a young age to be deadly efficient with an assortment of primitive weapons, as well as how to use the wilderness to their advantage. They will fiercely protect their fellow tribesmen and women. They have a great love for the wilderness and the beings who reside there. However, occasionally, one may leave their tribe, either of their own prerogative or through exile, and join the "civilized" world. These outcasts sometimes become adventurers, seeking to strengthen themselves and their relationship with nature, as well as to help those in need.
Electromaster 12 Base Class, Moderate Spellcasting, Glass Cannon Electromasters, an Esper with the gift to control electricity, and magnetic pulses. Electromasters are born with their ability, and it can never be removed from them.
Electromaster v2 NR <!No Description Present!> Please edit this class and add a description!
Elemental Bender, Variant 2 NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> Elemental benders are individuals who have been born in sync with the natural world.
Elemental Mage NR Strong Spellcasting By manipulating their chosen element, an Elemental Mage can use their element to attack or to accomplish other goals. They receive no Base Attack Bonus to any attack except when using their chosen element.
Enhancer (Var.) NR Support, Tank, Quasi-Cleric, Battle-Cleric A class similar to a mage, uses enhancements to increase, or decrease, a creature's abilities.
Enlightened Warlock NR Good Guy, Strong Spellcasting, Divine Spellcasting A change of pace compared to the usual Warlock Class
Enochian Occultist NR <!No Description Present!> Please edit this class and add a description!
Fairy Prince/Princess NR Good Guy, Moderate Spellcasting, Skilled A partial-casting skillmonkey with a talent for social situations, enchantments, and making animal friends. It combines many features of the Bard and Druid, along with some unique talents.
Faithful Sword NR <!No Description Present!> Please edit this class and add a description!
Feathered Harbinger NR <-What additional roles this class fits (see bottom; e.g. "g")-> <-Paragraph description of the class->
Feral Ronin NR Melee Warrior Feral ronin move with the grace of monks, but kill with the ferocity of barbarian whenever necessary.
Gatekeeper NR Bad Guy, Good Guy, Combat Focused, High Power Gatekeepers are powerful wardens who imprison powerful or dangerous foes with ease.
Gunslinger, Variant NR Ranged Combat Focused A Gunslinger is best described as a mix of Assassin and Ranger. trying to keep the peace and enforce the law. He works as a Bounty Hunter or Bodyguard. He lives and dies by his Revolvers.
Gusto NR Combat-Focused, Moderate Spellcasting A hunter/druid with a bird companion that uses some lightning spells. Can choose between 2 main ways of playstyle.
Hakurei Shrine Maiden NR Gish, blaster, Batman Hakurei Clan Shrine Maiden; Purifies, Fights Youkai, upholds borders.
Hawker NR Combat-Focused Hawkers use sneaky tactics and deal massive damage from close range, taking out their opponents before they have a chance to retaliate.
Healer 16 Good guy, Strong Spellcasting, Divine Spellcasting. The Ultimate Healer, whom is better than the Cleric and Palidin combined. No combat skills at all.
Hexxer 14 <!No Description Present!> Please edit this class and add a description!
Huntsman/Huntress (Please do not use.) NR <!No Description Present!> Please edit this class and add a description!
Hybrid Elite Warrior 15.3 Good Guy, Bad Guy, Combat-Focused, Defender. Hybrid Elite Warriors are half mortal, half green magic. The powerful energies that course through their bodies grant them impossible strength. Their physical prowess is shown in dealing crushing damage, leaping impossible heights, and falling extreme distances with ease. Loosely based on an elite group of greatsword wielders who were infused with Mako energy to gain ungodly physical performance.
Ignition fighter
Improvisational Master NR 'On the Fly', Melee or Ranged. Improvised. A master of improvising, these unique individuals dont look at what tools can specifically be used for, but look at the broader view of things and how any item can be used in any fitting moment, such as a table for a shield, a shovel for a mace, and more.
Improvised Weapon Fighter NR <!No Description Present!> Please edit this class and add a description!
Incarnation of War NR Heavy Combat Focus, Unique Rage, Heavy Customization Disciples of gods of war, these extreme barbarians are power houses, seething with rage in combat to strike with and endure even the harshest of blows.
Intercessor NR Good Guy, Combat-Focused Intercessors are the direct agents of the gods on the material plane. All intercessors seek to promote the agenda of their god in the world and to promote the general good, with their god's hand protecting them.
Ittōjutsu Samurai NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> A samurai who emphasizes swiftness and agility over heavy defense.
Jack of Hearts NR Strong Spellcasting, Healing A powerful, friendly healer.
Jedi NR <!No Description Present!> Please edit this class and add a description!
Jedi Alternatives NR Combat, diplomat <-Paragraph description of the class->
Jedi Healer (DnD Class) NR <!No Description Present!> Please edit this class and add a description!
Jedi Knight NR Good Guy, Combat Focused, Support The Paladin and Monk combination.
Juggernaut NR Combat-focused, Good Guy, Tank. A Juggernaut does not focus on landing hits, he focuses more on taking them, a Juggernaut has the ability to withstand numerous attacks, both physical and magical. A juggernaut doesn't learn magic and is quite slow. But can take on multiple enemies at once and can act as a front while ranged attackers deal damage from behind. The Juggernaut is literally the tank of the group.
Kagune, Bikaku (TG) NR Good Guy, Bad Guy, Combat Focused With their versatility, Kagune, Bikaku are able to fill in for a few melee type classes, striking quick and hard when needed.
Kagune, Koukaku (TG) NR Good Guy, Bad Guy, Combat Focused Powerful defenses and strength allow this front line fighter to dish and take hits.
Kagune, Ukaku (TG) NR Good Guy, Bad Guy, Combat Focus Striking at a range with their winged Kagune, a Kagune, Ukaku attacks with deadly accuracy in a flurry of needles.
Kantian Paladin NR Good Guy, Combat-Focused, Divine Spellcasting, Moderate Spellcasting, Spontaneous Spellcasting A paladin that's actually playable at every level of the game.
Keyblade Wielder NR Good Guy, Bad Guy, Combat-Focused, Moderate Spellcasting Base class based on the Keyblade Bearer from the Kingdom Hearts Series (Kingdom Hearts and related terms (C) Disney and Square Enix).
Kido Shinigami NFR Good Guy, Moderate Spellcasting, Divine Spellcasting, Spontaneous Spellcasting Hunters of ghosts and demons, they protect the living from things which lurk just beyond the edge of the world. These shinigami are focused on their spiritual magic.
Knight, Teoryran NR combat and social. Military Aristocracy, Teoryran World Setting
Knight of the Blood Trinity NR <!No Description Present!> Please edit this class and add a description!
Lancer NR Good Guy or Bad Guy, Combat-Focused Knight that uses his skill in jumping and dragons as allies and specializes on slaying dragons
Legendary Moonlight Sculptor NR An Artist who has learned to hold his own on the battle field, buff his allies with his sculptures, and also grant life to his creations.
Lightbringer NR Support. <-Paragraph description of the class->
Lodestar NR Multi-Purpose Lodestars are a very versatile class with a lot of different options that they can pursue.
Lunari NR <!No Description Present!> Please edit this class and add a description!
Magic Medic NR Good Guy, Moderate Spellcasting This class focuses primarily on healing and secondarily on buffing. That's it. It's for support, moral, physical, or otherwise.
Martial Adept NR Good Guy, Combat-Focused, Arcane Spellcasting, Spontaneous Spellcasting Martial adepts are similar to monks, but while the monk gathers his abilities through mystical training and honing of their internal ki energy, the adept channels raw arcane power.
Miner NR Skill-Focused, Item-Focused Of all of the common occupations of the D&D world, being a miner is one of the most well known and dangerous. They must get materials from under the earth and fight monsters. They are pressured to become more powerful, and miners are specialized in having a companion for travel, skill bonuses, and other boons.
Mongolian Warrior NR Combat-Focused, Mounted, Good Guy The Mongolian Warriors are brutally skilled archers and lance-men. They combine their ranged attacks with great mobility, deceptive tactics, and psychological warfare to slaughter their enemies without a scratch. Their training has raised their skills to a level above the physical norm, and they can preform extraordinary actions in battle.
Musketeer NR Good-Guy, Ranged Combat Focused A Musketeer is best described as a combination lawman, paladin,and knight-errant. His mission is to keep peace, enforce the law, and protect the land.
Mutant NR Good Guy, Bad Guy, Omnipotent Humans are at their base form, summed up to one words: Universal. They can be any number of different things because of their simple forms, master magic, might, faith, ruling kingdoms, the list goes on and on. These Mutants, exemplify this trait by evolving. That is, taking what latent powers and forms dwell within their bodies and bringing them to the surface.
Mystic healer NR <!No Description Present!> Please edit this class and add a description!
Naruto Shinobi NR Skilled, Spontaneous Spellcasting, Magic Backup Ninja class based on the ninja from the hit anime and manga, Naruto.
Okami Amaterasu NR <The Sun God Amaterasu in the form of an Okami, wielding the powers of Amaterasu herself.>
Old Hunter NR <!No Description Present!> Please edit this class and add a description!
Onmyōji NR <!No Description Present!> Please edit this class and add a description!
Paladin, Lord Dhazriel Variant 18.75 Good Guy, Combat-Focused Holy knight fighting for good and/or law.
Paladin, Sulacu Variant NR Combat-Focused A better version of everyone's favorite ass-kicking hero: the paladin.
Paladin, Tirr NR Combat-Focused Our Paladins are a bit different, here in Tirr; In a word, they're effective.
Paladin (3.5e Class variant) NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Paladin 3.95 NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Paladin Variant (Hammer of Righteousness) NR Good Guy, Combat Focus, Divine Spellcasting, Spontaneous Spellcasting. See SRD Paladin.
Paleblessed NR Divine Spellcasting The Paleblessed are people have been blessed by the Pale Tree. Recipients of this blessing gain the ability to control plants and light exceptionally well. A common feature of the Paleblessed is a large white flower growing right behind the blessed one's right or left shoulder.
Paragon NR Religious Warrior; Mid-Range Combat Support type. The Paragon is a devout warrior who believes unconditionally in his deity or any other cause. A Good-Guy Paragon will often choose a deity of Valor, or the cause of vanquishing evil, while an Evil or Bad-Guy Paragon would choose something like World Domination or worship an evil deity. Both are still Paragons despite their radically different ideals.
Paragon of the Spear NR Combat Focused, Spear Master, Melee/Mid-range Training for many years to master just one weapon, these spear wielders have no equal in combat involving spears of any kind.
Peacebringer NR Healing, Support, Escape Peacebringers seek to maintain peace whenever possible -- they may lend support to warriors, but only when those warriors have benevolent intentions.
Pentewyn 19.5 Combat-Focused, Divine Spellcasting, Moderate Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Good Guy From the Welsh word for "firebrand"; a version of the "Chaotic Good Paladin" that emphasizes Intelligence over Charisma
Pheonix born (fixed) 18.3 Melee orientated good guy/bad guy with capable healing Powerful fighters with the ability to make ranged melee attacks, heal, and resurrect themselves and others. This is only ten levels, it is meant to be an ancestral class not a normal class. This can be taken at any time. Comes with additional intrigue and adventure just look at the Pheonix born lore.
Planar Guardian NR Good Guy, Neutral, Diminished Casting A guardian that masters a plane of existence that they designate their own. From this plane of existence, they can seek sanctuary and reinforcements.
Planar Shaman, Variant 17 Damage Dealer An Elemental Warrior who imbues his weapons with elemental power directly from the inner planes of the elements.
Potmancer NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> A Potmancer mances pots.
Primal Ascendant NR Spellcaster, Elemental A primal fighter harnessing their deep attunement to the elements to fight and cast various spells in unique and amazing ways, eventually becoming powerful and like an elemental themselves.
Primalist Shaman NR Good Guy, Elemental Focus, Melee Heavy. Multiple roles available. A warrior attuned to the elemental forces of the world to enhance themselves through battle trances to defend, attack, or even potentially heal allies.
Proteus NR <!No Description Present!> Please edit this class and add a description!
Psionic Claw NR <!No Description Present!> Please edit this class and add a description!
Psionic Ravager NR <!No Description Present!> Please edit this class and add a description!
Psycho NR <!No Description Present!> Please edit this class and add a description!
Pyromancer NR <!No Description Present!> Please edit this class and add a description!
RWBY Hunter NR This class is based from the RWBY series, where students that go to specialized combat schools train to fight monsters and become Hunters and Huntresses.
Raider NR Combat-Focused, Skill-Focused Raiders are the greedy, the curious, the scum, and the paragons of treasure-hunters. Some are simple bandits with a lust for wealth, while some are seekers of history. The story differs from man and woman to others, but they will always be known as the true seekers of the past.
Reality Bender NR <!No Description Present!> Please edit this class and add a description!
Reaper of Chronepsis NR Good Guy, Combat-Focused, Specialized Reapers of Chronepsis strive to uphold their oaths to the draconic deity of fate, death, and judgement. They carry his wrath to those who would defy death, frustrate fate, or jilt divine judgement.
Red Gunner NR Combat Focused, Support, DPS Strong ranged magic support, with GUNS! Strike true Scorching Ray!
Regional Traveler NR Support Regional Travelers are talented adventurers who seek fame and fortune through quests. Quests are unwritten contracts that involve specific tasks such as finding, retrieving, and returning an object. Travelers are unspecialized but can fill the role of healer when outside of combat.
Rogue Variant NR <!No Description Present!> Please edit this class and add a description!
Rune Sage NR Good Guy, Melee, Minor Spellcasting, Rune Master After countless years of training and meditating to understand the patterns of the world, the flows of arcane energies through lands known as Ley Lines, a Rune Sage develops ways of inscribing magical, physical, or sometimes something beyond either, runes into their body, strengthening them in various ways to help them as they journey to understand more of the world then what they were taught at the beginning.
Rune Singer NR Combat-Focused, spell-casting Rune Singers are individuals who have undergone a unique initiation ritual. This initiation has granted the Rune Singer the innate ability to known the hidden names of runes, and then project them into song or poem form, effectively singing the magic. Rune Singers are primarily a combat class with thick, spontaneous arcane magic to empower themselves.
Runic Swordsman NR Front-line combat/support Runic Swordsmen (and women) utilize the power of primordial runes to empower their weapons, armor, and allies in battle.
Sage of the Six Paths(Variant) NR Combat-Focused A Sage of the Six Paths uses the power bestowed by the Rinnegan. Despite the name, there is actually in total seven of these paths that grant the user powerful and near god-like abilities.
Sage of the Six Paths (Fix) NR Combat-Focused A Sage of the Six Paths uses the power bestowed by the Rinnegan. Despite the name, there is actually in total seven of these paths that grant the user powerful and near god-like abilities.
Samurai Variant NR Good guy, Spokesperson, Tank Exotic warriors with a varying sense of honor
Sandbox Warrior NR Good Guy, Bad Guy, Combat-Focused, Stealth-Focused, Minor Spellcasting. A generic blank slate for many different adventures.
Scarred Knight NR Combat-Focused A melee combatant split by the duality of protecting others and succumbing to the madness that is constant war.
Shadow Mind NR Most Shadow Minds come from dark corners of the earth and usually act as hired assassins for those who are desperate and cowardly.
Shadow Runner NR Skilled, Combat focused The Shadow Runners are a class of rogue who favour mobility and have mastered the ability to teleport in battle. They excel at thievery and hit and run combat.
Shadowcaster NR Good guy, Divine Spellcaster, light combat This Class is strongest at night. Shadowcasters draw their power from the dark, using it against those that might try their evil acts in the night. They might be a would-be Paladin who feels drawn to the night. Because shadowcasters do not follow social norms, they must take laws with a grain of salt. They work in the time where the public laws are most difficult to enforce, and in a way they become their own law.
Shadowherd NR The shadowherd's key abilities are geared toward martial combat with self-improving magic. Shadowherds have some sort of established connection to the Plane of Shadow. They may have traveled the Plane of Shadow at some point in their early youth, perhaps an ancestor spent too much time on the Plane of Shadow and its toxic effects altered the family bloodline. Whatever the reason, this connection causes and affinity between the Shadowherd and denizens of the Plane of Shadow who are referred to by the shadowherds as "shadow shreds".
Shamanic Dominator NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Shingami NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Shinigami 15 Good Guy, Moderate Spellcasting Hunters of ghosts and demons, they protect the living from things which lurk just beyond the edge of the world.
Shinigami (revised) NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Shinigami Stealth Squad NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Sith Warrior NR Evil, combat, psionic <-Paragraph description of the class->
Smouldering Soul NR Good Guy, Bad Guy, Combat-Focused Fire focused warriors who leave the battlefield, friend, and foe burnt.
Son of Sparda NR Son of Sparda
Soul Reaver NR Bad Guy, Combat-Focused Souls are a fickle thing. But not too many times occur when a person is born with the ability to weaponize morality. Everyone is their own worst nightmare around this guy.
Soulclaine NR Good Guy Soulclaine are ascetic tenders of the dead who eat a portion of the brains of the deceased to protect them from necromantic depradations and to alleviate the suffering of their survivors.
Soulseeker NR Combat-Focused, Bad Guy, Good Guy Soulseekers are a secret society of gifted warriors who are capable of combating Divine Magic users, and even to a smaller extent Arcane spell-casters. This makes them formidable clergy-killers, and as such they are often hired for such attacks.
Spartan II NR <!No Description Present!> Please edit this class and add a description!
Specimin Curate NR A Specimen Curate is a collector and assessor of animals for the purpose of their permanent display in museums
Spirit Detective NR Support with moderate combat abilities The Spirit Detective is someone who deals in a multitude of supernatural affairs. Their most often the people go to if regular authorities can't find the cause. They handle 'cases' ranging from a missing coffee mug that was stolen by some kind of demon or ghost, to investigating a town where every inhabitant was killed and the only ghost around is that of an old woman who died about 50 years before-hand.
Stalker NR Good Guy, Bad Guy, Combat-Focused Hunts creatures with great prowess
Statistical Champion NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Stonemelder NR Moderate Spellcasting, Combat Focused Stonemelders are the engineers of the world, they design many of the things in the world of Cora, and are the primary magic item creators in the world. Stonemelders have the ability to project auras which benefit their group.
Sun School Monk NR Good Guy, Lawful Guy, Unarmed Fighter Monk variant for the Golden Tower setting
Supernaturalist NR Combat Focused Supernaturalists are the quintessential monster hunter, training their whole lives to kill unholy and unnatural beasts.
Swordmaster (BD) NR Combat Focused, Counters Using Counters and powerful strokes to rend foes in half.
Techno Wizard II (3.5e class) NR ”Good Guy, Offensive Support, Moderate Spellcasting, Arcane Spellcasting, Spontaneous Spellcasting” ”Unpredictable, unstable, and often as dangerous to themselves as they are to their enemies – techno wizards use an improbable blend of technology and magic to accomplish what few can imagine.”
Temporal Champion NR Good Guy, Bad Guy, Combat Focused A warrior who harnesses the powers of time to augment her already excellent combat prowess
Temptress NR Combat-Focused The Temptress is an adult-themed class, do not access if you don't wish to see adult content. The Temptress uses sex and seductive skills to make her social interactions, and combat, easier on herself. However, this can also lead to unwanted attention.
Tevinter Fugitive NR Combat-Focused, Mage Killer Former slaves of sorcerous masters, most hate all mages with a passion, or at least mistrust them. Those that were made and then sold do not hate the Magisters that made them, but instead the men and women that bought them, since they see the slave owners as the reason they were forced to endure the pain. Eventually, every slave rebels. The Tevinter slaves are simply more likely to succeed.
The Eternal Optimist 19.5 Good Guy, Combat-Focused, Divine Spellcasting A divine fighter that always has a good attitude, always optimistic and never pessimistic.
The Healer NR Healing, Protection This is based on The Healer class from the Miniatures handbook. He is basically a mix between a sorcerer and a cleric.
Time Stalker NR Good Guy, Bad Guy, Skilled With time abilities granted by a powerful deity, the Time Stalker can alter the flow of combat by single target time effects.
True Gunslinger (3.5e class) NR Good-Guy, Ranged Combat Focused A Gunslinger is best described as a combination lawman, paladin,and knight-errant. His mission is to keep peace, enforce the law, and protect the land.
Valkyrie NR Good Guy, Combat-Focused This class is intended to for a heroin looking to become epic.
Ventus Natum NR Utility Based An Aerokinetic Martial Artist
Virus, Mayday NR Support, Healer A Virus can link with a party member in order to heal and buff them or hack your enemy and bring them down.
Vitale Knight NR <!No Description Present!> Please edit this class and add a description!
Void Archer NR Combat Focused <-Paragraph description of the class->
Warrior Nun NFR Moderate Spellcasting, Good Guy, Spontaneous Spellcasting, Divine Spellcasting Hey if there are Clerics who are typically male, why not nuns? Hell Why not WARRIOR NUNS!
Whip Duelist NR Exoctic Whip Master, Damage focused. A master at using whips to perform amazing feats in combat and helping themselves and others, sometimes with tricks that defy the normal use of whips.
White Knight of Brilliance NR Good Guy, Combat-Focused I took my eyes off my foes to see approaching form behind my allies a white knight in glowing armor. He ran forward at a full charge at our enemies slashing coolly and precisely every successful hit exploded into brilliant light. Instantly our forces united behind this glowing ember of hope. All of our weapons found their marks and our hearts were free of deaths grasp and were in the arms of hope.
White Lion NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Wildfighter NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Wildfist NR <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> <-Paragraph description of the class->
Zephyr NR Good Guy, Bad Guy The Zephyr is a wizard of breath weaponry. With extensive knowledge of creatures that utilize such techniques, Zephyrs learn to use these breath weapons to a deadly effect.
  1. Shows the rating other users have given the class out of 20. Unrated classes are labeled "NR" and not fully rated classes are labeled "NFR". The rating is from the actual class's page; it is not made on this page. Follow the following link to learn more: Rating System.
  2. A general category the class fits into. e.g. Strong Spellcasting, Combat Focused, etc.
  3. A concise description of the class—should advertise the class.
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