User Base Classes Bad Guy
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Members of this group define themselves by their alignment and their outlook on the world first, their other abilities second. Their strengths reflect their alignment choices, and roleplaying one means putting attitude first. A bad guy designation doesn't mean that every such character is a anti-hero in your campaign.
| Name | Rating1 (out of 20) |
Type2 | Description3 | |||
|---|---|---|---|---|---|---|
| Anti-Paladin | 17 | Bad Guy, Combat-Focused | The Anti-Paladin is the antithesis of his good counterpart. | |||
| Arcane Cabalist | 0 | Powerful-Spellcaster | The Arcane Cabalist is a powerful spellcaster that can annihilate his enemies using a unique power gain/loss system. | |||
| Assassin, Nuki | NR | Highly dedicated killers focused on Learning. | ||||
| Beast Master | NR | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | A warrior that revels in the presence of blood, be it his enemy's or his own. | |||
| Binder | NR | Arcane Caster | A mage that binds elementals & Outsiders to their will. | |||
| Biomancer | 17.5 | Strong Spellcasting, Good Guy, Bad Guy, Prepared Spellcasting, Arcane Spellcasting | Masters of the world unseen, good Biomancers heal and improve the body, and evil ones are masters of disease, decay, and suffering. | |||
| Biotic Vanguard (Slayer) | NR | Good Guy, Bad Guy, Combat Focused, Long Range, Close Range | Based off the other Vanguard class just remade with the new N7 slayer in mind. Meant to be similar to the ranger in the decision to focus on ranged and melee combat but given a few more more abilities to make them more agile. | |||
| Black Crystal Lord | NR | Good Guy, Bad Guy, Combat-Focused | An intimidating lawful warrior of heavy armor and twin weapons. They seek to crush all opposition through force and destruction. They are exceptionally hard to kill. Loosely based on an elite group of Imperial Judges from Arcadia. | |||
| Black Knight | 13.5 | Combat-Focused, Bad Guy. | A Black Knight is a leader of the forces of evil. Often found amongst the ranks of necromancers, they learn how to raise the undead to aid in their conquest of the light. | |||
| Black Mage, Variant | 5 | Bad Guy, Strong Spellcasting | <-Paragraph description of the class-> | |||
| Black Mage | NR | Bad Guy, Strong Spellcasting, Arcane Spellcasting, Spontaneous Spellcasting | Once wizard pupils or apprentices that abandoned their tedious and lengthy studies to pursue a much more enticing reward than mere knowledge... | |||
| Blood Celebrant | NR | Strong Spellcasting, Arcane Spellcasting, Spontaneous Spellcasting | A sorcerer who uses blood as a reagent to cast empowered spells, at the expense of an increased casting time. | |||
| Bloodknight | NR | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | A warrior that revels in the presence of blood, be it his enemy's or his own. | |||
| Bullet Maestro | NR | Ranged Blaster | The Bullet Maestro is a master of a unique weapon, the Gun. Weaving in and out of combat unscathed by "primitive" arrows and bolts, or staying far away from the action to pick off primary targets, the Bullet Maestro can adapt to most situations. They use their skill with these weapons to weave in and out of combat, while weilding even the most powerful guns with ease. | |||
| Cassiline Apprentice | NR | Good Guy, Combat-Focused, Bad Guy | A highly trained warrior-priest who serves as bodyguard to a ward. Granted protective abilities which mimic spells, these fighters are unsurpassed in their skill both with their twin daggers, which they use most often, and with their swords, which they draw only to kill. Fanatically loyal to both ward and Order, a Cassiline Brother will die before allowing harm to come to his ward. | |||
| Cassiline Brother | NR | Good Guy, Combat-Focused, Bad Guy | A highly trained warrior-priest who serves as bodyguard to a ward. Granted protective abilities which mimic spells, these fighters are unsurpassed in their skill both with their twin daggers, which they use most often, and with their swords, which they draw only to kill. Fanatically loyal to both ward and Order, a Cassiline Brother will die before allowing harm to come to his ward. | |||
| Champion of the Ferine | NR | Neutral, Divine, Moderate Spellcaster, Combat-Focused | The Champion of the Ferine is a bestial warfighter who draws upon the raw Divine energy of animal ferocity by sheer willpower alone, transforming into a menacing force to be reckoned with over much spiritual maturation. Striking rapidly and relentlessly with a greatsword whilst shrugging off attacks in heavy armor, the Champion of the Ferine augments their martial prowess with animal ferocity via Empowerment effects, and can take on an Alternate Form to further their combat prowess. | |||
| Conduit of the Lower Planes | NFR | Bad Guy, Spontaneous Spellcasting | A new class-based way to create fiends and characters from the lower planes. | |||
| Corrupter 3.5 | NR | Bad Guy, Skill-focused, Unholy Divine Caster | A remake of the Corrupter class found in Dragon Magazine, since I found that class to not really fit the idea of a 'corrupter' seeing as he couldn't do anything than hit stuff, which doesn't scream corruption to me. | |||
| Corruptor | NR | Bad Guy, Moderate Spellcasting, Divine Spellcasting, Prepared Spellcasting | The Corruptor's job is not to fight like a fighter or sorcerer. Nor is it his job to strengthen his allies like a bard or a druid. The Corruptor weakens his enemies and lets his minions deal with them. He can also weaken objects and create hiveminds, but that's not as awesome. | |||
| CrodluWere | NR | <!No Description Present!> Please edit this class and add a description! | ||||
| Cultist | NR | Bad Guy, Divine Spellcaster, Moderate Spellcasting, Spontaneous Spellcaster | A worshipper of dark powers who begins to reflect his idol. | |||
| Death Knight | 15.49 | Bad Guy, Combat-Focused | Death Knights are a grim and silent order of knights, and conduits of the negative energy plane. Having sworn their lives in the pursuit of death and undead, they wander the lands looking for chances to increase the power of death and the dead. | |||
| Demon Lord | NR | Strong Spellcasting, Spontaneous Spellcasting | Demon Lords learn to influence the creatures of other planes as well as those on his own. Their power enables them to enslave demons for their own ends, leaving dust and ash in their wake. | |||
| Demon Shaper | NR | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | |||
| Devoted Enchanter | NR | Stong Spellcasting, Arcane Spellcasting, Bad Guy | The Devoted Enchanter is through and through an enchantment specialist. All of her abilities focus on this one spell school. She is the epitome of enchantment, at the cost of most everything else. | |||
| Divine Soul | NR | Good Guy, Bad Guy, Strong Spellcasting | Favored Souls are blessed by their gods for their power to fight in their lord's name, but not all of them choose to take up the sword, others draw closer by advancing their spiritual powers. | |||
| Dragon Warrior | NR | Good Guy, Combat-Focused, Bad Guy, | A fighter that is focused on combat with his Red Dragon. | |||
| Dragoon, Variant3 | NR | Combat-Focused, Spear-oriented. | A dragoon whose strength lies in its Jump feature. Slightly based on Kain from Final Fantasy IV, both on his features and his equipment capabilities. | |||
| Dreadful Rager (3.5e Prestige Class) | NR | Good Guy, Bad Guy, Combat-Focused | Dreadful Rager is a very powerful melee combat class there are very few due to the huge toll they bring. Dreadful Rager's are meant to be at the front of the pack leading the charge and in doing so have high defensive abilities and high offensive abilities. However their survivability to mages are low and inadequate. | |||
| Ebon knight | NR | Melee combatant | An attempt at a playable version of the Death Knight hero class from World of Warcraft. | |||
| Elusive | NR | Combat Focused | Elusives are skilled at not being noticed and dodging stuff well. | |||
| Entropy Champion | 16 | Bad Guy, Combat-Focused | Nothing lasts forever. The entropy champion is just as the name implies... a justicar of this natural order, a martial champion of the decay that must inevitably follow life. | |||
| Evil Clown (3.5e NPC Class) | 12.5 | Bad Guy, Combat-Focused | The object of the hatred of all children, and the scariest thing you'll ever see. | |||
| Face of the Infiltrator | NR | Bad Guy | <!No Description Present!> Please edit this class and add a description! | |||
| Feathered Harbinger | NR | <-What additional roles this class fits (see bottom; e.g. "g")-> | <-Paragraph description of the class-> | |||
| Fiendish Brute | 20 | Combat-Focused, Bad Guy | A class-based way to create interesting new fiends | |||
| Flayerbred Hand (3.5e Helvruin Class) | NR | Bad Guy, Strong Psionics | Dark, powerful and creepy secrets lie in the path of a Flayerbred Hand. | |||
| Gate Knight | NR | Combat-Focused. Bad Guy | Knights who have discovered power through sacrificing life to the darkness. It is another take on the iconic "Dark Knight" class of Final Fantasy fame. | |||
| Gatekeeper | NR | Bad Guy, Good Guy, Combat Focused, High Power | Gatekeepers are powerful wardens who imprison powerful or dangerous foes with ease. | |||
| Grey Seer | NR | Bad Guy, Strong Spellcasting | Scheming prophets of the Skaven god. | |||
| Heaven Striker | NR | Good Guy, Bad Guy, Combat-Focused | <-Paragraph description of the class-> | |||
| Heir of the Monkey King (flurry of blows) | NR | Skilled | Variant without spellcasting. | |||
| Hybrid Elite Warrior | 15.3 | Good Guy, Bad Guy, Combat-Focused, Defender. | Hybrid Elite Warriors are half mortal, half green magic. The powerful energies that course through their bodies grant them impossible strength. Their physical prowess is shown in dealing crushing damage, leaping impossible heights, and falling extreme distances with ease. Loosely based on an elite group of greatsword wielders who were infused with Mako energy to gain ungodly physical performance. | |||
| Inspector | NR | Skilled | Injustice is everywhere in the world, someone has to be there to oppose it, so long as there's a paycheck at the end of the day. Inspectors are problem solvers who are the antithesis of crime, even if a few criminal actions have to be performed to bring the unjust to justice. | |||
| Keyblade Wielder, Redone | NR | Combat-Focused | Sporting arcane spells and a unique weapon known as a Keyblade, it's no wonder the Keyblade wielder gets to pick companions to follow him! | |||
| Keyblade Wielder, Remake | NR | <!No Description Present!> Please edit this class and add a description! | ||||
| Keyblade Wielder Alternative | NR | Sporting arcane spells and a unique weapon known as a Keyblade, it's no wonder the Keyblade wielder gets to pick companions to follow him! | ||||
| Keyblade wielder, Revised | NR | <!No Description Present!> Please edit this class and add a description! | ||||
| Knight, Teoryran | NR | combat and social. | Military Aristocracy, Teoryran World Setting | |||
| Lalomancer | NR | Good Guy, Bad Guy, Moderate Arcane and Divine Spellcasting | Uses words and phrases as attacks and defenses. Uses them to enhance and hinder. | |||
| Lamia | NR | "Bad Guy, Combat-Focused", "Moderate Spell casting", "Spontaneous Caster" | A class that focuses on the powers of the Vampire. | |||
| Lancer | NR | Good Guy or Bad Guy, Combat-Focused | Knight that uses his skill in jumping and dragons as allies and specializes on slaying dragons | |||
| Locust | NR | Bad Buy, Combat Focused | Worshippers of death, overseers of funerals, harbingers of destruction--the opinions towards the clerics known as Locusts vary greatly from one person to another, albeit with one crucial difference: they are typically held to be evil, even when their services are absolutely necessary. In combat, not only do Locusts have many attacks and good saves, but they are also proficient at casting divine magic. | |||
| Mad Scientist | NR | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | |||
| Malefic Reaper | NR | "Bad Guy", "Combat-Focused" | Malefic Reapers use an ancient martial arts technique, stating that martial arts is the art of deception. They employ "Malefics" which exude a malignant influence on shadows, weak-willed creatures, and objects, and corrupt them to their will. They are also Graceful assasins, as well as Brutal Executioners who enjoy employing their deadly skills. | |||
| Mary Sue | 14 | All of them. | A munchkin-sizing power-gamer's wet dream. | |||
| Miner | NR | Skill-Focused, Item-Focused | Of all of the common occupations of the D&D world, being a miner is one of the most well known and dangerous. They must get materials from under the earth and fight monsters. They are pressured to become more powerful, and miners are specialized in having a companion for travel, skill bonuses, and other boons. | |||
| Mortician | 17.82 | Moderate Spellcasting, Bad Guy | The Mortician is more or less a diabolical surgeon. He learns abilities to bring the dead to life while also stitching back up the living. He improves what he works on, and eventually has a nice super army of zombies at his command. | |||
| Naruto Ninja | NR | Base Combat Focus | A Shinobi ninja, based the TV show Naruto. | |||
| Naruto Shinobi | NR | Depends. Neutral, Mediator, jack-of-all-trades. | A Shinobi ninja, based the TV show Naruto. | |||
| Necromancer, Agiyaen Variant | NR | Strong Spellcaster, Bad Guy | Necromancers of Agiyanu are often surgeons or undertakers whose love for the dead has inspired them to take their obsession to a magical level. | |||
| Necromancer | NR | Strong Spellcasting | A Necromancer is a man that has the ability to raise and summon undead. They are not unlike wizards, but they are more adept in necromancy spells and abilities. | |||
| Nevervoid Binder | NR | Bad-Guy, Skill User, Scoundrel | Nevervoid Binders find inspiration in the darkness of Nevervoid. | |||
| Nevervoid Harbinger | NR | Bad-guy, Divine Spellcasting, Spontaneous Spellcasting | Some are chosen by the gods for greatness. Some are chosen for Notoriety. Nevervoid Harbingers are chosen by the gods to vent their power. | |||
| Nevervoid Mindwalker | NR | Psion, Bad-Guy | A Nevervoid Mindwalker Have delved deep into madness, learning all he can about it before once again returning to the reality of the sane. These are the rarest of the Nevervoid classes, despite the potential. | |||
| Nevervoid Slayer | NR | Combat-Focused, Bad-Guy | Some who enter Nevervoid never see the light again. Some are twisted to madness, their souls corrupt and doomed to spend eternity there. Some accept what they've seen, warping themselves in such a way as to benifit from their experience. The Nevervoid Slayer is one of those. | |||
| Overlord | NR | <!No Description Present!> Please edit this class and add a description! | ||||
| Paragon | NR | Religious Warrior; Mid-Range Combat Support type. | The Paragon is a devout warrior who believes unconditionally in his deity or any other cause. A Good-Guy Paragon will often choose a deity of Valor, or the cause of vanquishing evil, while an Evil or Bad-Guy Paragon would choose something like World Domination or worship an evil deity. Both are still Paragons despite their radically different ideals. | |||
| Pirate, Variant | 14 | Combat-focused, Skilled | Pirates are the scourge of the seas, and the bane of many a sea-trading merchant. With no showers or morals, they raid towns, wenches, and ships, causing mayhem and wanted signs to pop up everywhere there's a port. | |||
| Planar Shaman, Variant | 17 | Damage Dealer | An Elemental Warrior who imbues his weapons with elemental power directly from the inner planes of the elements. | |||
| Planar Shaman | 17 | Damage Dealer | An Elemental Warrior who imbues his weapons with elemental power directly from the inner planes of the elements. | |||
| Raider | NR | Combat-Focused, Skill-Focused | Raiders are the greedy, the curious, the scum, and the paragons of treasure-hunters. Some are simple bandits with a lust for wealth, while some are seekers of history. The story differs from man and woman to others, but they will always be known as the true seekers of the past. | |||
| Reaver | 18.5 | Bad Guy, Moderate Spellcasting | The Reavers have found ways of using the scythe that devastates all. A Reaver is the ultimate killer with a scythe and knows how and when to use them. | |||
| Scarecrow | NR | Bad Guy, Divine Spellcasting, Spontaneous Spellcasting | The Scarecrow calls his spells from the realm of fear and madness, often turning his victim's worst fears into murderous nightmares. | |||
| Sergeant-At-Arms,Teoryran | NR | <!No Description Present!> Please edit this class and add a description! | ||||
| Shadowknight | NR | Bad Guy, Combat-Focused, Minor Divine Spellcasting | In dark cults, ruthless armies, and many other places there exists those whose devotion to an evil god rises above all other needs. The warrior who sacrifices enemies in prayer to Hextor is a shadowknight. Much like a paladin, a shadowknight strives to do everything he can for his lord. He loves to crush the do-gooders of the land. | |||
| Shamanic Dominator | NR | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | |||
| Silent Scout | NR | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | |||
| Sith | 12 | Spell-Caster/Fighter | Use this class if you want dark Force abilities you can use to devastate your enemies, like electrocuting the multitude around you or draining the health of all nearby foes, as well as melee powers that allow you to attack an enemy with a flurry of blows or focus your training into one decisive hit. | |||
| Slave Driver | NR | Bad Guy, Combat Focused, Support. | The Slave Driver is a frontline combatant who uses a whip to great effects, including devastating damage, and "motivation". | |||
| Slaver | NR | Combat Focused, Bad Guy | The Slaver focuses on enslaving and capturing others, and using them to gain wealth through trading, bartering, and renting. Slavers are considered very barbaric by others, but while their business may disgust some, others find their services invaluable. | |||
| Soul Reaver | NR | Bad Guy, Combat-Focused | Souls are a fickle thing. But not too many times occur when a person is born with the ability to weaponize morality. Everyone is their own worst nightmare around this guy. | |||
| Soul Shaper | NR | Bad Guy, Combat-Focused | The soul shaper is a warrior who sees his enemies as potential weapons. Their powers rely on the misuse and desecration of enemy bodies, and as a result they usually seek out those with great power to slay them and continue to add to their collection. | |||
| Soulseeker | NR | Combat-Focused, Bad Guy, Good Guy | Soulseekers are a secret society of gifted warriors who are capable of combating Divine Magic users, and even to a smaller extent Arcane spell-casters. This makes them formidable clergy-killers, and as such they are often hired for such attacks. | |||
| Speedstrike | NR | Combat-Focused | There are none faster than the Speedstrike, whose deadly attacks can be administered faster than lightning. | |||
| Stalker | NR | Good Guy, Bad Guy, Combat-Focused | Hunts creatures with great prowess | |||
| Stonemelder | NR | Moderate Spellcasting, Combat Focused | Stonemelders are the engineers of the world, they design many of the things in the world of Cora, and are the primary magic item creators in the world. Stonemelders have the ability to project auras which benefit their group. | |||
| Tainted Wretch | NR | Bad Guy, Combat-Focused, Moderate Spellcasting, Spontaneous Spellcasting, Arcane Spellcasting | When an average citizen is tainted by a great or lasting evil, he can become physically and magically stronger at the expense of his health and sanity. | |||
| True Fiend | 17 | Bad Guy | A new way to build new and interesting fiend creatures. | |||
| True Fiend or Angel (Variant, Balanced) | NR | <!No Description Present!> Please edit this class and add a description! | ||||
| True Warlock | NR | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | |||
| Umbral Blade | NR | Bad Guy, Skilled, Moderate Spellcasting, Arcane Spellcasting, Spontaneous Spellcasting | A fleet-footed assassin with a focus on infiltration and stealth over social settings. | |||
| Unbeatable Warrior | NR | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | |||
| Undying Assassin | NR | Skilled, Bad Guy | The Undying Assassin is a part of an order that more so than not, is unknown | |||
| Vasto lord | NR | <!No Description Present!> Please edit this class and add a description! | ||||
| Vitale Knight | NR | <!No Description Present!> Please edit this class and add a description! | ||||
| Warboss | NR | "Tank", "Leader", "Bad Guy" | The best way to describe the Warboss is to imagine the largest, nastiest, foulest-tempered creature ever conceived and then realize that it would run screaming in terror from the Warboss. | |||
| Warlock , Variant | NFR | Bad Guy, Spontaneous Spellcasting | A Warlock that doesn't suck. | |||
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