User:Randomman

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Hello! I'm new to D&D, and my friend Kevin (goes by the name of Parzival) showed it to me. D&D is really fun, and I am excited to play and contribute ideas! I'll probably only do 3.5e stuff, but I might dabble in other editions.


3.5 stuff done-

Dragon Saddle-Armor!

Paper Golem- Construct!

Dragonscale Sword- Weapon!

John Smith- NPC!

3.5e Stuff in the works-

Flamethrower- Weapon!

Straw Golem- Construct!

Fluid Spellcasting- Alternative Rules!

That's all as of now


MAJOR PROJECT: FLUID SPELLCASTING (3.5e Alternative Rule)[edit]

So basically, its better spells, because you have more options on what you can do via domain-based casting.

25% done so far...

Air- Done!

Animal- Done!

Chaos- Done!

Death- Done!

Destruction- Done!

Earth- Done!

Evil- Done!

Fire- Done!


Minor Projects[edit]

So like - dragon scale weapons... yeah. Cool Idea?

For dragon-scaling your weapons...

damage x2, hardness x2, hp x1.5, treat as masterwork material enhancement. market cost x20. + 1d4 damage in scale's element. Weapon must always be slashing. Magic enhancements cost 1/2.


For dragon-scaling your armor/shields...

AC +1, Dex Bonus +1, Check Penalty -1, hardness x2.5, -5% spell failure, hp x2, Grants DR -1, market cost x20. Shield bash 1 damage in scale's element. Treat as masterwork, cannot be used with spikes. Magic enhancements cost 1/2.



Also, I'm making my own cosmology.

Heh ehe heh

It's normal cosmology but with some Endhaven stuff in it.


SEANDOR[edit]

My main character is Seandor, he is an optimized wizard with great spellpower.

Seandor the Wizard

CR 1

Male human wizard 1 (Transmuter)
NG Medium humanoid (SRD:Humans (Race))
Init/Senses +2/Listen +1, Spot +1
Languages Common, Draconic, Ignan, Auran
AC 12, touch 12, flat-footed 10; +4 when Mage Armor cast, +4 when Shield cast
(+2 Dex)
hp 6 (4 HD)
Fort/Ref/Will +2/+2/+3
Speed 30 ft. (6 squares)
Melee Ninja-to +0 (1d8+2/19–20x2)
Base Atk/Grp +0/+2
Atk Options Ninja-to Charge (2d8+2/x3)
Spells Known (CL 1st):
3rd (1/day)—Summon Monster III
2nd (0/day)—Fox's Cunning
Abilities Str 14, Dex 14, Con 14, Int 16, Wis 12, Cha 10
Feats Summon Familiar, Scribe Scroll, Exotic Weapon Proficiency.
Skills Craft (Cooking) +3, Craft (Armorsmithing) +3, Decipher Script +2, Knowledge (arcana) +4, Knowledge (planes) +4,

Profession (artisan) +4, Spellcraft +3,

Possessions Wizard's Spellbook, Ninja-To, Artisan's tools, Spell Component Pouch, 25 gp


I will start a campaign in the summer, and update my character!

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