User:Hugogoboy

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test[edit]

Constrictor worm,
Size/Type: Large Vermin (worm)
Hit Dice: 6d8+12 (36 hp)
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft, swim 20 ft,
Armor Class: 15 (-1 Size, +3 Dex, +3 natural), touch 13, flat-footed 12
Base Attack/Grapple: +4/+5
Attack: Bite +9 (1d6+5)
Full Attack: Bite +9 (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities:
Saves: Fort +5, Ref +6, Will +2
Abilities: Str 20, Dex 17, Con 14, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide), Toughness
Environment: warm forest
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Any
Advancement: 4–5 HD (Medium); 6–10 HD (Large)
Level Adjustment: +0


Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. COMBAT

Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies. Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d6+6 points of damage. Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

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