User:Celen Joad/AD&D 4e (4e Rule Variant)

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Celen Joad/AD&D 4e (4e Rule Variant)
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Author(s): Celen Joad
Date Created: 3rd March 2011
Status: Incomplete
Editing: Constructive edits welcome

[edit] Advanced Dungeons and Dragons, 4th Edition

[edit] A compromise and expansion

Everyone who had had internet access and exposure to tabletop gaming knows the fan war between the 3.5th edition and 4th edition of Dungeons and Dragons. Some say that 4e is too much like World of Warcraft, some say 3.5e was too complicated, others give a big 'who cares' and play both versions. All sides can agree that neither is perfect, but each has well-constructed arguments to their favor. 3.5e was one of the best rule sets D&D ever experienced, and 4e is streamlined and awkwardly new to the fans. However, back in the days of yore, an equally controversal decision was made to produce a completely different form of the game; Advanced D&D. AD&D had the same arguments; it was much more complicated than the original D&D of that time period. Players took sides, but eventually they simmered down and played whichever version they wanted. Then, 3rd edition was released and the fans had to adjust to a compromise between the 2nd and AD&D editions. Luckily, the 3rd edition found the magic mixture, and became the most successful of the editions. When 4th edition was announced, Dungeons and Dragons fans were appalled at this strange and weird new system. It looked like D&D, but played like a rip off. Some fans embraced it, some repulsed and boycotted it. 4e AD&D is an attempt to bring together the two and build upon what 3.5th edition started.

This sourcebook aims to bring together the best of both worlds. It is built up from 3.5th edition, and works in tandem with the 4th edition sourcebooks other than the Player's Handbooks I, II and III. It allows Dungeon Masters to keep the feel of 3.5e and uses the improvements brought on by 4e. This is 4e advanced. It is what AD&D did to the first and second editions; made it more complex and in depth. It is what the 4th edition failed to do to 3.5e. It is what 4e should have been. This book is designed to help DMs and Players convert 3.5e or 4e worlds, adventures, characters, magic and so much more into a better system designed around 3.5e.

[edit] Contents

Introduction
Changing the Game
For DMs
For Players
What You Need to Play
Chapter 1: Character Creation
Meat and Potatoes
Stats and Alignment
Leveling
Character Sheets
Chapter 2: Races
Deva
Dragonborn
Dwarf
Eladrin
Elf
Githerzai
Gnome
Goliath
Half-Elf
Halfling
Human
Minotaur
Shardmind
Shifter
Tiefling
Wilder
Chapter 3: Classes
Powers and Skill Changes
Basic Classes
Prestige Classes
Epic Classes
Compatibility with 3.5e
Chapter 4: Feats
A-Z Feat List
Tier Feat List
Compatibility with 3.5e
Chapter 5: Equipment
Converting 4e Items and Equipment
Converting 3.5e Items and Equipment
Other information
Chapter 6: Monsters
Converting 4e Monsters
Converting 3.5e Monsters
Chapter 7: Compatibility with 3.5e Compendium
Chapter 8: Compatibility with 4e Compendium

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