User:Celen Joad

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Celen Joad

Hello there. I am Celen Joad. I'm a DM, a player and a builder of worlds. I like to elaborate, and this has been noted in some of my campaigns. So far, however, bad timing and organisation has left me with never completing a D&D adventure in my life. So; I make campaign worlds and give to the D&D community my ideas, waiting until the day comes I can finally complete a campaign. I use the 4th edition of D&D, and believe that it is just as good as 3.5e. It is surely not better, nor is it an abomination from the depths of the abyss or nine hells. D&D is the game, the editions are rule sets. Use them as you would any other optional choice.

My Sandbox[edit]

My Sandbox

My Projects[edit]

4e Projects

LAI Campaign Setting
Three worlds in one universe.
  • Ourland
  • Farfallen
  • ThunderValley

3.5e Projects

LAI Campaign Setting
Three worlds in one universe.
  • Ourland
  • Farfallen
  • ThunderValley

D&D Projects in General

Campaign/Adventure Mapping
Creating a standard for easy planning of adventures
  • Adventure nets and easy access for multiple endings

I Am A: Lawful Neutral Human Wizard (1st Level)

Ability Scores:

Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out | What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus |(e-mail)

Want to contact me? Message me on my discussion page or e-mail me at this adress

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