User:Calder
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| Status: | Laughable |
| Editing: | yeah, as this is my user page, please don't edit |
Contents |
[edit] Character
Warrior mages to spying fletchers, magepriests to animal leading monks, the character is a class designed to allow you to create the PC with the abilities of your choice without overstepping the bonds of reality and praportion.
[edit] Making a Character
Charcters start out weak all around, but as they gain levels they can specialize in watever they wish, achieving feats not reacheable by any one other class.
Abilities: Your abilities depend on what you wand to do in the world; Strength is inportant if you wish to dominate the battlefield, Dexterity is useful to those who wish to be subtle and swift, and Constitution is good for all who must withstand great abuse. Intellect is for those who aspire to command the arcane energies that ebb and flow throughout the realms, or to weild the smiths' hammer or the tailors' needle, while Wisdom is for those who have accumulated knowledge of the world, or aspire to become a servent of the gods and bring down their power. Charisma is for those who choose to fight the forces of darkness, to shine forth with the purity and brillience of their soles and to prove to others that your cause is theirs. In the end, you must decide what you wish to become, and then rank your abilities accordingly.
Races: Any.
Alignment: Any.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.
| Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
| 1st | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 2nd | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 3rd | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 4th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 5th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 6th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 7th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 8th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 9th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 10th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 11th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 12th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 13th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 14th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 15th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 16th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 17th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 18th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 19th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 20th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
|
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
| Level | Spells Known | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| 1st | — | — | — | — | — | — | — | — | — | — |
| 2nd | — | — | — | — | — | — | — | — | — | — |
| 3rd | — | — | — | — | — | — | — | — | — | — |
| 4th | — | — | — | — | — | — | — | — | — | — |
| 5th | — | — | — | — | — | — | — | — | — | — |
| 6th | — | — | — | — | — | — | — | — | — | — |
| 7th | — | — | — | — | — | — | — | — | — | — |
| 8th | — | — | — | — | — | — | — | — | — | — |
| 9th | — | — | — | — | — | — | — | — | — | — |
| 10th | — | — | — | — | — | — | — | — | — | — |
| 11th | — | — | — | — | — | — | — | — | — | — |
| 12th | — | — | — | — | — | — | — | — | — | — |
| 13th | — | — | — | — | — | — | — | — | — | — |
| 14th | — | — | — | — | — | — | — | — | — | — |
| 15th | — | — | — | — | — | — | — | — | — | — |
| 16th | — | — | — | — | — | — | — | — | — | — |
| 17th | — | — | — | — | — | — | — | — | — | — |
| 18th | — | — | — | — | — | — | — | — | — | — |
| 19th | — | — | — | — | — | — | — | — | — | — |
| 20th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
[edit] Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
[edit] Epic <-class name->
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
|
<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
| This section needs a more complete description. For more information please look here |
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
[[Category:DnD]] [[Category:User]] [[Category:Class]] [[Category:Base Class]] <!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] -->
