Unseen (3.5e Prestige Class)

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Unseen
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The Unseen

Nobody ever notices me unless I want them to. Even now, you're wondering if I'm just a figment of your imagination, aren't you?
—anonymous Unseen
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<-fluff about this prestige class->

Becoming an Unseen

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Skills: Hide 8 ranks, move silently 8 ranks.
Feats: Skill focus (hide or move silently) or stealthy.

Table: The Unseen

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Trackless step
2nd +1 +0 +0 +3 Rapid stealth 5 ft.
3rd +2 +1 +1 +3 Unknown (Nameless)
4th +3 +1 +1 +4 Rapid stealth 10 ft.
5th +3 +1 +1 +4 Hide in plain sight
6th +4 +2 +2 +5 Unknown (Faceless), Rapid stealth 15 ft.
7th +5 +2 +2 +5
8th +6 +2 +2 +6 Fade away, Rapid stealth 20 ft.
9th +6 +3 +3 +6
10th +7 +3 +3 +7 Unknown (Shapeless), Rapid stealth 25 ft.

Class Skills (6 + Int modifier per level)
Bluff (Cha), Craft (Int), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis).

Table: The Epic Unseen
Level Special
11th
12th Rapid stealth 30 ft.
13th Bonus feat
14th Rapid stealth 35 ft.
15th
16th Rapid stealth 40 ft., Bonus feat
17th
18th Rapid stealth 45 ft.
19th Bonus feat
20th Rapid stealth 50 ft.

Class Features

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Unseen.

Trackless step (Su): An unseen leaves no trail and cannot be tracked. She may choose to leave a trail if so desired.

Rapid stealth (Su): An unseen of second level ignores the first 5 feet of movement for the purposes of determining movement penalties for the hide and move silently skills. This increases by 5 feet at every even level.

Unknown (Su): An unseen of third level or higher is an expert at not being seen, even when someone is looking directly at her. Whenever a creature with an intelligence of 3 or greater attempts to perceive the unseen in any way (be it through one of the five normal senses [such as sight], an uncommon sense [such as blindsight], a supernatural/magical/psionic ability [such as a divination spell], or any other form of perception), there is a chance that certain aspects of the unseen go unnoticed. Each creature attempting to perceive the unseen must make a will save against a DC equal to 10 + the unseen's class level + the unseen's Charisma modifier. Only one half of the unseen's epic class levels are added to the DC. The roll should be made secretly. If the perceiver fails the save, aspects of the unseen's identity are hidden for 24 hours, as detailed below. If the perceiver succeeds on the save, they can perceive the unseen normally, and cannot be affected by the same unseen's unknown ability for 24 hours. The unseen may, as a free action, designate any creature within line of sight as either able to perceive her normally or to have their perception of her affected by a lesser version of this ability than she has, and there is no limit to how many such designations an unseen may have or make within one round. The unseen may suppress or resume this ability entirely as a free action, or she may change this ability to any version to which she has access, also as a free action. This ability does not itself inhibit the unseen's ability to communicate, but communication may be hindered by the confusion that comes with being addressed by someone whose identity is hidden like this.

Nameless: A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity or physical features (including such immaterial things as voice and odor), though they may still perceive her equipment, race, size category, gender, and age category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability might not even notice that something is wrong until they actively try to identify the unseen.

Faceless: A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity, physical features (including such immaterial things as voice and odor), equipment, gender, or age category, though they may still perceive her race and size category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability would probably realize something is odd, but not be able to put their finger on it.

Shapeless: A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity, physical features (including such immaterial things as voice and odor), equipment, gender, age category, race, or even general things such as creature type and number of legs. The only information about the unseen that the creature can perceive is her size category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability is likely to dismiss the unseen as a figment of their imagination, even if they directly interact with her.

Hide in plain sight (Su): An unseen of fifth level or higher can use the Hide skill even while being observed and without cover.

Fade away (Su): An unseen of eighth level or higher is so adept at masking her presence that she can actually fade from existence for a time. As a swift action, an unseen can become ethereal. Deactivating this ability is also a swift action. She can be ethereal for a total number of rounds equal to 1/2 her class level + her Cha bonus (if any) each day.

Bonus Feats: The epic Unseen gains a bonus feat (selected from the list of epic Unseen feats) every 3 levels after level 10.

Epic Unseen Bonus Feat List: Epic skill focus, epic will, great charisma, self-concealment.

Campaign Information

Playing an Unseen

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Unseen in the World

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Hey, you! What are you doing he— ...where'd he go?
—Rendar, human warrior

<-Where characters of this class fit in a d20 world->

NPC Reactions: In some cases, an NPC won't react to an unseen at all, having not noticed them. In the case of an NPC who realizes something's weird, the unseen will likely be treated with suspicion, or even hostility.

Unseen Lore

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Characters with ranks in Knowledge (arcana) can research Unseen to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (arcana)
DC Result
11 The unseen are, as their name implies, experts at not being seen.
16 The unseen aren't merely sneaky, their ability to go unidentified is said to be supernatural.
21 Some unseen are so able to hide their presence that they can fade from existence for a time.
26 <-information so obscure that members of this class might not even know it->.

Unseen in the Game

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<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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