Unicorn (4e Race)
From D&D Wiki
"Magic wielding ponies who spend their time studying the ways of the arcane. They may be smaller in build than other ponies, but they can alter reality at a whim."
|Average Height: 4'2 - 4'8|
|Average Weight: 180 - 240b|
|Ability Scores: +2 Intelligence and your choice of +2 Wisdom or Charisma|
|Speed: 6 squares|
|Languages: Common, Choice of one other|
|Skill Bonuses: +2 Arcana, +2 Insight|
|Unicorn Horn: You may use the Wizard class' Prestidigitation cantrip. Your horn acts as an implement.|
|Your Special Talent: You gain the Cutie Mark Feat.|
|Mind Split: You know the "Mind Split" encounter power.|
|Speak with Beasts: You can communicate with Natural Beasts and Fey Beasts.|
Play a Unicorn if you want...
- To wield powerful magic
- To be a member of a race that favors the Wizard, Sorcerer or Warlock classes.
 Physical Qualities
Like all ponies, a Unicorn's coat and eye color can be almost any color imaginable. Unicorns are generally of a build somewhere between Earth ponies and Pegasi but are the least physically adept of the three races, prefering to rely on their magic. The unique aspect of a Unicorn, their horn, is different between each pony, the length and girth reflective of the Unicorn's raw magical power. In addition, even if the horn is broken, a Unicorn can still cast spells, albeit with limitations.
 Playing a Unicorn
<!-Your race-> Characteristics:
 Unicorn Adventurers
Three sample <!-your race-> adventurers are described below.
 Racial Options
Heroic Tier Feats:
Paragon Tier Feats:
Epic Tier Feats: