Unicorn (4e Race)
From D&D Wiki
"Magic wielding ponies who spend their time studying the ways of the arcane. They may be smaller in build to other ponies, but they can alter reality at a whim."
|Average Height: 4'2 - 4'8|
|Average Weight: 180 - 240lb|
|Ability Scores: +2 Intelligence and your choice of +2 Wisdom or Charisma|
|Speed: 6 squares|
|Languages: Common, Choice of one other|
|Skill Bonuses: +2 Arcana, +2 Insight|
|Unicorn Horn: You may use the Wizard class' Prestidigitation cantrip.|
|Your Special Talent: You gain the Cutie Mark Feat.|
|Equiform: You are considered a magical beast for the purpose of effects relating to that type. You otherwise have no restrictions on equipment use. Armors are considered to be barding and magical armors reshape appropriately. Weapons, shields and implements are magically suspended at loci above or beside your shoulders and can be used without restriction.|
|Speak with Beasts: You can communicate with Natural Beasts and Fey Beasts.|
|'||Unicorn Racial Power|
Unicorns are one of three tribes of ponies that once relied heavily on each other, but chose to feud over very trivial matters due to distrust. One day the three tribes leaders decided to band together for the sake of banishing an evil that plagued and froze their land. Over time, the three tribes let go of their differences and have grown together into a singular kingdom, but some unicorns still hold themselves in higher regard than anypony else.
Play a Unicorn if you want...
- To wield powerful magic
- To play a character highly focused on either scholarly works or socializing
- To be a member of a race that favors the Wizard, Sorcerer or Warlock classes.
Like all ponies, a Unicorn's coat and eye color can be almost any color imaginable. Unicorns are generally of a build somewhere between Earth ponies and Pegasi but are the least physically adept of the three races, prefering to rely on their magic. The unique aspect of a Unicorn, their horn, is different between each pony, the length and girth reflective of the Unicorn's raw magical power. In addition, even if the horn is broken, a Unicorn can still cast spells, albeit with limitations.
Playing a Unicorn
Unicorn have a tendency to be snobbish and uptight,but highly social, coming from rich backgrounds and lavish lifestyles. However, they can be as friendly and kind as any other species. Unicorns are naturally gifted in the ways of magic; most can levitate small items from a very young age, but master very few spells. A few select unicorns who are particularly gifted in magic can ascend to a higher form of immortality and power.
Unicorn Characteristics: Smart, Refined, Determined, Powerful, Magical
Male Names: Star Swirl the Bearded, Doctor Hooves, Shimmering Armor
Female Names: Lula Moon, Rarity Belle, Lyra Heartstrings
Three sample unicorn adventurers are described below.
Purple Smart is a unicorn wizard. She spent most of her life focusing on nothing but her studies and books. Until one day when her mentor, a god-like ruler of the kingdom, sent her to a small village in order to learn a new form of magic. There, Purple Smart met five other equines, and has since joined their party and has reached a level of power nearly matching that of her former mentor. She now rules beside three other equine beings, but still continues to adventure with her party.
Sapphire is a unicorn rogue. She grew up as a very poor filly, but managed to work her way up into a position of fame and wealth thanks to her ability to persuade the rich into doing what she desires from them. She hasn't forgotten her roots, though. She is still a very high ranking member of the local thieves guild that she helped spread and become as influential as it is to this day.