Undead (4e Theme)

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Undead

Creatures that now have risen from the dead, and that gain the benefits of the unnatural vitality.

Building

Members of the undead, you are no longer among the living, but yet you still walk among the earth.

Class Prerequisites

None

Race Prerequisites

None

Background

As a member of the undead, you are granted unnatural life, and thus are not subject to the ordinary mortal coils that plagues most living creatures.

Associated Skill: Perception, Streetwise

Starting Feature

As an undead creature, you possess an unnatural resistance to most ordinary mortal troubles.

Benefit

You no longer age, and are considered an immortal and undead creature for purposes of meeting creature origin. You no longer have eat, drink, breathe or sleep, and do not have to sleep to benefit from an extended rest. You never have to suffer from or make endurance checks to resist suffocation (such as from drowning), starvation, thirst, disease or exhaustion, as you can continue onwards relentlessly with little to stand in your way. You gain training in one additional skill and can learn two languages of any type. You also gain the "Death's Embrace" Theme power.

Additional Features

Level 5 Feature

There are peculiar benefits to being the undead, many changes that occur as you grow more accustomed to your way of unliving.

Benefit

You gain darkvision, and a +2 bonus to perception and insight rolls. You are immune to the blinded and deafened conditions, sensing the world around you without need for mere mortal restrictions, seeing in every direction, with it emanating from your body.

Level 10 Feature

As time goes on, your strength over the undead continues to grow, as well as your comfort. As a result, you are capable of more fantastical, unnatural feats, not befit for the living.

Benefit

Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you fail your second saving throw, and gain a +5 bonus to all saving throws related to dying or becoming unconscious due to any effect. Furthermore you are immune to all poisons (but not poison attacks), and gain a +4 bonus to all saving throws. You cannot be dominated, as you keep your body animated through sheer will. No effect may render you unconscious (other than death), although other effects still apply. You also gain a bonus to your healing surge value equal to your highest ability modifier.

Optional Powers

Death's Embrace Undead Utility Theme
You embrace the power of the undead, siphoning off life energy from your enemies.
At-Will
Minor Action Melee
Target: One Creature
Effect: You spend a healing surge, and you may deal damage to the target equal to your healing surge value, and regain hitpoints equal to your half your healing surge value.
Special: You may only use this power a number of times per day equal to your second highest ability modifier.



Life of the Undead Undead Utility 2
No longer among the living, you are still not yet a member of the dead.
Encounter Star.gif Undead, Healing
Immediate Reaction Personal
Trigger: You are dying or bloodied
Target: Self
Effect: You may spend a healing surge.



Visage Undead Utility 6
You reveal your true nature, manifesting your undead powers to unnaturally repair your failing body.
Encounter Star.gif Undead, Healing
Minor Action Personal
Target: Self
Effect: You enter the "Undead Regeneration" stance. While in the stance, you gain a -1 penalty to AC and Reflex, however you gain regeneration 2/4/6 depending on your level tier.



Phantom Undead Utility 10
The power of death gives many the abilities to do that which is often deemed unnatural, giving you the ability to phase through solid objects.
Daily Star.gif Undead
Minor Action Personal
Target: Self
Effect: Until the end of the encounter, you may move through solid objects at half your speed, with the ability to move 2 square downs (although you may not leave the battlemap). At the end of the encounter, you are moved to the nearest square adjacent to any object you may be inside.



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