Undead (4e Race)
From D&D Wiki
Undead are a race of immortals, The most popular method of undead birth is from worshipers of the shadowfell. The primary cause of independent undead is due to the drive of their overwhelming greed. Other reasons may include the stronger will of some races.
|Average Height: 5"4 to 6"2|
|Average Weight: 80-120|
|Ability Scores: +2 Charisma, +2 Strength|
|Speed: 5 squares|
|Vision: Normal, Darkvision|
|Skill Bonuses: +2 Intimidate, +2 Endurance.|
|Undead-Life: as an undead you are immune to age effects and disease.|
|Unbreakable: An undead has no death ticks.|
|Undead appetite: The Undead are able to use the undead appetite encounter power.|
Undead may appear as the race they once were, but their undead nature consumes them into a new being.
Play an Undead if you want...
- To be a lone wanderer out for yourself.
- To be The reckless and overwhelming force of the group.
- To be a member of a race from beyond the grave.
- To be curious about your current path.
- To stray away from the Hero archetype.
- To ecsell at being a fighter,rogue,or wizard
Undead appear just as they did in life: standing as tall as they once did, their eyes appear dead and lifeless. They move in quick jerks and shambles, as well as have pale skin with a terrible odor.
Playing an Undead
Playing an undead is a second life full of bigotry, since you are constantly hated. You are the unbiased enemy of the divine, while they scorn your existence none send the fleet of her followers more than the raven queen. To encounter a worshiper of the Raven Queen is, without question, an instant fight to the death. Although undead usually have villages or city's mainly comprised of their own, they sometimes find a person that is tolerant enough to be accepted.
Human Undead Characteristics: Undead are brash, impulsive, recluse, off-putting, and reckless. Undead are respected by fighters and barbarians for their bold, brave with a fighting spirit that seems almost devoid of reason on the battlefield. Ally's of undead are usually those of similar nature (fighters & barbarians), or polar opposites (bards & wizards). Reason for this is strictly in combat tactics. Divine classes will almost always refuse partnership with an undead, but when it is done, it can prove to be quite deadly.
Names: Most undead would keep the name they were given in life, yet others may want to start over in which case they give themselves a name that represents their new nature.
Undead adventures are usually comprised of finding out their purpose in reanimation. Undead who lean towards the path of good can become powerful, however they tend to follow the path of a warrior instead. They find themselves being more greedy and worried about material possessions than they were in life, due to the fact that hunger is their primary thought pattern. This does not only apply to foods: they find themselves wanting anything that others have. They usually are found in dungeons said to have great wealth.
Three sample undead adventurers are described below (not really).
Tombas was a human, that is before his untimely demise at the end of an undead's sword. Quickly following that was his swift reanimation by some ungodly force. Now he wanders dungeons and crypts once more, having retrieved a sword from the body of the undead who slew him and a fortifying trinket from the necromancer who brought him back, seeking something, anything, that could make him human again. He seeks to exterminate necromancy, so that no poor souls end up like him again, and is willing to go to any lengths to do it. What could go wrong, right? He's already dead.