Undead (3.5e Template)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: special qualities need formatting; needs interwiki linking


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Undead[edit]

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Undead humanoids are those who have had their soul returned to their bodies after they have died. As such, they are far from mindless, but they still aren't living. While their soul has been returned, their bodies are still dead, resulting in what some consider a form of lesser lich.

Creating an Undead[edit]

This is an aquired template that can be applied to humanoids (referred to hereafter as the base creature).

Size and Type[edit]

Size does not change.

Hit Dice[edit]

All future and current HD change to d12. Do not drop HD attained from class.


Speed[edit]

Speed does not change

Armor Class[edit]

Natural armor bonus increases by a number based on the Undead’s size:

Tiny or smaller +0, Small +1, Medium +2, Large +3, Huge +4, Gargantuan +7, Colossal +11

Attack[edit]

Attacks: An Undead retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A creature with hands gains one claw attack per hand; the Undead can strike with each of its claw attacks at its full attack bonus.

Damage[edit]

Claw attacks deal damage based on size.

Fine:1 Dimunitive:1d2 Tiny:1d3 Small:1d4 Medium:1d6 Large:1d8 Huge:1d10 Gargantuan:2d6 Colossal:2d8

Full Attack[edit]

If the base creature uses a manufactured weapon, it uses the weapon. If it has a free hand, it uses a claw attack as a secondary natural attack.

Special Attacks[edit]

Special Qualities[edit]

---Undead traits:---

No Constitution score.

Darkvision .

Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.

Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.

Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

Proficient with its natural weapons, all simple weapons.

Undead do not breathe, eat, or sleep.

Abilities[edit]

Con becomes - and a +2 to Strength, otherwise, same as base creature.

Feats[edit]

Environment[edit]

Any

Organization[edit]

Solitary, pair, party (3-6), or city (100-100,000)

Challenge Rating[edit]

As base creature, +1

Treasure[edit]

As base creature

Alignment[edit]

Any

Advancement[edit]

By character class

Level Adjustment[edit]


Back to Main Page3.5e HomebrewCreaturesTemplates

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors