Ultimate Monk (DnD Optimized Character Build)/Kalashtar Progression

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Kalashtar Progression (3.5E)[edit]

Race: Kalashtar

Abilities (28 point buy): Str 14, Int 14, Wis 14, Dex 14, Con 12, Cha 8.

Traits: Quick, Aggressive.

Flaws: Murky-eyed, Shaky.

Variant Class Feature: Decisive Strike (instead of Flurry of Blows). As a full-round action, make an unarmed/special monk weapon attack at -2 which deals double damage. This penalty is reduced as is the flurry penalty (-1 at 5th) (see PHB II, pg 52 for further details).

Skills: Jump, Tumble, Balance, Concentration, Listen, Spot.


Table: The Ultimate Monk

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Flurry of Blows
Attack Bonus
Unarmed
Damage1
AC
Bonus
Unarmored
Speed Bonus
Power Points/Day
Fort Ref Will
1st (Monk 1) +0 +2 +2 +2 Improved Grapple (Monk Bonus Feat), Improved InitiativeECL, Snap Kick (Tome of Battle)F, Psionic FistF,Flurry of Blows, Unarmed Strike –2/–2 1d6 +0 +0 ft. 1
2nd (Kalashtar Monk 2 (racial substitution level) +1 +3 +3 +3 Wild Talent (Monk Bonus Feat), Evasion –1/–1 1d6 +0 +0 ft. 4
3th (Monk 3) +2 +3 +3 +3 Combat ReflexesECL, Still Mind +0/+0 1d6 +0 +10 ft. 5
4th (Monk 4) +3 +4 +4 +4 Ki Strike (Magic), Slow Fall 20 ft. +2/+2 1d8 +0 +10 ft. 6
5th (Monk 5) +3 +4 +4 +4 +2/+2 1d8 +1 +10 ft. 7
6th (Monk 6) +4 +5 +5 +5 Improved Trip (Monk Bonus Feat),Improved Natural Attack (unarmed strike)ECL, Slow Fall 30 ft. +3/+3 1d8 +1 +20 ft. 8
7th (Monk 6/Drunken Master 1) +5 +7 +7 +5 Drink like a demon, improvised weapons. +4/+4 1d8 +1 +20 ft. 9
8th (Monk 6/Drunken Master 2) +6/+1 +8 +8 +5 Stagger +5/+5/+0 1d8 +1 +20 ft. 10
9th (Monk 6/Drunken Master 2/Psionic Fist 1) +6/+1 +8 +10 +10 Practiced Manifester (Complete Psionic)ECL +5/+5/+0 1d8 +1 +20 ft. 12
10th (Monk 6/ Drunken Master 2/Psionic Fist 2) +7/+2 +8 +11 +11 +6/+6/+1 1d10 +1 +20 ft. 15
11th (Monk 6/ Drunken Master 2/Psionic Fist 3) +8/+3 +9 +11 +11 +7/+7/+2 1d10 +1 +30 ft. 19
12th (Monk 6/ Drunken Master 2/Psionic Fist 4) +9/+4 +9 +12 +12 Quicken PowerECL +8/+8/+3 1d10 +2 +30 ft. 24
13th (Monk 6/ Drunken Master 2/Psionic Fist 5) +9/+4 +9 +12 +12 Up the WallsB +8/+8/+3 1d10 +2 +30 ft. 30
14th (Monk 6/ Drunken Master 2/Psionic Fist 5/Warshaper 1) +10/+5 +9 +12 +12 Morphic immunities, Morphic weapons +8/+8/+3 1d10 +2 +30 ft. 31
15th (Monk 6/ Drunken Master 2/Psionic Fist 5/Warshaper 2) +11/+6/+1 +10 +13 +13 Superior Unarmed StrikeECL, Morphic body +8/+8/+3 1d10 +2 +30 ft. 32
16th (Monk 6/ Drunken Master 2/Psionic Fist 6/Warshaper 2) +12/+7/+2 +11 +14 +14 +9/+9/+4 2d6 +2 +40 ft. 41
17th (Monk 6/ Drunken Master 2/Psionic Fist 7/Warshaper 2) +11/+6/+1 +11 +14 +14 +10/+10/+5/+0 2d6 +2 +40 ft. 50
18th (Monk 6/ Drunken Master 2/Psionic Fist 8/Warshaper 2) +12/+7/+2 +11 +15 +15 Deflect ArrowsECL +11/+11/+6/+1 2d6 +2 +40 ft. 59
19th (Monk 6/ Drunken Master 2/Psionic Fist 9/Warshaper 2) +12/+7/+2 +12 +15 +15 +11/+11/+6/+1 2d6 +3 +50 ft. 72
20th (Monk 6/ Drunken Master 2/Psionic Fist 10/Warshaper 2) +13/+8/+3 +12 +16 +16 Unavoidable StrikeB +12/+12/+7/+2 2d10 +3 +50 ft. 89


Bonus Feat: At 1st level, a monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them.

Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

Still Mind (Ex): A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Ki Strike (Su): At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Slow Fall (Ex): At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.

Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.

Morphic weapons: At 1st level, a Warshaper is able to reshape an shapeshifting form's natural weapons (including the monk's unarmed strike), increasing the damage dealt as if the character were one size larger.

Morphic immunities: At 1st level, a Warshaper is immune to critical hits and stunning while in altered form.

Morphic body: At 2nd level, a Warshaper enjoys +4 to Str and +4 Con while in altered form.

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