Ulfsark (3.5e Class)

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Ulfsark
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Ulfsark[edit]

Characteristics[edit]

An ulfsark can be both a cunning strategist,and a reckless mercenary, whatever it takes to defend the homeland.

Adventures[edit]

Ulfsarks find adventuring to be taking unnecessary risks, so they almost never go far from their homeland.

Alignment[edit]

Ulfsarks never favor law or chaos over the other, but rather a combination of the two, the clan's traditions and the craziness of battle.

Religion[edit]

Ulfsarks follow the gods of the tribes of the Unknown Lands, Gallelon, the Earth, and Sarllemon, the Moon.

Background[edit]

Ulfsarks come from native tribes, as their protectors. They are connected to each other as ulfsarks, but as fellow tribesmen.

Making a Ulfsark[edit]

Role[edit]

An ulfsark's role is as an ambush, charging out of nowhere and decimating his foes.

Other Classes[edit]

Ulfsarks share a reverence for nature with rangers and druids, but find barbarians a disgrace to warriors, and all clerics and shamans have distasteful strategies.

Game Rule Statistics[edit]

Ulfsarks have the following game statistics.

Abilities: Strength is important for hitting enemies. Dexterity is the base of many class skills, and protects them. Intelligence and Wisdom are key to many class skills.

Races: Skraelings are usually in villages that are protected by ulfsarks, and therefore commonly take this class. Among other races, only dwarves take this class.

Alignment: NG, TN, NE.

Starting Gold: 6d4 ×10 gp (150 gp).

Starting Age: Moderate.

Table: The Ulfsark

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Nature Sense
2nd +2 +0 +3 +0 Homeland Defense +1
3rd +3 +1 +3 +1
4th +4 +1 +4 +1 Homeland Defense +2
5th +5 +1 +4 +1 1st Favored Enemy
6th +6/+1 +2 +5 +2
7th +7/+2 +2 +5 +2
8th +8/+3 +2 +6 +2 Homeland Defense +3
9th +9/+4 +3 +6 +3
10th +10/+5 +3 +7 +3 2nd Favored Enemy
11th +11/+6/+1 +3 +7 +3
12th +12/+7/+2 +4 +8 +4 Homeland Defense +4
13th +13/+8/+3 +4 +8 +4
14th +14/+9/+4 +4 +9 +4
15th +15/+10/+5 +5 +9 +5 3rd Favored Enemy
16th +16/+11/+6/+1 +5 +10 +5 Homeland Defense +5
17th +17/+12/+7/+2 +5 +10 +5
18th +18/+13/+8/+3 +6 +11 +6
19th +19/+14/+9/+4 +6 +11 +6
20th +20/+15/+10/+5 +6 +12 +6 4th Favored Enemy, Homeland Defense +6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
The ulfsark's class skills (and key abilities) are: Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography)(Int), Knowledge (history)(Int), Knowledge (local)(Int), Knowledge (nature)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), and Jump (Str).

Class Features[edit]

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Ulfsarks are all simple weapons, the throwing axe, the handaxe, the battleaxe, the greataxe, the halberd, the dwarven waraxe, the orc double axe, and the dwarven urgrosh. They are proficient with light and medium armor, but not shields.

Nature Sense (Ex): An ulfsark gains a +2 bonus on all Knowledge (nature) and Survival checks.

Homeland Defense (Ex): Starting at 2nd level, if any member of his clan is attacked or threatened, he gains a +1 bonus to attack rolls, damage rolls, fortitude saves, will saves, and Spot checks to see a hiding enemy. At 4th level and every 4 levels thereafter (4th, 8th, 12th, 16th, and 20th), this bonus increases by +1

Favored Enemy (Ex): At 5th level, a ulfsark may select a type of creature from among those given on Table: Ulfsark Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

At 10th level and every five levels thereafter (10th, 15th, and 20th level), the ulfsark may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

If the ulfsark chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ulfsark’s bonuses do not stack; he simply uses whichever bonus is higher.

Table: Ulfsark Favored Enemies
Type (Subtype) Type (Subtype)
Aberration Humanoid (reptilian)
Animal Magical beast
Construct Monstrous humanoid
Dragon Ooze
Elemental Outsider (air)
Fey Outsider (chaotic)
Giant Outsider (earth)
Humanoid (aquatic) Outsider (evil)
Humanoid (dwarf) Outsider (fire)
Humanoid (elf) Outsider (good)
Humanoid (goblinoid) Outsider (lawful)
Humanoid (gnoll) Outsider (native)
Humanoid (gnome) Outsider (water)
Humanoid (halfling) Plant
Humanoid (human) Undead
Humanoid (orc) Vermin

Ex-Ulfsarks[edit]

An ulfsark who changes to an alignment opposed to his clan, joins another clan, or willingly does something against his clan, loses the Homeland Defense ability,is expelled from his clan (if he had joined another clan, he is only expelled from his original clan, not his new one), and cannot gain more levels as an ulfsark of that clan, although he may join a new clan and be come an ulfsark of that clan.


Epic Ulfsark[edit]

Table: The Epic Ulfsark

Hit Die: d12

Level Special
21st
22nd
23rd
24th Homeland Defense +6
25th 5th Favored Enemy
26th
27th
28th Homeland Defense +7
29th
30th 6th Favored Enemy

<-number of skill points-> + Int modifier skill points per level.

Skraeling ulfsark Starting Package[edit]

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Weapons: Dwarven urgrosh (1d8/1d6, crit ×3, 12 lbs., two-handed, slashing or piercing)

Throwing axe (1d6, crit ×2, range inc. 10 ft., 2 lbs., slashing)
Dagger (1d4, crit 19-20/×2, range inc. 10 ft., 1 lb., piercing or slashing).

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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