UA:Aquatic Half-Elves

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Aquatic Half-Elves

Aquatic elves sometimes wed aquatic humans, just as land-based elves sometimes marry surface dwelling humans. The aquatic results are aquatic half-elf children. They often serve as the diplomats and negotiators for either their human or elf communities, depending on where they live.

Racial Traits: Aquatic half-elves have the following racial traits.

  • Humanoid (Aquatic, Elf): An aquatic half-elf has the aquatic subtype. An aquatic half-elf can breathe underwater. She cannot also breathe air unless she also has the amphibious special quality. She can hold her breath outside the water for 2 rounds per point of Constitution. After that, she begins to suffocate.
  • Medium: As Medium creatures, aquatic half-elves have no special bonuses or penalties due to their size.
  • Aquatic half-elf base land speed is 30 feet.
  • Aquatic half-elf swim speed is 40 feet. An aquatic half-elf can move through water at her swim speed without making Swim checks. She has a +8 racial bonus on any Swim check to perform some action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.
  • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
  • Low-Light Vision: An aquatic half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • +1 racial bonus on Listen, Search, and Spot checks.
  • +2 racial bonus on Diplomacy checks.
  • +2 racial bonus on Survival checks: Aquatic half-elves spend a great deal of time traveling between elf and human settlements on their diplomacy work, and so are accustomed to surviving in the undersea wilderness.
  • Elven Blood: For all effects related to race, an aquatic half-elf is considered an elf.
  • Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
  • Favored Class: Any. When determining whether a multiclass aquatic half-elf takes an experience point penalty, her highest-level class does not count.
  • Level Adjustment: +0*.



Back to Main PageVariant RulesRacesEnvironmental Racial VariantsAquatic Races

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Unearthed Arcana. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: