Tyro (3.5e Class)

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Tyro
Rating: Not rated
(Rate this class)
Status: In process of being merged into Unfledged
Editing: Constructive edits welcome

The Tyro[edit]

Making an Tyro[edit]

Warning:

Abilities:

Races: Adventuring tyros usually come from one of the shorter-lived races (such as humans or halflings), since longer-lived tyros tend to realise their potential while still in childhood, before they start adventuring. .

Alignment: Any.

Starting Gold: starting gold; 1d20 gp (10 gp).

Starting Age: As Rogue.

Table: The Tyro

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Metamorphosis, Illiteracy
2nd +1 +0 +3 +0 Tagalong –1, Instant Metamorphosis
3rd +2 +1 +3 +1
4th +3 +1 +4 +1
5th +3 +1 +4 +1 Improved Metamorphosis
6th +4 +2 +5 +2 Tagalong -2
7th +5 +2 +5 +2 True Metamorphosis
8th +6 +2 +6 +2
9th +6 +3 +6 +3 Contingent Metamorphosis
10th +7 +3 +7 +3 Tagalong -3
11th +8 +3 +7 +3 Impressive Metamorphosis (3 spell levels)
12th +9 +4 +8 +4
13th +9 +4 +8 +4 Impressive Metamorphosis (4 spell levels)
14th +10 +4 +9 +4 Tagalong -4
15th +11 +5 +9 +5 Impressive Metamorphosis (5 spell levels)
16th +12 +5 +10 +5
17th +12 +5 +10 +5 Impressive Metamorphosis (6 spell levels)
18th +13 +6 +11 +6 Tagalong -5
19th +14 +6 +11 +6 Impressive Metamorphosis (7 spell levels)
20th +15 +7 +12 +7

Class Skills: (6 + Int modifier per level, ×4 at 1st level)
class skills (and key abilities): Climb (Str), Craft (Int), HIde (Dex), Jump (Str), Move Silently (Dex), Profession (Wis), and Swim (Str).

Class Features[edit]

<-fluff about class features->. All of the following are class features of the tyro.

Weapon and Armor Proficiency: An tyro is proficient with all simple weapons, with rapiers, shortbows, and shortswords, and with no armour or shields.

Note that wearing armour heavier than leather imposes a penalty to the ranger skills Climb, Hide, Jump, and Move Silently. Swim checks also suffer a –1 penalty for every 5 lbs. of armour or equipment carried.


Metamorphosis: At 1st Level the tyro gains the ability Metamorphosis. Upon gaining a level, an tyro may cease being an tyro, turning all levels thereof into levels in some other class. This has the following effects: First she loses all her levels in the class, including the associated hit dice. The tyro base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the tyro loses any ability score gain, skill ranks, and any feat associated with the levels (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. if a familiar or companion creature has abilities tied to an tyro who is ceasing to be an tyro, the creature’s abilities are adjusted to fit the character’s new level. Only levels in tyro are lost, levels in other classes and racial hit dice are unaffected. The tyro experience point total is immediately set to the midpoint of the previous level. Then e regains the experience points one level at a time, at each level gaining the normal benefits (and penalties, including multiclass penalties) except as stated below. This continues until the character’s experience point total is back where it was before, less any penalties (such as multiclass penalties). All of the new levels must be in classes with at least 6 skill points per level (not counting Int modifiers), and none of the new levels may be in an class with metamorphosis or any similar ability.

The loss of tyro levels, and gain of replacement levels, are not reversible short of a wish.

Note that a number of class features described below are improvements on Metamorphosis. As many of these improvements as desired may be applied to the same use of Metamorphosis.


Illiteracy: tyro do not automatically know how to read and write. An tyro may spend 2 skill points to gain the ability to read and write all languages e is able to speak. An already literate character who gains a level in tyro retains literacy. A barbarian who gains a level in tyro does not therefore become literate.


Tagalong: At 2nd Level the tyro gains the ability Tagalong. The tyro counts as one level lower for purposes of determining appropriate opposition. The tyro counts as an additional level lower for these purposes for each additional four class levels gained.


Instant Metamorphosis: At 2nd Level the tyro gains the ability Instant Metamorphosis. This differs from Metamorphosis as follows: Instant Metamorphosis is a free action. Instant Metamorphosis has a 10% failure chance. If the Metamorphosis fails, the tyro may try again next turn. Such objects as spellbooks do not appear, even if starting with such an item is a class feature. If the new class has one or more abilities which require preparation (such as spellcasting), the former tyro is treated as having taken up to one hour of preparation.


Improved Metamorphosis: At 5th Level the tyro gains the ability Improved Metamorphosis. On a successful use of Metamorphosis, the tyro may rearrange her ability scores (Str, Dex, Con, Int, Wis, and Cha). Any racial adjustments thereof are subtracted before rearranging, and added again after doing so. This change is not reversible short of a wish.


True Metamorphosis: At 7th Level the tyro gains the ability True Metamorphosis. On a successful use of Metamorphosis, the tyro may change her race. All ECL adjustments are applied before any experience is regained, and the experience needed to gain a level is adjusted appropriately. This change is reversible short of a wish.


Contingent Metamorphosis: At 9th Level the tyro gains the ability Contingent Metamorphosis. The tyro may set Instant Metamorphosis to go off under certain conditions, as if it were a spell cast with the contingency spell. Changing or dropping the contingency is a free action.


Impressive Metamorphosis (Su): At 11th Level the tyro gains the ability Impressive Metamorphosis. One or more spell effects will go off on a successful use of Metamorphosis. The total spell levels in effect may not exceed the amount specified. (0th level spells count as ½ level each.) Only spells from the cleric, druid, and/or sorcerer lists will go off. No spell with an XP cost will go off. The spells must affect a target, targets, or area. If a spell affects a target or targets, the tyro must be a selected target. If a spell affects an area, it is centred on the tyro. The spell effects are selected by the player (not the character) within the above restrictions.


Multi-Class Tyros[edit]

A character with one or more levels in tyro may not take levels in any other class. Note that an tyro using Metamorphosis is considered to lose all her levels in tyro before gaining levels in any other class (es).

Ex-Tyros[edit]

A character who has used Metamorphosis is no longer an tyro, but may multi-class into tyro normally.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

This section is not complete, and needs to be finished. Edit this Page

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Tyros in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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