TwoTone Trollbane (DnD NPC)/Traveler's Tome

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[edit] TwoTone Trollbane's Tips for Travelers

How many caskets do we have? Because we're going to need three more, no matter how this turns out.
—Rygar Bronzesteel, Dwarven Fighter
This page is part of the

Valgora
Campaign Setting


Travelerstomevalgora.jpg

[edit] Ghikva

[edit] Blüdfrost

Don't venture as far north as Blüdfrost unless you're a block of ice.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] The Kingdom of Ghikva

The great lands of Ghikva are where politicians hone their skills in treachery and deceit.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Quaristan

Pray that upon death one of the lords and Gods sees fit to admit you into his realm. As purgatory must be an eternal stay in such a dreary place as Quaristan.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Fritzstland

Small in stature yet stout in soul. The very grains of Fritzstland seem to sway happily.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Harkinshire

Travelers through Harkinshire will find those of all walks of life also on the roads.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Carallion

Have all proper passport and travel papers in an easily accessible spot, as you'll be asked to present them at every outpost you past. The roads have an outpost every other mile.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Centrasotta

All roads lead to Centrasotta, and as such, all lead away.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Mollarok

If one finds himself looking to retreat within himself, there is no better place.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Drella Leonistine

The dreaded mines of Drella leonistine both provide life and restrain it to the impoverished citizens who work it.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Rendigo

Stay out of the reservoir unless you're half-beast yourself.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] North Zineland

Ah, Stormforge: the great city of the dwarves. Built into the very mountains of the North Zineland. The stout natives of this land gladly delve into it's quarry daily.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Malsvir

[edit] South Zineland

If the Xinel mines of Drella Leoninstine can be called Miner's Hell, then the massive mines of South Zineland must be Miner's Heaven. Kennet & Ko. control the mine's day-to-day operations, which the entire country works around.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Yrengia

The battle-hardened orcs perfectly flesh with the scarred and barren fields of Yrengia which they call home.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Weinderston

The largest metropolitan city in the world, with glass skyscrapers that will confuse the world's common man, as no such industrialized buildings exist outside the borders of Coilspring.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Holnstead

It is best to keep one's love of beef a secret while in Holnstead
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Uriktar

A country full of young citizens with big dreams and big muscles.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Galvland

The grand plains of Galvland are beautiful, and it's denizens maintain them fearlessly.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Lockeport

Whatever is taking place behind that wall is no peaceful thing.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Drexsistan

The rising place of Vargach, Drexsistanians take great honor in their roles as Stuarts of his former material homeland.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Finlay

A land known primarily for it's spring time party locations. Travelers can find a much more homey land if they travel outside the normal tourist locations.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Vren Drux

Travel by day and above ground. Any extremely beautiful woman talking to you does not actually like you.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Cape Myst

People of the sea, the residents of Cape Myst only call the country home in between naval outings.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Island of Hesjing

[edit] Talara

The massive island city of Talara is home to all sorts of individuals and misadventures.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Argyle Isle

A small island situated within the Atlantean Bay, Argyle Isle's stout dwarf has guided more ships to safety than will ever be known.
—Sir TwoTone Trollbane, Tips for Travelers

[edit] Aevir Village

These few farmers call themselves the true residents of the Island of Hesjing, and love to remind individuals that Talara is not alone in it's claim to the island.
—Sir TwoTone Trollbane, Tips for Travelers



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