TwoTone Trollbane (DnD NPC)/Traveler's Tome

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TwoTone Trollbane's Tips for Travelers[edit]

I come to bring light where there is darkness
Azule StrongArm, Soldier of Light
This page is part of the

Valgora
Campaign Setting


Travelerstomevalgora.jpg

Ghikva[edit]

Blüdfrost[edit]

Don't venture as far north as Blüdfrost unless you're a block of ice.
—Sir TwoTone Trollbane, Tips for Travelers

The Kingdom of Ghikva[edit]

The great lands of Ghikva are where politicians hone their skills in treachery and deceit.
—Sir TwoTone Trollbane, Tips for Travelers

Quaristan[edit]

Pray that upon death one of the lords and Gods sees fit to admit you into his realm. As purgatory must be an eternal stay in such a dreary place as Quaristan.
—Sir TwoTone Trollbane, Tips for Travelers

Fritzstland[edit]

Small in stature yet stout in soul. The very grains of Fritzstland seem to sway happily.
—Sir TwoTone Trollbane, Tips for Travelers

Harkinshire[edit]

Travelers through Harkinshire will find those of all walks of life also on the roads.
—Sir TwoTone Trollbane, Tips for Travelers

Carallion[edit]

Have all proper passport and travel papers in an easily accessible spot, as you'll be asked to present them at every outpost you past. The roads have an outpost every other mile.
—Sir TwoTone Trollbane, Tips for Travelers

Centrasotta[edit]

All roads lead to Centrasotta, and as such, all lead away.
—Sir TwoTone Trollbane, Tips for Travelers

Mollarok[edit]

If one finds himself looking to retreat within himself, there is no better place.
—Sir TwoTone Trollbane, Tips for Travelers

Drella Leonistine[edit]

The dreaded mines of Drella leonistine both provide life and restrain it to the impoverished citizens who work it.
—Sir TwoTone Trollbane, Tips for Travelers

Rendigo[edit]

Stay out of the reservoir unless you're half-beast yourself.
—Sir TwoTone Trollbane, Tips for Travelers

North Zineland[edit]

Ah, Stormforge: the great city of the dwarves. Built into the very mountains of the North Zineland. The stout natives of this land gladly delve into it's quarry daily.
—Sir TwoTone Trollbane, Tips for Travelers

Malsvir[edit]

South Zineland[edit]

If the Xinel mines of Drella Leoninstine can be called Miner's Hell, then the massive mines of South Zineland must be Miner's Heaven. Kennet & Ko. control the mine's day-to-day operations, which the entire country works around.
—Sir TwoTone Trollbane, Tips for Travelers

Yrengia[edit]

The battle-hardened orcs perfectly flesh with the scarred and barren fields of Yrengia which they call home.
—Sir TwoTone Trollbane, Tips for Travelers

Weinderston[edit]

The largest metropolitan city in the world, with glass skyscrapers that will confuse the world's common man, as no such industrialized buildings exist outside the borders of Coilspring.
—Sir TwoTone Trollbane, Tips for Travelers

Holnstead[edit]

It is best to keep one's love of beef a secret while in Holnstead
—Sir TwoTone Trollbane, Tips for Travelers

Uriktar[edit]

A country full of young citizens with big dreams and big muscles.
—Sir TwoTone Trollbane, Tips for Travelers

Galvland[edit]

The grand plains of Galvland are beautiful, and it's denizens maintain them fearlessly.
—Sir TwoTone Trollbane, Tips for Travelers

Lockeport[edit]

Whatever is taking place behind that wall is no peaceful thing.
—Sir TwoTone Trollbane, Tips for Travelers

Drexsistan[edit]

The rising place of Vargach, Drexsistanians take great honor in their roles as Stuarts of his former material homeland.
—Sir TwoTone Trollbane, Tips for Travelers

Finlay[edit]

A land known primarily for it's spring time party locations. Travelers can find a much more homey land if they travel outside the normal tourist locations.
—Sir TwoTone Trollbane, Tips for Travelers

Vren Drux[edit]

Travel by day and above ground. Any extremely beautiful woman talking to you does not actually like you.
—Sir TwoTone Trollbane, Tips for Travelers

Cape Myst[edit]

People of the sea, the residents of Cape Myst only call the country home in between naval outings.
—Sir TwoTone Trollbane, Tips for Travelers

Island of Hesjing[edit]

Talara[edit]

The massive island city of Talara is home to all sorts of individuals and misadventures.
—Sir TwoTone Trollbane, Tips for Travelers

Argyle Isle[edit]

A small island situated within the Atlantean Bay, Argyle Isle's stout dwarf has guided more ships to safety than will ever be known.
—Sir TwoTone Trollbane, Tips for Travelers

Aevir Village[edit]

These few farmers call themselves the true residents of the Island of Hesjing, and love to remind individuals that Talara is not alone in it's claim to the island.
—Sir TwoTone Trollbane, Tips for Travelers



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