Two-Weapon Karmic Fighter (3.5e Optimized Character Build)

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Scales.png This page is of questionable balance. Reason: No real optimization going on here. Mediocre damage.


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Books Needed
Non SRD Item Book Found In
The Warmace Complete Warrior
Oversized Two-Weapon Fighting Complete Adventurer
Karmic Strike Complete Warrior
Elusive Target Races of War
Double Hit Miniatures Handbook

Human Fighter 10

Highlights

1)Two weapon fighting with two d12 weapons.
6)Immunity to power attack to make up for your reduced armour class.
10)An attack of oppotunity with both weapons whenever you are hit.

Progression

  1. Fighter 1: Two Weapon Fighting, Oversized Two-Weapon Fighting, Exotic Weapon Prof (Warmace)
  2. Fighter 2: Combat Reflexes (instead, maybe go with Monkey grip)
  3. Fighter 3: Dodge
  4. Fighter 4: Mobility
  5. Fighter 5:
  6. Fighter 6: Elusive Target, Improved Two-Weapon Fighting
  7. Fighter 7:
  8. Fighter 8: Combat Expertise
  9. Fighter 9: Karmic Strike
  10. Fighter 10: Double Hit

Munchkin-size me

At caster level 1: An Enlarge Person (Wiz 1) spell means you are hitting for 3d6 with each attack with a natural 10 foot reach.
At caster level 8: An Enlarge Person (Wiz 1) and a Greater Mighty Wallop (Wiz 3) spell means that each attack will inflict 6d6.
At caster level 16: A Greater Enlarge Person (Wiz 5) and a Greater Mighty Wallop (Wiz 3) spell means that each attack will inflict 12d6 (for 16 hours per day).

Greater Mighty Wallop - Races of the Dragon. Greater Enlarge Person - Spell Compendium.



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