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Two-Weapon Crit Specialist (DnD Optimized Character Build)

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Created By
Mayhew18 (talk)
Date Created: October 16, 2007
Status: Complete, First Build
Editing: Please feel free to edit constructively!

Contents

[edit] Introduction

This is an attempt to optimize critical hits while still giving the character plenty of options and defenses.

[edit] References

Core SRD

[edit] Game Rule Components

[edit] Race and Templates

Half-Orc

[edit] Classes

Ranger, Barbarian, Fighter, Horizon Walker

[edit] Feats

Power attack, Track, Two-weapon fighting, Cleave, Weapon Focus, Improved Two-weapon fighting, Quick-Draw, Endurance, Great Cleave, Greater Two-weapon fighting, Weapon Specialization, Improved critical, Diehard

[edit] Spells, Powers, Items

One first level ranger spell. Not extremely useful, but it does not hurt. A ring of +4 DEX is a must with this build. Due to a relatively good reflex save and a decent DEX, especially accounting for the ring of +4 DEX, a ring of evasion is a fairly good idea. Best to use a combination of Scimitar and Light Scimitar in off hand for weapons

[edit] Miscellaneous

Favoured enemy, Rage, Fast Movement, Uncanny Dodge, Desert Mastery, Trap sense +3, Animal companion, Improved uncanny dodge, Damage reduction 2/—, Greater rage

[edit] Progression

Starting stats will be, ideally, something like this:

  • Strength 18 +2 (+5)
  • Dexterity 15 (+2)
  • Constitution 14 (+2)
  • Intelligence 10 -2 (-1)
  • Wisdom 12 (+1)
  • Charisma 8 -2 (-2)

Though be sure to maximize STR and try to have at least a 15 in DEX

ECL Class/HD/LA Skills Bab Saves (F,R,W) Feats Special
1st Ranger 1 6 x4 +1 2,2,0 Power attack, Ranger 1: Track Favoured enemy
2nd Ranger 2 6 +2 3,3,0 Ranger 2: Two-weapon fighting
3rd Ranger 2, Barbarian 1 4 +3 5,3,0 Cleave Rage, Fast Movement
4th Ranger 2, Barbarian 2 4 +4 6,3,0 Uncanny Dodge
5th Ranger 2, Barbarian 2, Fighter 1 2 +5 8,3,0 Weapon Focus
6th Ranger 2, Barbarian 2, Fighter 2 2 +6/+1 9,3,0 Improved Two-Weapon Fighting, Quick Draw
7th Ranger 3, Barbarian 2, Fighter 2 6 +7/+2 9,3,1 Ranger 3: Endurance
8th Ranger 3, Barbarian 2, Fighter 2, Horizon Walker 1 2 +8/+3 11,3,1 Desert Terain Mastery
9th Ranger 3, Barbarian 2, Fighter 3, Horizon Walker 1 2 +9/+4 11,4,2 Improved Critical
10th Ranger 3, Barbarian 3, Fighter 3, Horizon Walker 1 4 +10/+5 11,5,3 Trap sense +1
11th Ranger 3, Barbarian 3, Fighter 4, Horizon Walker 1 2 +11/+6/+1 12,5,3 Greater Two-Weapon Fighting
12th Ranger 4, Barbarian 3, Fighter 4, Horizon Walker 1 6 +12/+7/+2 13,6,3 Weapon Specialization Animal companion, Spells
13th Ranger 4, Barbarian 4, Fighter 4, Horizon Walker 1 4 +13/+8/+3 14,6,3 Rage 2/day
14th Ranger 4, Barbarian 5, Fighter 4, Horizon Walker 1 4 +14/+9/+4 14,6,3 Improved uncanny dodge
15th Ranger 4, Barbarian 6, Fighter 4, Horizon Walker 1 4 +15/+10/+5 15,7,4 Great Cleave Trap sense +2
16th Ranger 4, Barbarian 7, Fighter 4, Horizon Walker 1 4 +16/+11/+6/+1 15,7,4 Damage reduction 1/—
17th Ranger 4, Barbarian 8, Fighter 4, Horizon Walker 1 4 +17/+12/+7/+2 16,7,4 Rage 3/day
18th Ranger 4, Barbarian 9, Fighter 4, Horizon Walker 1 4 +18/+13/+8/+3 16,8,5 Diehard Trap sense +3
19th Ranger 4, Barbarian 10, Fighter 4, Horizon Walker 1 4 +19/+14/+9/+4 17,8,5 Damage reduction 2/—
20th Ranger 4, Barbarian 11, Fighter 4, Horizon Walker 1 4 +20/+15/+10/+5 17,8,5 Greater rage

[edit] Highlights

Desert Mastery allows you to rage with out worrying about fatigue.

The general idea is to increase the additional damage modifiers on the weapons because they are what is going to matter when you crit.

This build has a huge Fortitude save

[edit] Munchkin-Size Me

Also if you have the money you can buy a nice pair of vorpal Kukris ^_^ lol -Pyrofreek-

[edit] Side Notes

[edit] Limitations

Weaker against creatures immune to critical hits, but not as much as many other crit builds. Because this build draws heavily from barbarian levels, it can do substantial damage even on a normal hit.

This build has a very low Will save for most of its early levels, and it stays weak for the entire build. This is partially offset by rage which temporarily raises your will save by a small amount

[edit] DM Counters

This build has a critical weakness in it's will save. Mind effects and other will-save takers could be devastating to this killing machine.

[edit] Miscellaneous

 


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