Two-Handed Spell (3.5e Feat)
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 Two-Handed Spell [Metamagic]
You've learned how to support your spells with more than one hand to increase their potiential.
Whenever at least two of your hands are free, you may unleash a Two-Handed Spell. Cast as one, a spell gains +2 to the Difficulty Class for all saving throws against it, and +1 to the DC of Dispel checks made to counter it. Only spells with somatic components can be cast as Two-Handed Spells. If the spell has a focus or material component you're required to perform an action with(such as breaking a mirror or throwing dust at the target), you may only cast the spell if you have another, currently unused hand or other means to perform the action. A Two-Handed spell uses up a spell slot the same level as the the spell's actual level.
You only need one hand to provide somatic components, and gain no benefit for doing so otherwise.
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