Twinborn (4e Race)
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Blessed by the gods and studied in religious matters, proving two heads really are better than one.
The Twinborn (always capitalized) are a race of two-headed, deeply religious people who are able to call on gifts of healing even without formal training in the ways of the divine or the inspirational.
Play a Twinborn if you want...
- To look like a conjoined twin.
- To display your faith through action and word alike.
- To be conservative, cautious, and modest.
- To be a member of a race that favours the cleric, warlord, and paladin classes.
 Physical Qualities
Twinborn, as implied by their name, have two heads, placed side-by-side on a set of shoulders slightly wider than is typical of humanoids of their size. They are of similar height and weight as humans, with only a few pounds extra due to the added head. Their skin tends toward pale shades of blue, purple, and grey, while their hair tends to darker shades of blue, black, or on rare occasions, bright blonde. Their eyes are typically deep purple, blue, or crimson. The nails of their fingers and toes look like metal, typically a precious metal such as silver or gold, though they're actually no harder than those of any other humanoid. Their ears are typically 3-4 inches long, and pointed, rather like stretched elf ears.
 Playing a Twinborn
The Twinborn are a deeply religious people, and much of their time is spent in quiet contemplation and meditation. This colors their philosophy, making them slower to accept new philosophical concepts and conceits, and they come off as very "preachy" to less religious races. In spite of their two heads, each Twinborn has a single mind and personality. Typically, those born in a city or town dominated by another race uses one head to do most speaking, this head usually being on the same side as the predominant hand. Those born among other Twinborn, however, have a tendency to switch back and forth between heads while speaking, or even to speak through both at the same time. Ambidextrous Twinborn are accordingly rare in human, dwarven, or elven lands, but they are the norm among their own people.
The Twinborn share an odd trait with humans, in that they are close friends with both dwarves and elves alike. Their deeply religious ways endeared them somewhat to these two disparate folk, even if they disagree on matters of dogma. Humans, as well, accept them gracefully, though they tend to get along better in temples and chapels than in the city streets at large. The other races of the world tend to find them too odd to stay with comfortably, especially those who don't take particularly strongly to any deity or pantheon. Halflings are particularly strange to the Twinborn. To them, almost all other humanoids can be called "halflings", being as they have only half as many heads; a race that specifically singles itself out by that name confuses them.
While a few of their number have integrated with the cultures of the humans, dwarves, and elves, the majority remain secluded, almost to the point of being xenophobic. They take to small valleys deep in the mountains, hard to reach except through dwarven tunnels, and to dense forests, similar to (and often close to) the favored homes of the many races of elves. It is here that they can study and debate in peace, and through this learning, become closer to their deities.
By far, the vast majority of Twinborn are Lawful Good, with Good being the next most common. Other alignments are possible, but less typical of the race as a whole, and a Chaotic Evil member is exceedingly rare.
Twinborn Characteristics: Conservative, studious, preachy, diligent, mistrusting, religious, earnest, orthodox, shy, gracious
Male Names: Ratus, Tirhalen, Arheas, Tahad, Zenaront, Heisent, Tahason, Edazain, Kotuh, Ahon, Usuner, Atmiad, Usomaen
Female Names: Atonei, Taliel, Alarua, Sapurerai, Exania, Hesarra, Utabial, Xathredai, Vinasial, Elaseia, Stecali, Anelsera, Jenatirai
 Twinborn Adventurers
Three sample Twinborn adventurers are provided below.
Tahad is a warlord from a major Twinborn city, using the walled citadel as a base camp to raid the nearby forests, caves, and ruins from safety. From time to time, he also serves as an acting guard captain, when nearby barbarians attempt to breach the walls. Even though he lacks the proper training to master the teachings of his beloved god, he prays frequently, hoping to earn through his work a place of honor in the afterlife.
Elaseia is a humble cleric in a predominantly-human town, and between battles and journeys into haunted catacombs and cursed ruins, she serves as the pastor of the town's church. She prefers healing and religious study to the exploring and fighting, but realizes the need her companions have for her talents. She goes with them out of a sense of compassion and duty, more than a desire to go further and see more.
Atonei is a devout paladin from a large, diverse metropolis. She fights with zeal on the battlefield, wishing to bring great glories to her home and her deity. At home, she is every bit as outspoken, urging the masses to convert and learn the glories of her deity. Either way, she is a confident and brave young Twinborn, and her faith is entirely unshakeable.