Twelve Swords (DnD Campaign Setting)
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| Rating: 2 / 5 |
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| EaTCarbS (talk) | |
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| Date Created: | March, 2007 |
| Status: | Development |
| Editing: | Please feel free to edit constructively! |
Contents |
[edit] Introduction
Stealth and urgency was mandatory. Discovery would only mean dire consequences. At least the night granted him ample cover. He was able to slip away from the tower unseen. The bodies wouldn't matter, he would be gone before the Cammara goons even knew what was going on.
The cold air hurt his lungs. He had to run. The forest surrounding the tower was thick. It would be impossible for them to follow him.
He felt at his side for the sword - it was still there. He had risked much to reclaim it. Men had been slain, property had been destroyed. It would not suffice for it to be in the possession of the Cammara guild. The consequences would be dire in the least
He ran for at least 20 minutes, until he approached the clearing that had been the designated meeting place. He was to pass the sword into the right hands. Hands that would make sure that this artifact would never be in wrong hands again.
While catching his breath, a dozen cloaked men stepped out of the shadows. Their dark brown cloaks concealed all of their features, except their jeweled swords. The men circled around him and planted the points of their swords in the ground, resting their hands on the hilts.
One of the cloaked men stepped into the circle. He seemed to be the leader of these men, and he was older too.
"Do you have the sword, Kireek?"
"I have it here."
"We must make haste, the enemy could catch onto us at any moment."
Kireek handed the sword to the cloaked man. As the man grasped the scabbard, a wide grin eminated from his face.
"Thank you for your cooperation, Kireek."
The man turned to his men.
"Kill him."
[edit] Overview
The land is near the brink of war. Heroes arise to side with the causes. Armies are prepared, and fortifications are strengthened. The fate of the swords must be decided by war. The swords are a complete mystery. A mystery that some are willing to die for
No one knows where they came from.
No one knows how they were made.
No one knows what devastation they can bring.
This setting can be used as a stand alone settting or as an addition to your campaign. The issues of this land revolve around powerful artifacts known as the Twelve Swords. The swords are extremely powerful, enough so to allow a peasant to kill an emperor.
The land also has more problems than the swords alone. Hordes of orcs and other monstrous humanoids threaten the outskirts of civilization. Undead legions have been spotted in the midst of the borders of the Kingdoms. Evil wizards create plots, and Unholy warriors pave the path of war.
[edit] The Twelve Swords
Not even the oldest of sages know the origin of these legendary weapons. Some say even the gods don't know. What is known is that they are immensely powerful, even rumored powerful enough to kill a god. Anyone who wields even one of these swords commands great power, enough power to change the world.
The different powerful entities have different viewpoints, with these being the most common:
- The swords should all be collected and stored in a hard to breach location for their safety
- Forget about the swords. They are not as powerful as everyone believes them to be
- Mortals should not wield artifacts of such power. Divine intervention should remove them
- We have the swords, let us exploit them to our advantage
[edit] Resources
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Categories: CS Rating 2 | User | DnD | Setting | Twelve Swords Setting

