Tuzank (4e Race)

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Pale, elf like creatures, with natural necromantic talents

Racial Traits
Average Height: 5'5"-6'7"
Average Weight: 130-170ibs
Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Religion, +2 Insight
Winter Resistance: You have a +5 racial bonus to endurance checks made to resist the effects of cold conditions.
Tuzanu Weapon Proficancy: Tuzanu gain proficancy with short swords, hand axes and war picks
Innate Necromancy: You can choose one of the below Tuzanu-Necro powers, and use it as a Encounter power

Regenerative Stasis Tuzanu Racial Power
You calmly pick up your severed arm, and press it against your shoulder. In a flash, it reconnects, and you smile at your stunned foe
Encounter Star.gif Healing
Minor Action Personal
Effect: Spend a healing surge. You regain hit points as normal, and reattach all lost limbs. You must have the limb you lost nearby to reattach it.

Necrotic Surge Tuzanua Racial Power
As you lift up your sword, you beseech your ancestors to lend you strength. They oblige.
Encounter, Necrotic, Weapon
Minor Action Personal
Effect: You deal an extra 1d6 necrotic damage to your next melee attack

Spiritul Aura Tuzanu Racial Power
You call spirits up from the grave, and they surround you, protecting you
Encounter Star.gif Stance, Fear
Standard Action Personal
Effect: you gain concealment until the stance ends.


Play an Tuzanu if you want...

  • To be of a race with many innate abilities
  • To be able to cast some necromantic spells, even as a fighter
  • To be a member of a race that favours the warlock, warlord, and necromancer classes.

Physical Qualities[edit]


Playing an <!-Pluralized race->[edit]


<!-Your race-> Characteristics:

Male Names:

Female Names:

<!-Your race-> Adventurers[edit]

Three sample <!-your race-> adventurers are described below.

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