Trynnie (4e Creature)

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Trynnies are small mammalian humanoids who resemble white-furred rodents. Dwelling in trees and on the forest floor, these fast-multiplying creatures have adapted to their environment by constructing a city, Trynton, in the canopy of the woods to act as a capital and as a place of refuge from their enemies. Trynnies use stealth and the element of surprise. They are masters of using the woods as cover for throwing spears, and have been known to set traps, drop down from the trees, and surround their enemies with great numbers.

Trynnie Minion[edit]

Trynnie Minion
Small natural humanoid
Level 1 Minion
XP 20
Initiative: + 5 Senses: Perception + 5

HP: 1; a missed attack never damages a minion AC: 10 Fort: 11 Ref: 14 Will: 13
Speed: 30 feet

Melee.pngStone knife (Standard; at will)♦Weapon
2 damage
Alignment: Neutral Languages: Common
Str: 7 (-1)
Con: 8 (+0)
Dex: 14 (+0)
Int: 6 (-2)
Wis: 8 (+0)
Cha: 10 (+0)
Equipment: Stone knife

Trynnie Minion Tactics[edit]

Trynnies who commit serious crimes are mostly banished. Trynnie females who commit crimes are kept as minions who are trapped in a temporary state of "communal servitude", as females are judged too weak to survive in exile. These Trynnies are sometimes pressed into combat in a desperate situation, when fodder is needed to slow down an enemy advance.

<!-Creature Name-> Lore[edit]

A character knows the following information with a successful <!-class skill used for lore-> check.

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

<!-repeat as necessary->

Trynnie Scout[edit]

Trynnie Scout
Small natural humanoid
Level 1 Skirmisher
XP 25
Initiative: + 5 Senses: Perception + 5

HP: 24 Bloodied: 12
AC: 15 Fort: 11 Ref: 14 Will: 13
Speed: 30 feet

Melee.pngHand Axe Swing (Standard; at will)♦Weapon
2d2 damage
Melee.pngHand Axe Berserk (Standard; at will)♦Weapon
2d3 damage
Alignment: Good Languages: Common
Str: 7 (-1)
Con: 8 (-2)
Dex: 16 (+3)
Int: 6 (-2)
Wis: 10 (+0)
Cha: 10 (+0)
Equipment: Hand Axe

Trynnie Scout Tactics[edit]

Trynnie Scouts are not known for their skill in combat, but these female Trynnie are marginally capable of defending themselves. If cornered, they are capable of somewhat more damage, as they fear for their lives. Armed only with a small stone axe, they cannot be expected to do much damage.

<!-Creature Name-> Lore[edit]

A character knows the following information with a successful <!-class skill used for lore-> check.

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

<!-repeat as necessary->

Trynnie Patrol[edit]

Trynnie Patrol
Small natural humanoid
Level 2 Skirmisher
XP 100
Initiative: + 5 Senses: Perception + 5

HP: 34 Bloodied: 17
AC: 16 Fort: 11 Ref: 12 Will: 13
Speed: 30 feet

Melee.pngSpear Thrust (Standard; at will)♦Weapon
1d4 + 2 damage
Melee.pngSpear Berserk (Standard; at will)♦Weapon
1d4 + 4 damage
Alignment: Good Languages: Common
Str: 8 (-1)
Con: 10 (+0)
Dex: 12 (+0)
Int: 6 (-2)
Wis: 10 (+0)
Cha: 10 (+0)
Equipment: Spear

Trynnie Patrol Tactics[edit]

Trynnie patrols are quickly-levied militia with little training or experience. They are armed with wooden spears with a sharpened stone tip, and are capable of defending themselves with great vehemency if needed, but their small size and lack of good equipment prevent them from being a serious threat to most in a one-on-one fight. Their main advantages in a battle are the element of surprise and sheer weight of numbers.

<!-Creature Name-> Lore[edit]

A character knows the following information with a successful <!-class skill used for lore-> check.

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

<!-repeat as necessary->

Trynnie Guard[edit]

Trynnie Guard
Small natural humanoid
Level 2 Soldier
XP 100
Initiative: + 5 Senses: Perception + 5

HP: 34 Bloodied: 17
AC: 18 Fort: 12 Ref: 12 Will: 14
Speed: 30 feet

Melee.pngSpear Thrust (Standard; at will)♦Weapon
1d4 + 2 damage
Melee.pngSpear Berserk (Standard; at will)♦Weapon
1d4 + 4 damage
Alignment: Good Languages: Common
Str: 8 (-1)
Con: 10 (+0)
Dex: 14 (+2)
Int: 6 (-2)
Wis: 10 (+0)
Cha: 10 (+0)
Equipment: Spear

Trynnie Guard Tactics[edit]

Marginally tougher than Trynnie patrols, Trynnie guards are the standard, regular forces of Trynton. Trained to hunt down criminals and keep Trynton safe, these Trynnie have some training and experience.

<!-Creature Name-> Lore[edit]

A character knows the following information with a successful <!-class skill used for lore-> check.

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

<!-repeat as necessary->

Trynnie Hunter[edit]

A Trynnie hunter.


Trynnie Hunter
Small natural humanoid
Level 2 Artillery
XP 100
Initiative: + 5 Senses: Perception + 5

HP: 28 Bloodied: 14
AC: 14 Fort: 12 Ref: 14 Will: 13
Speed: 30 feet

Melee.pngSpear Thrust (Standard; at will)♦Weapon
1d4 + 2 damage
Melee.pngSpear Berserk (Standard; at will)♦Weapon
1d4 + 4 damage
Ranged.pngThrown Spear (Standard; at will)♦Weapon
1d6 damage
Alignment: Good Languages: Common
Str: 8 (-1)
Con: 10 (+0)
Dex: 13 (+3)
Int: 6 (-2)
Wis: 10 (+0)
Cha: 10 (+0)
Equipment: Spear, throwing spears.

Trynnie Hunter Tactics[edit]

Many Trynnies are hunters, as the woods in which they live in abound with all sorts of big game animals. In times of conflict, Trynnie hunters eagerly enter service to protect their people, and their skill with throwing spears is very useful as a means of giving the Trynnie forces a ranged attack. In addition to throwing spears held in a holster on their back, the Trynnie hunters are also skilled with melee combat using a single, larger spear.

<!-Creature Name-> Lore[edit]

A character knows the following information with a successful <!-class skill used for lore-> check.

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

<!-repeat as necessary->

Trynnie Champion[edit]

Trynnie Champion
Small natural humanoid
Level 4 Soldier
XP 125
Initiative: + 5 Senses: Perception + 5

HP: 52 Bloodied: 26
AC: 20 Fort: 14 Ref: 15 Will: 15
Speed: 30 feet

Melee.pngSpear Thrust (Standard; at will)♦Weapon
2d4 + damage
Melee.pngSpear Berserk (Standard; at will)♦Weapon
2d4 + 3 damage
Alignment: Good Languages: Common
Str: 8 (-1)
Con: 12 (+0)
Dex: 15 (+3)
Int: 11 (-2)
Wis: 11 (+0)
Cha: 10 (+0)
Equipment: Spear

Trynnie Champion Tactics[edit]

The finest regular soldiers Trynton has, these champions are recruited from the best of the patrols and guards. Given special training and yet armed in the same manner as the forces they were recruited from, these Trynnies are called on to serve when dangerous monsters or a sizable threat approaches.

<!-Creature Name-> Lore[edit]

A character knows the following information with a successful <!-class skill used for lore-> check.

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

<!-repeat as necessary->

Trynnie Spearman[edit]

Trynnie Spearman
Small natural humanoid
Level 4 Artillery
XP 150
Initiative: + 5 Senses: Perception + 5

HP: 48 Bloodied: 24
AC: 16 Fort: 15 Ref: 15 Will: 15
Speed: 30 feet

Melee.pngSpear Thrust (Standard; at will)♦Weapon
2d4 + 2 damage
Melee.pngSpear Berserk (Standard; at will)♦Weapon
2d4 + 4 damage
Ranged.pngThrown Spear (Standard; at will)♦Weapon
1d8 + 4 damage
Alignment: Good Languages: Common
Str: 8 (-1)
Con: 10 (+0)
Dex: 13 (+3)
Int: 10 (-2)
Wis: 10 (+0)
Cha: 10 (+0)
Equipment: Spear, throwing spears.

Trynnie Spearman Tactics[edit]

Trynnie hunters tend to be among the most religious of all Trynnie; their religion revolves around nature, and a hunter has to have great respect for the environment in which he lives. Therefore, the best of the Trynnie hunters are recruited into service to guard the shamans, who are leaders of the Trynnie temples and act as a means of connection between the Trynnie people and the nature spirits that they worship.

<!-Creature Name-> Lore[edit]

A character knows the following information with a successful <!-class skill used for lore-> check.

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

DC <!-lore DC->: <!-Lore explanation.->

<!-repeat as necessary->

Trynnie Shaman[edit]

Trynnie Shaman
Small natural humanoid
Level 4 Controller (leader)
XP 150
Initiative: + 5 Senses: Perception + 5

HP: 50 Bloodied: 25
AC: 18 Fort: 15 Ref: 15 Will: 15
Speed: 30 feet

Melee.pngSpirit Staff (Standard; at will)♦Weapon
+7 vs. AC; 1d6 + 2 damage.
Melee.png' (Standard; at will)♦'Weapon
Ranged.png' (Standard; at will)♦'Weapon
Alignment: Good Languages: Common
Str: 8 (-1)
Con: 10 (+0)
Dex: 13 (+3)
Int: 10 (-2)
Wis: 13 (+0)
Cha: 10 (+0)
Equipment: Spirit staff, mask

Trynnie Shaman Tactics[edit]

Trynnie Shamans are significantly wiser than their brethren, although their lack of specific knowledge about how their spells really work prevents them from being great mages in the technical sense. These spell casters are the spiritual leaders of their people, and do everything in their power to ensure that the Trynnie are in harmony with nature, and that the spirits are appeased. As a sign of their office, all Shamans wear a mask and use a spirit staff; a wooden stave given to them by tree spirits which helps them cast certain spells.

Trynnie Shaman Lore[edit]

A character knows the following information with a successful Nature check:

DC 15: Trynnies live in a forest with and have their capital city up in a series of gigantic trees. Most Trynnies, however, live in the forest floor, and make a living off of hunting and gathering. The Trynnie worship nature spirits and have a deep respect for the planet. By contrast, the Trynnie have little regard for property rights, and have no trouble with theft, unless they themselves are the victims of larceny.

DC 20: Trynnies use ambushes and traps to offset their small size and weakness in combat. It is also known that Trynnies like collecting bright, shiny objects.

Encounter Groups[edit]

Level <!-encounter level-> Encounter (XP <!-XP gained from encounter->)

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  • <!-# of creatures-> <!-Encounter creature #4's name-> (Level <!-encounter creatures #4's level #-> <!-Encounter creature #4's role->)

<!-repeat as necessary - REMOVE THIS LINE->

Level <!-encounter level-> Encounter (XP <!-XP gained from encounter->)

  • <!-# of creatures-> <!-Encounter creature #1's name-> (Level <!-encounter creatures #1's level #-> <!-Encounter creature #1's role->)
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  • <!-# of creatures-> <!-Encounter creature #4's name-> (Level <!-encounter creatures #4's level #-> <!-Encounter creature #4's role->)

<!-repeat as necessary - REMOVE THIS LINE->

Level <!-encounter level-> Encounter (XP <!-XP gained from encounter->)

  • <!-# of creatures-> <!-Encounter creature #1's name-> (Level <!-encounter creatures #1's level #-> <!-Encounter creature #1's role->)
  • <!-# of creatures-> <!-Encounter creature #2's name-> (Level <!-encounter creatures #2's level #-> <!-Encounter creature #2's role->)
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  • <!-# of creatures-> <!-Encounter creature #4's name-> (Level <!-encounter creatures #4's level #-> <!-Encounter creature #4's role->)

<!-repeat as necessary - REMOVE THIS LINE->



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