Trouble Demigod (4e Deity)
From D&D Wiki
Chaotic
Contents |
[edit] Cleric Training
Clerics must meet the standard clerical requirements. The hierarchy of the temples and religious organizations from lowest to highest are as follows: Worshipper, Laity, Novitiate, Acolyte, Adept, Apprentice Priest, Priest, Curate, Bishop Elect, Bishop, Cardinal Elect, Cardinal, High Priest/Priestess, and Patriarch/Matriarch.
[edit] Quests
[edit] Prayers
[edit] Temples
Demigods have shrines, chapels, temples, worshippers, and clerics. In or near megacity/capital, there may be Temples (4+ clerics lead by a Bishop), Cathedrals (10+ clerics lead by a Cardinal), Monastery (10+ clerics lead by a Cardinal), and/or Spiritual University with 30+ clerics lead by a Patriarch/Matriarch. Because 4 is a sacred number, the altars are four by four feet squares with four attending priests. Cathedrals, Temples, Monasteries, and shrines are built in squares. With the destruction of the City-State of Phobos, leaving four City-States against the Evil Empire, it is believed to be a positive omen from the Gods: four against one.
The hierarchy of the temples and religious organizations from lowest to highest are as follows: Worshipper, Laity, Novitiate, Acolyte, Adept, Apprentice Priest, Priest, Curate, Bishop Elect, Bishop, Cardinal Elect, Cardinal, High Priest/Priestess, and Patriarch/Matriarch.
Most (although not exclusively) organizational clerics are Devoted Clerics. Most (although not exclusively) organizational paladins (except for knightly orders) are Ardent Paladins, Protecting Paladins, and Virtuous Paladins. Rarely for any avengers or invokers belong to religious organization.
[edit] Rites
Trouble does not have an established high festival day, but the worshippers and clerics have random holidays known as Day of Trouble.
[edit] Heralds and Allies
There are three energy beings that comprise the gods of trouble. They are creatures of pure chaos energy and enjoy roaming the world in astral forms, affecting all alignments equally. Their desire is to promote chaos in all of its forms. The more chaos caused, the greater their power. These beings care nothing for their worshippers and inflict troubles upon them impartially.
The good cult of Trouble is expressed in Avandra (same as Avandra of Forgotten Realms), known as Luck Cult. The symbol of the Luck Cult is a four-leaf clover.
The evil cult of Trouble is expressed in Tharizdun (same as Tharizdun of Forgotten Realms), known as Madness Cult. The symbol of the Madness Cult is a chaotic, deep swirl. The evil cult of Trouble is expressed in Lolth (same as Lolth of Forgotten Realms), known as Self-truth Cult or Spider Cult. The symbol of the Self-truth Cult is a chaotic spider web.
The evil cult of Trouble is expressed in Gruumsh (same as Gruumsh of Forgotten Realms), known as Turmoil Cult. The symbol of the Turmoil Cult is three short lines forming an upside down letter 'Y'. The monster race of Orcs worship the Trouble Demigod as the Turmoil Cult.
Back to Main Page → 4e Homebrew → Deities → Greater
Back to Main Page → 4e Homebrew → 4e Campaign Settings → Erets and City-States In Chaos
