Trollem (3.5e Creature)

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Trollem
Size/Type: Large Construct
Hit Dice: 15d12+14 (124 hp)
Initiative: -5
Speed: 15
Armor Class: , touch , flat-footed
Base Attack/Grapple: -4/-10
Attack: Claw 5d4; Slam 4d6
Full Attack:
Space/Reach: 5 ft square/10 ft
Special Attacks: Rend 2d6 +9, slow, steal magic
Special Qualities: darkvision 90 ft, regeneration 2, scent,
Saves: Fort +13, Ref +7, Will +8
Abilities: Str 25, Dex 1, Con 29, Int 2, Wis 1, Cha 1
Skills:
Feats:
Environment: Any
Organization: Solitary or stolid (2-4)
Challenge Rating: 8
Treasure: 1/2 standard
Alignment: Always neutral
Advancement:
Level Adjustment:
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More information...

From out of the tomb a hideous being lurches. It seems to be a troll, although no troll should have stony chunks and rocky crevices on the skin of its naked body. No troll, for that matter, should look so artificial, with seams of stone run down its body, with magical sparks popping in its eyes. This oddness does not detract from its vile appearance, however. It's bumpy hands puncture your side..

The trollem, an almost-alive construct formed of parts of trolls and magic stone, combines the most atrocious elements from both troll and stone golem. Often used a tomb guards or witch hunters, these awful creations regenerate, rend armor, and slow its victims. It requires magic to survive, and so will attack spellcasters first and will eat their magic. Adventurers, beware!

Combat[edit]

Because the trollem is so slow and clumsy, its attacks are generally along the lines of 'whack with claw, whack with fist, rinse, repeat.' It is an uncomplicated combatant, to say the least.

<Eat magic (Su): <>

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