Troll (5e Race)

From D&D Wiki

Jump to: navigation, search

Trolls[edit]

Trolls are an insectoid based creatures that are extremely hostile towards other races at first, but can learn to like them.

Physical Description[edit]

tumblr_nb7bnhS7Bl1r6c90zo1_500.gif
Her Imperious Condescension using Psonics. Image is stylized.

Trolls are grey-skinned, black-haired, generally sharp-toothed humanoids, frequently with overbites or fang-like canine teeth poking over their dark lips. The only color on their bodies are their eyes, which have bright yellow-orange sclera and pupils that are black in childhood but fill with the color of their blood as they mature, and their horns, which come in a wide array of shapes and shade from deep red at their roots to bright golden-orange tips. Think candy corn. Trolls' horns can vary in size and shape. Some have sharp tips and stand upright, though some are rounded at the tip, or curl in spirals, or project outwards over their shoulders; the larger and sharper the horns, the more imposing an Troll appears, in general, and horns usually grow over the course of a lifetime-- an extremely long-lived Troll could have horns nearly as tall as the rest of them.

Trolls have eleven different blood colors that affect everything from lifespan to aggression level. These twelve blood colors function as the foundation of their caste system. The colors can be roughly grouped into three groups of four: Lowbloods (Rust (Dark Red), Brown, and Yellow)) Short-lived (rustbloods might live as little as thirty or forty years), common, and with a tendency towards natural psionic powers; correspondingly, they are generally weaker than higher blood castes. Limebloods have mostly been exterminated from the gene pool due to imperial euthanasia. Midbloods (Olive Green, Jade Green, Teal, and Cerulean Blue) Longer-lived, from a few centuries at the bottom end to a couple thousand years at the top. Psionic powers are less common, and somewhat less likely to effect Trolls in the central castes, though they are hardly immune. Highbloods & Seadwellers (True Blue, Purple, Violet, Tyrian (or Fuschia)) Highblooded Trolls are highly resistant to psionic attack, very strong, can live for several thousand years, and are very rare. Even more uncommon are the violet and tyrian-red seadwellers, which are considered the ruling, royal caste; Her Imperial Condescension is of Tyrian blood, and only one or two tyrian seadwellers are born every generation or two.

Personality[edit]

Trolls are heavily shaped by the caste-based and spartan-like warrior culture they are raised in. That culture is highly varied-- where one Troll might fixate on war games, treasure-gathering, piracy, and becoming the most brutal pirate queen to ever sail the seas, another might take up an interest in Troll law and legislature, while yet another might decide that his calling is to raise war mounts, or build war machines, or become a scholar of historical battle and generals, or become a caretaker for the freshly-hatched next generation of warriors, or.... There is a lot of focus on becoming a cog in the giant conquering war machine that is the Troll Empire, but there are places for a lot of very different cogs, and most Trolls can find something that suits them. This doesn't stop a lot of Trolls from being very bitter, however: if they even want to be part of the machine, the competition is cutthroat (often literally), the lower caste lowlifes are tromped upon by the upper caste slimeballs, one's friends could be murdered by enemies or culled by the Empire for all number of reasons, or... Being edgy, defensive, and quick to violence is a survival skill in a culture where anyone and everyone could be waiting to kill one for any number of reasons, and where, even if one survives to adulthood, one will be thrown into endless battle after battle in service of the Empire, and only one's nearest and dearest are likely to be trusted. Trolls that are peaceful and generally non-violent are definite oddities, and actual pacifists are all but unknown. Many Trolls venture out into the wider world, for a variety of reasons. Some leave for only a while, seeking glory and power in adventuring, killing monsters, and gathering vast hordes of treasure, to return to the Empire when they feel they've proven and improved themselves; other flee to places where they are less likely to be culled indiscriminately for being of low caste or otherwise expendable to the Empire. Some go looking for dragons to take on in hand-to-hand combat because it has a lower mortality rate than being in the army.

Lands[edit]

Varies greatly, but never bright or sunny.

Religion[edit]

Religion is a somewhat complicated, non-centralized aspect of Troll life; actual worship of a god or gods is uncommon, and "god" as a concept is, for the most part, watered down to part of swearing for most Trolls. However, there are a few gods that are acknowledged; mostly, they're horrible eldritch monstrosities from beyond the edges of comprehension, beings that are treated with respect but not worship, and treated as gods in a less theological way than in a "oh yeah those things could murder us all by grinding their many rows of incomprehensible teeth and making our heads explode" way. These creatures are of little interest to everyday Trolls, except as a vague threat that's out there somewhere; the occasional scholar or rare seadweller is more likely to take them seriously, though, as is any Troll who happens to be unfortunate enough to encounter them. The most prominent and least-ridiculed religion is the one surrounding the Mother Grub, who is in some ways like a queen bee to the entire Troll race. Her only purpose is reproduction, and she does it damn well, producing eggs in excess of what's needed to maintain the population-- much like any insect that lays thousands of eggs at a time, but only expects a few handfuls to live long enough to do anything of note. She is attended upon in the Brooding Caverns, mostly by Trolls in the Jade bloodecaste, and there is, perhaps, no other living creature any Troll would treat with more reverence; she is mother to them all, after all, and without her they would not exist. There is at least one cult that worships clowns, believing in Messianic bards that will someday come and lead all their followers to a miraculous promise land, but they're considered kind of weird, even by Troll standards. Other cults that have some prominence in Troll culture tend to center around historical figures that have risen to almost mythic regard, as leaders, rebels, or forces of destruction. First and central of these is the enormously powerful and gleefully vicious Empress, Her Imperial Condescension, who has as much power over her subjects as any god, and has lived longer than any other Troll. She is a figure of beauty and savagery, and whether an Troll loves or hates her, not one is neutral or ignorant of how much power her whims have over all Trolls in her power. Another mythic figure is the Sufferer, a pacifist and martyr who stirred the lower castes with his visions of a society where blood color had no place, and instead of being killed, the disadvantaged and weak would be cared for, for the benefit of all. He was of mutant blood, in a hue that didn't have a caste or symbol, and was basically Troll Jesus, with a party of beloved Apostles: The Dolorosa, the mourning mater, who abandoned her duties to the Mother Grub to raise the Sufferer. The Disciple, his first and his lover, who recorded his words and his story for future generations. The Psionic, a low-blooded slave he freed and who basically just hung around for a while being a cool dude. The Sufferer's sermons eventually drew the wrath of the Empire down upon his head, leading to his violent and painful public execution. The Dolorosa was sold to slavery, and the Psionic taken as a living magical battery to power the Empress' machines; only the Disciple escaped, to live as a hermit for the rest of her life, painting the story of her saintly lover on the walls of her caves. The final cult of note is one that worships the Handmaiden, a mystical and mythical Troll of untold magical powers, who appears as an implacable destructive force at points throughout history. She is super freaking scary, so of course there are Trolls who think she is the bee's knees and pray to her to destroy whatever they don't like.

Troll Names[edit]

Given temporary names at birth. Once they survive the brooding caverns, they can choose to keep or discard their name, coming up with one of their own. Both their first and last names are always six letters long. Sometimes the names they choose, or are given, tend to have some sort of symbolism attached to them. Troll names are rarely separated by gender, and thus most names are unisex.

Possible Names: Lokinu Vrayiz, Sefova Kaerth, Zecari Ciopke

Troll Traits[edit]

Tough insectoids made for establishing long lasting empires.
Ability Score Increase. +1 To Constitution
Age. The age of this caste ranges greatly, all reaching maturity around 8 sweeps, eighteen years.
Alignment. Trolls tend to be in a chaotic alignment, but it is not uncommon for higher bloods to be lawful.
Size. As an Troll, your size is medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. You can see in the dark up to 120 feet away from you as if it were bright light. You cannot see colours, only shades of grey.
Sunlight Sensitivity. While in sunlight, Troll have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Athletic Build. Trolls gain proficiency in Athletics.
Troll Resilience. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Languages. Common, Alternian
Subrace. Lowbloods, Midbloods, Noblebloods, Higbloods, & Royalbloods

Lowbloods (Burgundy - Yellow)[edit]

Ability Score Increase. +1 to either Wisdom, or Intelligence.
Psionic Capabilities. Lowbloods gain one Cantrip of your choice, and one 1st Level Spell of your choice that you can cast once with this trait and regain the ability to do so when you finish a Long Rest. When you reach Level 3, the spell is treated as a 2nd level spell; 3rd level spell at Level 5; 4th level spell at 7th Level; 5th level Spell at 9th level; 6th level spell at 11th Level; 7th level spell at Level 13; 8th level spell at Level 15; and 9th Level at Level 17 when you use this ability and cannot be treated as a lower spell level. Charisma is your spellcasting ability for these spells.
Low Blood. You are vulnerable to psychic damage and have disadvantage against spells that would charm you.

Midbloods (Olive - Teal)[edit]

Ability Score Increase. +1 in one stat of your choice.
Diverse Masters. You gain proficiency in any three proficiencies you like. This includes skills, a specific weapon, saving throws, Armor, or a type of tool/vehicle.

Noblebloods (Cerulean - Indigo)[edit]

Ability Score Increase. +1 to Strength
Higher Blood. You gain Resistance to Psychic damage, and have advantage on saving throws against being charmed.

Highbloods (Purple)[edit]

Higher Blood. You gain Resistance to Psychic damage, and have advantage on saving throws against being charmed.
Chucklevoodoos. As an action, you can exude and aura of anger and dread out to thirty feet that lasts for an hour. Trolls lower than this caste in that area must make a Wisdom saving Throw DC 8 + Your Charisma Modifier, or be Frightened, with the Highblood gaining Advantage on Intimidation checks on afflicted Trolls in range. They can repeat this save at the end of each of their turns. If they succeed on the saving throw, they are no longer Frightened by this effect, but the Highblood still has Advantage on Intimidation checks while they remain within the aura. Other races have Advantage on Saving Throws while in this aura, and the Highblood does not have Advantage on Intimidation checks on races that are not Trolls. You may only use this ability once per day and regain use of this ability when you finish a long rest.

Royalbloods (Violet - Fuchsia)[edit]

Amphibious. You can breathe in water as well as air, and your Swim Speed equals 20 feet times your proficiency bonus.
Royal Blood. You cannot take any damage from Trolls of a lower caste that attempt to use Spells or Abilities near or targeting you. You have a natural resistance to Psychic damage, and have advantage on saving throws against being charmed.

Random Height and Weight[edit]

Table: Troll Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 4″ +2d8 65 lb. × (2d4+1) lb.

Suggested Characteristics[edit]

When creating a Troll character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use the table in addition to or in place of your background's characteristics. Trolls tend to be rather selfish, worrying about only themselves. It is not uncommon for a Troll to only have two or three people they truly care about. Their selfish nature causes them to drift towards the alignments of Lawful Evil or of Chaotic Neutral. It is rare for good aligned Trolls to be raised, and they try to mask the fact they are kindhearted from others.

d8 Personality Trait
1 I speak with a strange accent or in a strange way, referred to as a quirk.
2 I assume that everyone has their own secret plans that may or may not conflict with mine.
3 I only respect Trolls of my blood caste and higher.
4 I fall in and out of quadrants easily.
5 I am easily pushed to prove how great I am.
6 I enjoy partaking in the occasional taboo activity, such as eating hallucinogens.
7 I have a story for every situation, all experiences from the brooding caverns or from growing up.
8 I enjoy crafting my own goods, I dislike buying pre-made goods.
d6 Ideal
1 Hemospectrum. Those above me are better than me, and those below me are inferior. (Lawful)
2 Strength. You are only as important as you are strong. If you are weaker, you deserve to be overthrown. (Chaotic)
3 Myself. All that matters is me, and it doesn't matter who has to suffer so that I come out on top. (Evil)
4 Aspiration. I am determined to make something of myself (Any)
5 People. I am loyal to my friends, not to any ideals, and everyone else can take a trip to hell for all I care. (Neutral)
6 Might. The strongest are meant to rule. (Evil)
d6 Bond
1 I pissed off the wrong Troll and I must work to ensure we never again cross paths.
2 A powerful person killed someone I loved. Some day soon, I will have my revenge.
3 Something important was taken from me, and I aim to steal it back.
4 Someone I loved died because of a mistake I made. That will never happen again.
5 I will do anything to prove myself superior to my hated rival.
6 My companions are the most important things in my life, even when they are far away from me.
d6 Flaw
1 I judge others harshly, and myself even more severely.
2 I am inflexible in my thinking.
3 Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
4 I am suspicious of strangers and expect the worst of them.
5 I can't resist a pretty face.
6 I have a "tell" that gives away when I am lying.
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the MS Paint Adventures franchise, and/or include content directly affiliated with and/or owned by Andrew Hussie. D&D Wiki neither claims nor implies any rights to MS Paint Adventures copyrights, trademarks or logos, nor any owned by Andrew Hussie. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewRaces

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors