Trip D (3.5e NPC)

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How many caskets do we have? Because we're going to need three more, no matter how this turns out.
—Rygar Bronzesteel, Dwarven Fighter
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Valgora
Campaign Setting


Tripd.JPG

Damien Darnell Dobson, better known as Trip D, is a powerfully profound individual who has made his name through various acts all across Valgora. From his status as the only known dark-skinned Atlantean, to his journeys with Captain Arthus Flintlock aboard The Handcuffed Gopher, and finally as a member of Douie Solitude's band: the Solitude Seven, Trip D is as eccentric as they come.

Early Life[edit]

Damien grew up on the docks of Talara. He was a street child who lived on whatever he could take from those who had it. As an outcast of both the Atlantean Bay settlement and the humans of Talara, Damien grew up fast and was all-to-familiar with racial tension.

Seafaring Days[edit]

On one such day at the docks, Trip D had a chance encounter with one Arthus Flintlock who was attempting to commandeer a small ship from one of the docks. Damien knew the owner of the ship and disliked him, so he assisted Arthus in stealing it. The two struck up a quick friendship and Trip D found himself labeled First Mate in Captain Flintlock's crew. He would spend the next few years traveling the globe.

Solitude Days[edit]

After a few years on the seas, the crew ran across the famous Douie Solitude and spent nearly an entire month with the elf on board having a grand time. It was during this time that Trip D learned he had a natural affliction for percussionist music and was enlisted by Douie to join his band: Douie Solitude & The Solitude Seven.

Game Stats[edit]

Damien Darnell "Trip D" Dobson

CR 18

Male Atlantean barbarian 3, fist of the forest 2, warblade 1, berserker 10, fighter 2
CN Medium humanoid (aquatic)
Init/Senses +4/Listen +1, Spot +3
Languages Common, Aquan, Sahuagin, Elven
AC 29, touch 24, flat-footed 24
(+4 Dex, +2 Wis, +10 armor)
hp 188 (20 HD)
Fort/Ref/Will +18/+8/+8
Speed 30ft, Swim 110ft
Melee great club 1d10 +19/14/9/4 or
Melee great club 1d10 +19/14/9/4
Base Atk/Grp +19/14/9/4/+24
Abilities Str 23, Dex 18, Con 17, Int 16, Wis 15, Cha 15
Feats Leap of the Heavens, Great Fortitude, Power Attack, Cleave, Evasion, Destructive Rage, Intimidating Rage, Great Cleave, Weapon Focus, Dodge, Mobility, Spring Attack, Dolphin Leap
Skills Climb +23, Intimidate +23, Jump +23, Knowledge (religion) +4, Knowledge (history) +1, Knowledge (local) +1, Listen +1, Ride +8, Spot +3, Survival +4, Swim +23, Tumble +6, Use Rope +5
Possessions great club, traveler's outfit, percussion equipment
Patron Deity Morton Frightful
Damien is amphibious, and can exist both under water and on land equally as well.

Back to Main PageDungeons and DragonsNPCsCR 18

Back to Main PageDungeons and DragonsNPCsECL 18

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Douie Solitude & The Solitude Seven
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