Triclopean Planeshifter (3.5e Prestige Class)

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Triclopean Planeshifter
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The mysterious ancient race known as the Triclopes (plural, "triclopes": singular, "triclops") are known by many different names on many different worlds: the Old Ones, the First Ones, the Builders, the Stone Lords, the Ancients, the Dawn People. On many worlds, they were either the first humanoid race to arrive on that world (subsequently bringing other races to that world), or the first to bring culture and civilization to primitive peoples. Their actual home world is unknown, but their subsequent appearance in the early history of many other worlds is a consequence of their development of the Planeshifter prestige class, which makes large-scale colonization of other worlds practicable.

Prerequisites[edit]

Hit Die: d6
Table: The Triclopean Planeshifter

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Abilities
1. +0 +0 +0 +2 Planar Vision, Plane Shift (1/day)
2. +1 +0 +0 +3 +1 spellcaster, Banishment, Planar Sending
3. +2 +1 +1 +3 +1 spellcaster, Contact Other Plane
4. +3 +1 +1 +4 Dimensional Lock, Find The Plane, Plane Shift (2/day)
5. +3 +1 +1 +4 +1 spellcaster, Opening Of The Ways, Planar Reassignment

Class Skills (4 + Int modifier per level)
Concentration (Con), Diplomacy (Cha), Knowledge(all skills taken individually) (Int), Speak Language, and Spellcraft (Int).

Class Features[edit]

All of the following are class features of the Triclopean Planeshifter:

Weapon and Armour Proficiency: Planeshifters do not gain proficiency with any weapons or armour.

Spell-Like Abilities: Triclopean Planeshifters gain numerous spell-like abilities. In each case, the "caster level" is the overall character level, including racial hitdice (which some Half-Triclopes have) and Level Adjustment. Where appropriate, these are treated as arcane magic, and "spell level" is based on the Sorcerer/Wizard spell list: Charisma is the relevant attribute for setting save DC's.

Spells per Day: At all levels except 1st and 4th, the character gains new spells per day as if he/she had also gained a level in a spellcasting class he/she belonged to before adding the prestige class. He/she does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Planeshifter, he/she must decide to which class the new level is added for purposes of determining spells per day.

Planar Vision (Su): The Planeshifter's vision extends into other planes, allowing him/her to see creatures that are ethereal, out-of-phase (incorporeal), under a displacement effect, and so forth. Treat as a permanent True Seeing spell, except that only dimensional effects can be seen through (not illusions, darkness, polymorph etc).

Plane Shift (Sp): This spell-like ability is identical to the Plane Shift spell, except that no focus component is required. It can be used once per day from 1st level, or twice per day from 4th level. For an unwilling recipient, the save DC is 17 plus the Planeshifter's Charisma modifier.

Banishment (Sp): This spell-like ability is identical to the Banishment spell (including the option of boosting the effect with an appropriate focus component), and can be used once per day from 2nd level. The base save DC is 17 plus the Planeshifter's Charisma modifier.

Planar Sending (Sp): This spell-like ability is identical to the Sending spell, except that it functions reliably across the planes. It can be used once per day from 2nd level.

Contact Other Plane (Sp): This spell-like ability is identical to the Contact Other Plane spell, and can be used once per day from 3rd level. If the result indicates that the Planeshifter becomes unable to cast arcane spells, all Planeshifter spell-like abilities are also lost for this period.

Dimensional Lock (Sp): This spell-like ability is identical to the Dimensional Lock spell, and can be used once per day from 4th level.

Find The Plane (Sp): This spell-like ability is similar to the Find the Path spell, except that the locale it finds is typically on a different plane of existence and the ability locates this plane (allowing plane-shift to that plane). It can also be used to identify the exit plane of a magical portal. Unlike Find the Path, it does not give directions within a plane below the usual margin of error for Plane Shift, or otherwise give instructions. It can be used once per day from 4th level.

Opening Of The Ways (Sp): This spell-like ability is similar to a Gate spell, except that it can only be used for transport, not summoning. Unlike the spell, it can also link to another location on the same plane. Also, it can be held open much longer: 10 minutes per level, rather than 1 round per level (enough to allow thousands of people to pass through). It can be used once per day at 5th level.

Planar Reassignment (Su): This ability requires 8 hours of meditation and allows the Planeshifter to alter his/her "home plane" to the one he/she currently occupies. As a native of that plane, he/she is immune to spells such as Banishment or Dismissal on that plane (but is vulnerable to such spells on other planes, including his/her previous home plane). The Planeshifter also picks up whatever traits may be common to the inhabitants of his/her new home (such as the ability to breathe a toxic atmosphere or survive unusual climates), but these traits apply only when on that plane. On the Upper Planes, he/she will become a Celestial creature after reassignment (regardless of alignment): on the Lower Planes, a Fiendish one (in both cases, the usual Level Adjustment does not apply, but the abilities are lost when visiting planes where such creatures are not native).



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