Triclopean Paragon (3.5e Racial Paragon Class)

From D&D Wiki

Jump to: navigation, search
Triclopean Paragon (3.5e Racial Paragon Class)
Rating: Not rated
(Rate this class)
Status: Complete
Editing: Constructive edits welcome

Triclopean Paragon[edit]

The Triclopean Paragon class allows Triclopean characters to develop those traits most strongly associated with the ancient "mystics of the Third Eye": psychic powers, spellcasting ability, knowledge, and physical and mental resilience.

Adventures[edit]

Typically, Triclopean Paragons adventure to seek out hidden lore or to develop their powers. Many also see themselves as guardians of civilization, protecting it from external (especially supernatural or extraplanar) threats.

Characteristics[edit]

Triclopean Paragons driven by a quest for knowledge or power often become fixated on their goal, and those motivated by a desire to guard civilization often feel that "the ends justify the means": this gives them a reputation for ruthlessness that often precludes a Good alignment even when working for a noble cause. They tend to see themselves as the hidden shapers of history, and this can lead to a condescending or arrogant attitude towards the "younger races".

Alignment[edit]

Triclopean Paragons tend to be of Lawful alignment (they cannot be Chaotic), usually Lawful Neutral. Many are True Neutral, believing this to be important for "mental balance" or appropriate for their role as impartial guardians of the welfare of other civilized races.

Religion[edit]

Those Triclopes who are religious typically worship deities of knowledge or magic. Many, however, see the gods as merely very powerful beings, to be respected rather than worshipped.

Background[edit]

Most Triclopes prefer to live quiet, orderly and secluded lives in well-hidden communities (often underground or on remote islands), hence most Triclopean characters will come from such a community. Half-Triclopes with the Triclopean Heritage feat probably have a similar background. However, Half-Triclopes born into non-Triclopean families as "genetic throwbacks" may have had a very different experience.

Races[edit]

On most worlds where they exist, the Triclopes were actually responsible for either bringing other races to that world in the distant past, or teaching the arts of civilization to the indigenous inhabitants. Hence, other than some degree of pride in the achievements of their own race, Triclopes are relatively free of racial prejudice. The attitudes of others are generally dependent on how much they know about the activities of the Triclopes (who usually prefer to remain mysterious).

Other Classes[edit]

Triclopean Paragons get on well with arcane spellcasters (especially Wizards, who they see as fellow intellectuals). Their attitude to divine casters depends on the nature of the deity: followers of gods who protect their people and preserve the civilized arts are preferred (as are Druids who preserve the natural world). Similary, warrior-types should preferably be champions who defend others.

Game Rule Information[edit]

Triclopean Paragons have the following game statistics.

Race[edit]

Triclops or Half-Triclops (must know the Triclopean language).

Abilities[edit]

Triclopean Paragons tend to be highly intelligent spellcasters (even those whose spellcasting is based on another attribute: they have racial bonuses on Wisdom and Charisma too). The Paragon class allows them to further develop their intellects.

Alignment[edit]

Triclopean Paragons must be of some non-Chaotic alignment.

Starting Age[edit]

Complex

Table: The Triclopean Paragon
Hit Die: d8

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 +0 +2 +0 +2 Divided Ancestry, Lore, Unlocked Gaze -
2 +1 +3 +0 +3 Bonus Psychic/Psionic Feat, Locked Template +1 spellcaster
3 +2 +3 +1 +3 Ability boost (Int +2) +1 spellcaster
4 +3 +4 +1 +4 Pureblood Restriction, Bonus Psychic/Psionic Feat +1 spellcaster

Class Skills: The Triclopean paragon's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge(all skills taken individually) (Int), Profession (Wis), Search (Int), Speak Language, Spellcraft (Int), and Spot (Wis).
Skill points at each level: 4 + Int modifier (x4 at first level)

Class Features[edit]

All of the following are class features of the Triclopean Paragon class:

Weapon and Armor Proficiency: Triclopean Paragons are proficient with all simple weapons, but gain no proficiency with armour or shields.

Divided Ancestry (Ex): This ability is only available to Half-Triclopes. Because of their mixed racial heritage, Half-Triclopes may take levels in Triclopean Paragon and in whatever racial paragon class (or classes) their base race is eligible for.

Lore: This functions in an identical fashion to the Lore ability of Bards, Loremasters, Sages etc. Triclopean Paragon levels stack with levels in other classes which also grant this ability.

Unlocked Gaze (Su): This allows the Triclopean Lesser Confusion gaze weapon to be used any number of times per day.

Spells per Day: When a new Triclopean Paragon level is attained (except the first), the character gains new spells per day as if he/she had also attained a level in any one spellcasting class he/she belonged to before he/she added the prestige class. This essentially means that he/she adds these levels of Triclopean Paragon to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly. Alternatively, if conventional psionics are being used, the character may advance the manifesting ability of a psionic class in a similar fashion (gaining additional powers, a higher manifester level, and additional power points).

If a Triclopean Paragon has no levels in a spellcasting or psionic class, this class feature has no effect.

Bonus Psychic/Psionic Feat: At 2nd and 4th level, the character may choose a bonus psychic feat (if the feat-based "The Gift" psychic powers system is being used) or a bonus psionic feat (if the conventional psionics system is being used).

Locked Template (Ex): A character with 2 levels of Triclopean Paragon will retain the Half-Triclops template when assuming other forms (even if that form is normally not eligible for the template). This applies to spells and abilities such as Alter Self, Polymorph and Shapechange, druidic wildshape, lycanthropy, and even race-change as a result of Reincarnate or Wish spells.

Ability Boost (Ex): At 3rd level, a Triclopean Paragon's Intelligence score increases by 2 points.

Pureblood Restriction: Only Triclopean purebloods can attain the fourth level of the Triclopean Paragon class. This includes Triclopes with other inherited or acquired templates, provided the base race is Triclops: it does not include other base races with the Half-Triclops template. Characters who become pureblood Triclopes (e.g. as a result of a Wish spell) can take the fourth level of the class only if they have taken no other racial paragon classes, and they cannot then take other racial paragon classes even if their race changes again.


Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors