Trickster (3.5e Class)

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Tricksters love to trick people, they do it not for good nor evil but just to cause chaos, Tricksters can be humorous, and will always break the rules, They have a high Charisma, and are the best if they can shape shift. Some love them and some wish they could just destroy them, but being a trickster you the man in disguise and never be seen unless they need to be

Making a Trickster[edit]

Tricksters must have a high Charisma, and they do not need Strength and constitution, Tricksters are better when they can transform,so it would be wise to use a race that is a shape shifter. A high Charisma is the most important it defines the trickster without one the trickster will be violent killed very easily. With the Trickster it is very easy to lead enemies in a trap or gain intel by being in the inside, While Tricksters are good to be on the team, some teammate may find them annoying. Abilities: Gender switch- All Tricksters can switch there Gender to become a "feme fatal",this also causes the opposite sex to advert there attention to the trickster, the higher the charisma the more beautiful the switch .

Races: Can be any race but is better to become a race that can shape-shift or has a very high Charisma.

Alignment: Tricksters are always Chaotic, since there troublesome nature

Starting Gold: 5 d20s ×10 gp (5000gp).

Starting Age: "Moderate"

{{#anc:Table: The Trickster

Hit Die: 2 d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Gender switch- Can switch genders. +1 Cha
2nd +1 +0 +0 +3 Communication- Can communicate with teammates to tell them what is behind enemy lines, using telepathy. +1 Cha
3rd +2 +1 +1 +3 Sight of friends- only teammates can see the form you chose they can recognize you if you are among enemies. +1 Cha
4th +3 +1 +1 +4 +1 Cha
5th +3 +1 +1 +4 Price decreases- Prices are now 10gp better +2 Cha
6th +4 +2 +2 +5 +2 Cha
7th +5 +2 +2 +5 +2 Cha
8th +6/+1 +2 +2 +6 Persuade- Can talk someone into doing something without them questioning. +2 Cha
9th +6/+1 +3 +3 +6 +3 Cha
10th +7/+2 +3 +3 +7 hide in plain sight. +3 Cha
11th +8/+3 +3 +3 +7 +3 Cha
12th +9/+4 +4 +4 +8 +3 Cha
13th +9/+4 +4 +4 +8 +3 Cha
14th +10/+5 +4 +4 +9 Calm- talk the angered to calm down and become peaceful, +3 Cha
15th +11/+6/+1 +5 +5 +9 +4 Cha
16th +12/+7/+2 +5 +5 +10 +4 Cha
17th +12/+7/+2 +5 +5 +10 Price decreases better- Tricksters now can barter for what they buy the higher Charisma the better the prices, +4 Cha
18th +13/+8/+3 +6 +6 +11 Excellent Forgery- Can forge any gold piece withing 5 minutes need silver piece,5% chance of being caught. +4 Cha
19th +14/+9/+4 +6 +6 +11 +4 Cha
20th +15/+10/+5 +6 +6 +12 Pass through- Can go through any doorway and vanish confusing all who see him go through it. +5 Cha

Class Skills (4) + Int modifier per level, ×4 at 1st level)

Class Features[edit]

Tricksters are not meant to fight, but can carry a dagger that is always hidden just in case, any dagger a Trickster has will attack twice if the first attack is a sneak attack. All of the following are class features of the Trickster Weapon and Armor Proficiency: Any Dagger gains a +2 attack and will attack twice., if the first attack is a sneak attack.Amor has a -1,

Spells: Can use any spell that will embarrass other teammates. Tricksters choose their spells from the following list:

0—Sweet Talk, Azore's Invisible Ink, Skunk... others like these to cause havoc.

Power Points/Day: A Trickster’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: Trickster. In addition, he receives bonus power points per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Epic Trickster[edit]

Table: The Epic Trickster

Hit Die: 2 d8

Level Special
21st +5 Cha
22nd Confusion- Can make anyone see something that isnt there. +5 Cha
23rd Poison cloths- Can now make poison cloths, that when worn deals 3 hp every 30 seconds. +5 Cha
24th +5 Cha
25th Price decreases Great- Prices are now better by 30gp, if not over 50gp it is cut in half. +6 Cha
26th +6 Cha
27th +6 Cha
28th Price decreases extreme- all prices cut in half.+6 Cha
29th Scare Tactics- Can now Scare anyone and cause them to flee. +6 Cha
30th Can bring paintings into reality
+4 Int modifier skill points per level.

pass through: Can use to make a door out of paint and use it to no where. Price decreases: Prices decrease even more,

Bonus Feats: The epic Trickster gains a bonus feat (selected from the list of epic Trickster bonus feats) every 2 levels after 20th.

Epic Trickster Bonus Feat List: <-list of bonus epic feats->.

Defromians Tricksters Starting Package[edit]

Weapons: Daggers

Feat: Armor Penetration.

Bonus Feats: Better Lucky than Good, Bootlicker, Camouflage

Gear: Magical Cloths that shape-shift with the Defromian.

Campaign Information[edit]

Playing a Trickster[edit]

Religion: The Trickster will cause chaos to anyone even a man of god, sometimes they will even pull tricks on gods themselves.

Other Classes: The Trickster will only try to Unbalance the world he is living in, he wouldnt let anyone get to powerful, he is typically greedy, and out for only himself.

Combat: To get intel and to trick opponents is the purpose of the tricksters.

Tricksters in the World[edit]

"I just did what I do best. I took your little plan and I turned it on itself. Look what I did to this city with a few drums of gas and a couple of bullets. Hmmm? You know... You know what I've noticed? Nobody panics when things go "according to plan." Even if the plan is horrifying! If, tomorrow, I tell the press that, like, a gang banger will get shot, or a truckload of soldiers will be blown up, nobody panics, because it's all "part of the plan". But when I say that one little old mayor will die, well then everyone loses their minds"-The Joker, The Dark Night Returns.
—<-NPC name->, <-race-> <-class->

The trickster wants to be everywhere there is mayhem,so causing it where he is is the best feeling for a trickster.

Daily Life: They live to cause mayhem. And turn the world into chaos.

NPC Reactions: NPCs do not notice tricksters, because of they way they can get behind enemy lines with notice, NPCs only notice the tricksters only after they have been attacked.

Trickster Lore[edit]

Characters with ranks in Charisma can research Tricksters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 Tricky SOBs
10 Can gender switch to a "Feme Fatal"
15 Works best with shape-shifter
20 Only reason for there existence is to cause cause havoc.

Tricksters in the Game[edit]

Tricksters can be used to get information on details from

Adaptation: People hate tricksters, they seem to avoid damage and end up backstabbing their teammates, but only to backstab the enemy.

Sample Encounter: Anywhere the trickster can see if they can get pass them using stealth or just walking pass them

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