From D&D Wiki
|Status:||<-how close to completion->|
|Editing:||Constructive edits welcome|
Among the peasant that populate the contryside in Kored and are conscipted to defend themselves against extermination, none are are more morbid that the recruits called the tribals. Hardered by settling where most farmers are unwilling to visit, these elite surviviors of infighting and monstrous wilderness have become the hardest soldiers the peasants can muster. Having no access to weaponry these tribal societies excess at unarmed fighting and light armoured fighting either naked or in light clothing. The tribals have only one weapon, the knife which is given to each tribal when he is coming of age, They are wrestlers and raw brutes, using raw strenght, courage and numbers to take down even heavy armoured knights. The tribals as all others comes from the colonists from Aeoryran, but it seems like part of their culture predate the fall of the Empire. The first would-be tribals descended from scattered and ships broken or they survived settlements that where cut of from support by monsters and natural disasters.
 Making a Tribal
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: <-alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
|1st||0||0||2||0||+/- 0||#Tundra walker, #Conscripted, #Unarmed Strike +1D6|
|3st||1||1||3||1||#Deadlock #Wrestle +3D6|
|4st||1||1||4||1||#Cooperative Strike #Dirty blow +4D6|
|8st||2||2||6||3||#Feat List #Brutality 6D6|
|10st||3||3||7||3||#Feat List ,|
Class Skills ( 2+ Int modifier per level, ×1 at 1st level)
 Class Features
Template:Anc:Sneak Attack like rogue.
Template:Anc:Cooperative Strike Tribals bash all their bodies or weapons on the targets. As if they where one size smaller.
- 2 Bab to all in the group.
- +2 to all saves in the group.
Template:Anc:Disembowel This requires a knife, the target has to be unarmored or light armoured. The tribal locks himself to his target and wont let go untill he spilled the belly of his enemy. Not even death can abort this attack. The Tribal makes a grapple attack which means that he either wrestle the targets from the front or he put the knife into the torso and hook himselfs steady. This ability applies to running horses,bears, giants and enemies stabbing him while he carry out the attack. The only thing that abort this attack is removing the arms of the corpse, teleporting the tribal, or destroying the weapon.
Template:Anc:Deadlock Whoever the tribal fights or select is automatically a valid target for another Tribals sneak attack. All other tribals gains +1 Bab versus this target and an attack of oportunity.
Template:Anc:Wrestler The tribal provoc no attack of opportunity for any grapple or wrestle attack.
Template:Anc:Brutality The tribal now increase all his dirty blow, sneak attack and wrestle attacks to 6D damage. His attacks are so brutal that if a target is reduced to less than zero hit points he suffers -1 penalty to all his saves, including those to stay conscious. In addition, the Tribal is now without petty or remorse nor inhibitions of anykind regardless of his aliegnment or belief.
If the damage scored is less than 8, the attack is no longer a Brutal attack and this feature does not apply.
 <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 <-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.