Trench Knife (3.5e Equipment)

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Light, Exotic, Melee
Cost: 50gp
DMG (S): 1d4/1d4
DMG (M): 1d6/1d6
DMG (L): 1d6/1d6
Critical: 19-20/x2 / x2
Range Increment: 10ft
Weight1 2 lbs.
Type2 Piercing or Slashing
1 = Weight figures are for Medium weapons. A Small weapon weighs
      half as much, and a Large weapon weighs twice as much.
2 = When two types are given, the weapon is both types if the entry specifies “and,”
      or either type (player’s choice at time of attack) if the entry specifies “or.”

This looks to be a Barbed Dagger with a curved spiked band that is in front of the hilt. One can use the spiked part as a punching weapon.

This weapon functions like a Barbed Dagger. You can attack with either part of the knife as a standard action. You can use a full round action to attack with both the blade and the spiked punch but incuring a -2 attack bonus on the second attack (with either the blade or the spiked part). This can be thrown as a normal dagger. Also, if you have 5 or more ranks in Sleight of Hand, you gain a +2 Damage on melee sneaks attacks made with the weapon.



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