Tren (4e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing adventurers' descriptions.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Young and powerful Reptilians hybrids, combining the best of Lizardfolk and Troglodytes

Tren Avenger of Zehir.
Racial Traits
Average Height: 6'-8'
Average Weight: 200-350 lbs.
Ability Scores: +2 Strength, +2 Dexterity or Constitution
Size: Medium
Speed: 6 squares
Vision: low-light
Languages: Common, Draconic
Skill Bonuses: +2 Athletics, +2 Dungeoneering.
Reptilian: Your race is reptillian and is cold-blooded. You have the reptile keyword.
Swamp Walk: You ignore difficult terrain that is mud or shallow water.
Stench: You have the Stench racial power.

Stench Tren Racial Power
You exude a foul stench when under stress.
Immediate Reaction Personal
Trigger: You are hit by an attack.
Effect: You gain an aura 1 until the end of the encounter. Creatures in the aura take a -1 penalty to attack rolls.

Tren are a powerful reptilian race, created by Yuan-Ti as guards and enforcers by mixing Lizardfolk and Troglodytes. they can be found in both races's communities, in Yuan-Ti cities or in villages of their own.

Play a Tren if you want...

  • to combine lizardfolk cunning and troglodyte brutality;
  • to be a deadly reptilian literally bred to battle;
  • to mercilessly torment your opponents around the battlefield;
  • To be a member of a race that favors the Avenger, Barbarian, Figher, Monk, Ranger and Warden classes.

Physical Qualities[edit]

Average tren are high as humans, but tall individuals may be tall as a dragonborn. they resemble lizardfolk in shape, with a lizardlike face and a long, strong tail suitable for swim, but they have thicker scales and a wider, bulkier body structure typical of troglodytes. as troglodytes, tren secrete a musky odor when they are raging or frightnened that they show discrete ability to use for disorientate opponents, and their eyes are able to see in darkness. Tren scale color may be both lizardfolk-like(greenish\kaki) and troglodyte-like(graysh\white) kind, and sometimes even a combination of the two, for example a silverly or olive green. Thanks their dual heritage, tren are greatly versatile warriors, able to fit every role on the battlefield, but they are not exactly the best spellcasters.

Playing a Tren[edit]

Tren are essentially warriors, working to find a balance between instinct and tactics. even if their intelligence is mostly focused on military and battle, this does not mean they are just mindless thugs: they are perfectly able to apply their warlike attitude in resoning, tactically planning their moves and thinking before acting, a tren rarely acts imprudently. Tren do not undestand the concept of family, as they normally consider their own tribe as a family, and consider the idea of restricted family a clue of the non-scaled ones's stupidity. because of their stench, tren are mostly spited by civilized humanoids, and so tren prefer the company of other scaled ones such as yuan-ti and troglodytes, and form strong fire-forged friendship with other warlike reptilians such as khaasta, asabi and dragonborn.

Tren Characteristics: equilibrated, indipendent, warlike, proud, brutal, clever, tactical.

Male Names: Ssolatars, Guskh, Vaskhulus, Larss, Garokks.

Female Names: Seskar, Ssenha, Hazorrduss.

Tren Adventurers[edit]

Three sample tren adventurers are described below.

Larss is a tren barbarian.

Garokks is a tren ranger.

Seskar is a tren monk.

Back to Main Page4e HomebrewRaces

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors