Tren (4e Race)

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Contents

[edit] Tren

Young and powerful Reptilians hybrids, combining the best of Lizardfolk and Troglodytes

Tren Avenger of Zehir.
Racial Traits
Average Height: 6'-8'
Average Weight: 200-350 lbs.
Ability Scores: +2 Strength, +2 Dexterity or Constitution
Size: Medium
Speed: 6 squares
Vision: low-light
Languages: Common, Draconic
Skill Bonuses: +2 Athletics or Dungeoneering, +2 Endurance.
Reptilian: Your race is reptillian and is cold-blooded. You have the reptile keyword.
Lizardfolk Heritage: you don't need to do endurance tests to hold breath in strenous situations, and you can choose between stealth or nature, getting +2 bonus to the chosen ability.
Troglodyte Heritage: once per encounter, as a living enemy hits you with an opportunity attack, you can use your stench against it: said enemy has -2 penalty to attack rolls until the end of your next turn(Save ends).
Mauling Charge: you have the Mauling Charge racial power.


Mauling Charge Tren Racial Power
The best expression of your dual heritage expresses into a deadly combination of predatory agility and roaring force.
Encounter
Standard Action Melee 1
Target: one creature
Attack: Strength Vs. AC
Hit: 1[W], and you gain combat advantage against the target until the end of your next turn.
you can slide one square before or after the attack.
Special: At Paragon levels attack increases to Strength +1 vs. AC and deals 2[W] damage. At Epic levels attack increases to Strength +2 vs. AC and deals 3[W] damage.


Tren are a powerful reptilian race, created by Yuan-Ti as guards and enforcers by mixing Lizardfolk and Troglodytes. they can be found in both races's communities, in Yuan-Ti cities or in villages of their own.

Play a Tren if you want...

  • to combine lizardfolk cunning and troglodyte brutality;
  • to be a deadly reptilian literally bred to battle;
  • to mercilessly torment your opponents around the battlefield;
  • To be a member of a race that favors the Avenger, Barbarian, Figher, Monk, Ranger and Warden classes.

[edit] Physical Qualities

Average tren are high as humans, but tall individuals may be tall as a dragonborn. they resemble lizardfolk in shape, with a lizardlike face and a long, strong tail suitable for swim, but they have thicker scales and a wider, bulkier body structure typical of troglodytes. as troglodytes, tren secrete a musky odor when they are raging or frightnened that they show discrete ability to use for disorientate opponents, and their eyes are able to see in darkness. Tren scale color may be both lizardfolk-like(greenish\kaki) and troglodyte-like(graysh\white) kind, and sometimes even a combination of the two, for example a silverly or olive green. Thanks their dual heritage, tren are greatly versatile warriors, able to fit every role on the battlefield, but they are not exactly the best spellcasters.

[edit] Playing a Tren

Tren are essentially warriors, working to find a balance between instinct and tactics. even if their intelligence is mostly focused on military and battle, this does not mean they are just mindless thugs: they are perfectly able to apply their warlike attitude in resoning, tactically planning their moves and thinking before acting, a tren rarely acts imprudently. Tren do not undestand the concept of family, as they normally consider their own tribe as a family, and consider the idea of restricted family a clue of the non-scaled ones's stupidity. because of their stench, tren are mostly spited by civilized humanoids, and so tren prefer the company of other scaled ones such as yuan-ti and troglodytes, and form strong fire-forged friendship with other warlike reptilians such as khaasta, asabi and dragonborn.

Tren Characteristics: equilibrated, indipendent, warlike, proud, brutal, clever, tactical.

Male Names: Ssolatars, Guskh, Vaskhulus, Larss, Garokks.

Female Names: Seskar, Ssenha, Hazorrduss.

[edit] Tren Adventurers

Three sample tren adventurers are described below.

Larss is a tren barbarian.

Garokks is a tren ranger.

Seskar is a tren monk.



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