| Traevus Ironhews Level 5 Soldier
|
| Medium natural humanoid (dwarf fighter) XP 200
|
| Initiative +4Senses Perception +4; low-light vision
|
|
|
|
|
|
|
|
| HP 70; Bloodied 35
|
|
|
|
|
| AC 23; Fortitude 20, Reflex 15, Will 17
|
|
|
| Saving Throws +5 against poison effects
|
| Speed 5
|
|
|
| '
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Warhammer ♦ at-will
|
|
|
|
|
|
|
|
|
|
|
|
|
| Effect: +11 vs. AC; 1d10 + 3 damage
|
|
|
|
|
Shield Bash ♦ recharge
|
|
|
|
|
|
|
|
|
|
|
|
|
| Effect: +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square (Traevus' choice).
|
|
|
|
|
Throwing Hammer ♦ at-will
|
|
|
|
|
|
|
|
|
|
|
|
|
| Effect: Ranged 5/10; +10 vs. AC; 1d6 + 3 damage
|
|
|
|
|
| Stubborn ♦ at-will
|
|
|
|
|
|
|
|
|
|
|
|
|
| Effect: Traevus Ironhews makes a melee basic attack against the enemy.
|
|
|
|
|
| Stand Your Ground
|
|
|
|
|
|
|
|
|
|
|
|
|
| Effect: WHen an effect forces Traevus Ironhews to move-through a pull, a push, or a slide-Traevus moves 1 square less than the effect specifies. When an attack would knock Traevus prone, he can roll a saving throw to avoid falling prone.
|
|
|
|
|
| Skills Dungeoneering +11, Endurance +5
|
|
|
|
|
|
|
| Str 17 (+5)
|
Dex 10 (+2)
|
Wis 14 (+4)
|
| Con 16 (+5)
|
Int 11 (+2)
|
Cha 12 (+3)
|
| Alignment Good
|
Languages Common, Dwarven
|
| Equipment plate armor, heavy shield, warhammer, 3 throwing hammers
|