Torch Mace (3.5e Equipment)

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Scales.png This page is of questionable balance. Reason: A cheap +1 mace? What are you wrapping it in that costs 1 gp?


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Light, Simple, Melee
Cost: 6gp
DMG (S): 1d4 +1 Fire*
DMG (M): 1d6 +1 Fire*
DMG (L): 1d8 +1 Fire*
Critical: 20/x2
Range Increment: --
Weight1 4 lbs.
Type2 Bludgeoning
1 = Weight figures are for Medium weapons. A Small weapon weighs
      half as much, and a Large weapon weighs twice as much.
2 = When two types are given, the weapon is both types if the entry specifies “and,”
      or either type (player’s choice at time of attack) if the entry specifies “or.”

This is a Light Mace that has twisted flax soaked in tallow wraped around the head.

A Torch Mace can be lit on fire and then functions as a torch for lighting. A Torch Mace deals +1 Fire Damage when lit in addition to normal Mace damage. After the torch burns out it functions as a normal Mace.

To re-wrap the Mace it costs 1gp and then can be used as a torch again. This can be done to any mace or club.



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