Titan Blade (3.5e Prestige Class)

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Titan Blade
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Titan Blade[edit]

The Titan Blade is obsessed with mastering the use of weapons far bigger than he. With much practice he has turned what others found awkward, and unwieldy, into weapons far greater than any others. By devoting himself to his blade, and its mastery, a Titan Blade is able to utilize his enourmous weapons for more than just destructive force, but also a reach of equal proportions. With unique combat techniques, and superior destructive power, the Titan Blade is truly a force to be reckoned with.

Becoming a Titan Blade[edit]

Anyone interested in wielding enourmous weapons, and dealing enormous amount of damage, tend toward this class. Most often Fighters pursue this class, but Barbarians, and Rangers are also good candidates. Strength and Constitution are both vital, due to their physical advantages, and they are required for the Titan Blade's Smite and Finisher Techniques.

Entry Requirements
Base Attack Bonus: +6.
Skills: Intimidate 8 ranks, Jump 8 Ranks.
Feats: Power Attack, Cleave, Monkey Grip, Ancestral Relic
Special: Must have defeated at least 20 enemies with a weapon at least 1 size category larger than you.

Table: The Titan Blade

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Titanic Reach
2nd +2 +3 +0 +3 Great Swing, Titanic Smite 1/Day
3rd +3 +3 +1 +3 Supreme Cleave
4th +4 +4 +1 +4 Titan Grip, Titanic Relic, Improved Power Attack
5th +5 +4 +1 +4 Improved Great Swing, Titanic Smite 2/Day
6th +6 +5 +2 +5 Titanic Strike, Supreme Sunder
7th +7 +5 +2 +5 Dragon Grip, Dragon Relic
8th +8 +6 +2 +6 Massive Swing, Titanic Smite 3/Day
9th +9 +6 +3 +6 Supreme Power Attack
10th +10 +7 +3 +7 Titanic Finisher

Class Skills (2 + Int modifier per level)
Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Profession (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Titan Blade.

Titanic Reach: A Titan Blade gains the feat Inhuman Reach [1] even if she doesn't meet the prerequisites. You gain an additional 5 feet of reach. For most Small and Medium creatures, this benefi t increases natural reach to 10 feet. If you already have a reach of more than 5 feet for some reason, this feat extends your reach by another 5 feet. As described on page 112 of the Player's Handbook, a reach weapon doubles your normal reach; for example, if you have this feat and you wield a longspear, you can attack targets 15 or 20 feet away. Your elongated arms also grant you a +2 bonus on Climb checks. Due to the disfigured nature of your new limbs, you take a -1 penalty on all melee attack rolls made with this extened reach.

Great Swing: (Ex): As a Full-round action you may perform a single melee attack in a line equal to your Titanic Reach. For example, if the Titan Blade has 10 foot reach, he may make a single melee attack roll and apply it against each defender in a 10 foot line.

Walls and similar objects can block a Great Swing. Start by affecting the closest target, then moving farther back until the end of your reach, or an obstruction occurs, whichever comes first. You may attempt to Sunder an obstruction, then continue your Great Swing if successful.

If the Titan Blade drops one of his foes with a Great Swing, he may make a Cleave attack normally, but only once per swing, even if he drops more than one foe.

Titanic Smite: (Su): Once per day, a Titan Blade may attempt to smite a foe at least one size category smaller than a weapon they have Titanic Reach with, using a normal melee attack. The Titan Blade adds his Constitution bonus (if any) to his attack roll, and 4 extra damage per size category the Titanic Reach weapon is larger than the target. For example, attacking a Medium sized creature with a Huge Greatsword deals an extra 8 damage.

At 5th level, and every three levels thereafter, a Titan Blade may use Titanic Smite one additional time per day.

Supreme Cleave: A Titan Blade may take a 5-foot step between atacks when using the Cleave, or Great Cleave Feat. He is still limited to one such adjustment per round, so he cannot use this ability during a round in which a 5-foot step has already been made.

Titanic Relic: Her Ancestral Relic becomes a Titanic Relic. She makes sacrifices worth 24,500 gp and spends days in prayer and fasting in the temple of Heironeous. When she emerges, her devotion has awakened the magic inherent in the blade, making it enbodied with an Enlarge Weapon spell increasing its size by one. Only the weapon chosen with Ancestral Relic may be enlarged in this way. This sacrifice does not have to be gold--you can sacrifice magic items or other goods worth the required amount, rather than selling your goods (at half value) to pay for the sacrifice. You must spend 1 day per 1,000 gp value you sacrifice. During this time, you must spend at least 8 hours each day in prayer or meditation, not stopping to eat or rest.

Titan Grip: You may wield weapons 2 size categories larger than you are with a -3 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change.(This includes using two-handed weapons as single-handed weapons, as two-handed weapons are considered a size category larger.)

Improved Power Attack: When wielding a Titanic Reach weapon at least 1 size category larger than you, a Titan Blade gains a +3 on melee damage rolls for every -1 penalty he takes when using the Power Attack feat. This benefit does not stack with the normal effects of Power Attack.

Improved Great Swing: (Ex): You may use a Great Swing as a Standard action, rather than a Full-round action. This may allow you to perform more than one Great Swing in a Full-round attack action.

Titanic Strike: When wielding a weapon at least 1 size category larger than you in 2 hands, you may add 2 times you strength modifier to the damage roll, instead of the normal 1-1/2 times.

Supreme Sunder: When performing a Sunder, you may treat your size equal to that of your weapon. For example, when wielding a Huge Greataxe, for the purpose of using a Sunder, you may treat your size as Huge.

Dragon Relic: Her Titanic Relic becomes Dragonic Relic. She makes sacrifices worth 55,000 gp and spends days in prayer and fasting in the temple of Heironeous. When she emerges, her devotion has awakened the magic inherent in the blade, making it enbodied with another Enlarge Weapon spell increasing its size by one. Only the weapon choosen with Ancestral Relic may be enlarged in this way. This sacrifice does not have to be gold--you can sacrifice magic items or other goods worth the required amount, rather than selling your goods (at half value) to pay for the sacrifice. You must spend 1 day per 1,000 gp value you sacrifice. During this time, you must spend at least 8 hours each day in prayer or meditation, not stopping to eat or rest.

Dragon Grip: You may wield weapons up to 3 size category larger than you with a -4 penalty on the attack roll, and no increase in effort.(This includes using two-handed weapons as single-handed weapons, as two-handed weapons are considered a size category larger) example; a meduim charactor can now wield a Huge two-handed weapon in her main hand or a Gargantuan two-handed weapon in both hands.

Massive Swing: (Ex): As a Full-round action, a Titan Blade may make a single Great Swing that targets all within his Titanic Reach, not just a single line. Obstructions still interfere, but may be Sundered as normal.

Supreme Power Attack: When wielding a Titanic Reach weapon at least 1 size category larger than you, a Titan Blade gains a +4 on melee damage rolls for every -1 penalty he takes when using the Power Attack feat. This benefit does not stack with the normal effects of Power Attack.

Titanic Finisher: (Su): As a standard action you may perform a Titanic Finisher, a devastating final blow, meant only to kill. To perform a Titanic Finisher you must use a 2-Handed Slashing, or Bludgeoning weapon you have Titanic Reach with. If using a Slashing weapon, you may perform the Sky Reaver, if using a Bludgeoning weapon, you may perform the Explosive Fissure. A Titanic Finisher can be used a number of times per day equal to your Constitution modifier. If going to be used at the beginning of an encounter you add your strength mod to your initiative, this stacks with any abilities and feats you may have.

Sky Reaver: You leap into the air and swing down with all your might. The sky itself seems to tear as your blade rips through the air, and with a cacophonous roar your blade is engulfed with all the fury of the skies. With a devastating push, you cleave your foe in two, from top to bottom.

Make a single melee attack roll, on a successful hit your target must make a Fortitude save (DC = 10 + character level + 2x your Strength modifier) or be instantly severed in two. This bypasses all immunities and all abilities spell like, supernatural and extraordinary that would absorb and prevent any damage. If successful the target takes damage as normal, plus 3d6 Electricity damage per Titan Blade class level.

Explosive Fissure: With a powerful leap into the air, you swing down with all your strength. Landing with enough force to crush mountains, you feel the earth itself shatter as the heavy blow crushes your foe. With a deafening blast your foe explodes, pieces flying in all directions.

Make a single melee attack roll, on a successful hit your target must make a Fortitude save (DC = 10 + character level + 2x your Strength modifier) or explode. This bypasses all immunities and abilities spell like, supernatural and extraordinary that would absorb and prevent any damage. If successful the target takes damage as normal, plus 3d6 Sonic damage per Titan Blade class level.

Campaign Information[edit]

Playing a Titan Blade[edit]

Combat: A Titan Blade is always on the front line, and always first into battle.

Advancement: Persuing the Weapon Focus, and Specialization with a chosen Titanic Reach weapon is always useful. Leap Attack is also a good option due to the Jump, and Power Attack requirement needed to be a Titan Blade.

Resources: While highly respected, and feared for their prowess in battle, Titan Blade do not belong to a specific group.

Titan Blade's in the World[edit]

Nothing beats the feeling of fighting an Ogre with a weapon that too big for even him to wield!
Godrick Balidin, Human Titan Blade

Titan Blade appear anywhere and everywhere. While not high in numbers, they are known and feared by any who have encountered them.

NPC Reactions: Titan Blade are both Feared and Respected.

Titan Blade Lore[edit]

Characters with ranks in Knowledge(Local) can research Titan Blade to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Local)
DC Result
6 Titan Blade can wield weapons far too large for them.
11 Titan Blade might miss but when they connect with that massive weapon look out.
16 Titan Blade have developed techniques to increase their reach with enourmous weapons.
21 Titan Blade can destroy anything in reach with ease, even obstructions like trees.
26 Titan Blade can fell enemies with powerful Finishers in a single blow.

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