Timewalker (3.5e Class)

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Timewalker
Rating: Not rated
(Rate this class)
Status: <-how close to completion->
Editing: Constructive edits welcome

<-Timewalker->[edit]

<-Time walkers are a type of people who have been born with the unexplainable capability to envelop themselves in utter non-existence and actually exist 'outside' of time. While in this state, they still exist in time, and they're still swept along in its current, but they have the power to see and understand its impossible rhythm to the degree that they can actual reach out and twist it to their fancy. Upon the field of battle, a time walker is a seemingly unkillable foe that can slip away and recover from nearly any attack, no matter how inexplicable it may be.->.

Making a <-Timewalker->[edit]

<-Time walkers are stalwart warriors upon the battlefield who can seemingly take any kind of attack and keep going, considering that time itself seems to work backwards upon them, knitting fresh wounds together into seamless scar tissue, and brushing away bruises as though they were nothing but dust. Not to mentions that they can move faster that practically any other warrior, and tear through the ranks of their enemies with exceeding ease and perfectly timed out precision. ->.

Abilities: <-To a time walker, Wisdom and Constitution are the two most important ability scores, considering that they need Wisdom to make the most of the majority of their class features, and they need Constituion to get as many hit points as possible. Next, in order of importance to a time walker, come Dexterity and Strength, so that they can increase both their AC and their bonus to attack rolls. Lastly, in order of importance to a time walker, come Intelligence and Charisma, though, both can be found useful in a given situation. ->.

Races: <-Any->.

Alignment: <-Any->.

Starting Gold: <-4d6×10 gp (140 gp)).

Starting Age: As rogue

Table: The <-class name->

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Speed Bonus
Fort Ref Will
1st +1 +0 +2 +2 <-Flow of Time (Ex), Walk the Aeons (ExTemporal Strike+1 +10
2nd +2 +0 +3 +3 Fast Healing 1 +10
3rd +3 +1 +3 +3 Temporal Strike+2 +20
4th +4 +1 +4 +4 DelayFast Healing 2 Dichotomy +20
5th +5 +1 +4 +4 Temporal Strike+3 +30
6th +6/+1 +2 +5 +5 Fast Healing 3 Annul (Ex), Moment Stop +30
7th +7/+2 +2 +5 +5 Temporal Strike+4 +40
8th +8/+3 +2 +6 +6 Fast Healing 4 +40
9th +9/+4 +3 +6 +6 Greater Delay, Greater Flow of Time (Ex), Temporal Strike +5 +50
10th +10/+5 +3 +7 +7 Fearless Fast Healing 5 +50
11th +11/+6/+1 +3 +7 +7 Temporal Strike +6 +60
12th +12/+7/+2 +4 +8 +8 Renewal (Ex Fast Healing 6 +60
13th +13/+8/+3 +4 +8 +8 Improved Moment Stop, Temporal Strike +7 +70
14th +14/+9/+4 +4 +9 +9 Fast Healing 7 +70
15th +15/+10/+5 +5 +9 +9 Temporal Strike +8 +80
16th +16/+11/+6/+1 +5 +10 +10 Foresight (Ex) Fast Healing 8 +80
17th +17/+12/+7/+2 +5 +10 +10 Temporal Strike +9 +90
18th +18/+13/+8/+3 +6 +11 +11 Fast Healing 9 +90
19th +19/+14/+9/+4 +6 +11 +11 Ideal Flow of Time (Ex), Temporal Strike +10 +100
20th +20/+15/+10/+5 +6 +12 +12 Fast Healing 10, Greater Moment Stop +100

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features[edit]

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex). |}

Time Walker, Variant (3.5e Class)/Class Features




Epic <-Timewalker->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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