Timeshifter (3.5e Prestige Class)
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[edit] Timeshifter
| “ | With a bit of a mind flip, we're into the time slip, and nothing will ever be the same. | ” |
| —Eon, Elven Timeshifter | ||
Haste, Slow, Time Stop, such spells just begin to touch the powerful mastery over time. A Timeshifter focuses on time and its unstoppable flow, and finds ways to alter the course.
[edit] Becoming a Timeshifter
Timeshifters are casters who seek to control time and thus manipulate one of the basic primal forces which create existence. Many are obsessed with the concept of time travel, though few have succeeded. Spells which are considered to manipulate time are NerveskitterSpell Compendium, Sepia Snake Sigil, Haste, Slow, Permanency, Contingency, Temporal Stasis, Moment of Prescience, Foresight, HindsightSpell Compendium, and Time Stop.
| Skills: | Knowledge Arcana 13 ranks, Knowledge History 6 ranks, Knowledge The Planes 6 ranks, Spellcraft 13 ranks. |
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| Spellcasting: | Caster level 9, including at least four spells which alter time in some way, including one of at least 5th level. |
| Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Disrupting Touch 1d6 | ||||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | Rapid Aging, Fast Movement +10 | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | Quick Reaction +1 | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +4 | Disrupting Touch 2d6, Fast Movement +20 | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 5th | +2 | +1 | +1 | +4 | Improved Rapid Aging, Timeless Body | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +5 | Fast Movement +30, Quick Reaction +2 | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | Greater Rapid Aging, Disrupting Touch 3d6 | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 8th | +4 | +2 | +2 | +6 | Fast Movement +40, Mass Slip | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | Quick Reaction +3 | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +7 | Disrupting Touch 4d6, Fast Movement +50, Temporal Body | +1 existing spellcasting class | |||||||||||||||||||||||||||||||||||
|
Class Skills (2 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
| Level | Special |
|---|---|
| 11th | +1 existing spellcasting class |
| 12th | Quick Reaction +4, +1 existing spellcasting class |
| 13th | Disrupting Touch 5d6, +1 existing spellcasting class |
| 14th | +1 existing spellcasting class |
| 15th | Quick Reaction +5, +1 existing spellcasting class |
| 16th | Disrupting Touch 6d6, +1 existing spellcasting class |
| 17th | +1 existing spellcasting class |
| 18th | Quick Reaction +6, +1 existing spellcasting class |
| 19th | Disrupting Touch 7d6, +1 existing spellcasting class |
| 20th | +1 existing spellcasting class |
[edit] Class Features
All of the following are class features of the Timeshifter.
Spellcasting: At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a timeshifter, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->
<-psi-like class feature-> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->
<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->
<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->
<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->
<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
[edit] Campaign Information
[edit] Playing a Timeshifter
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] Timeshifters in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] Timeshifter Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
| 30 | <-information so obscure that members of this class might not even know it->. |
[edit] Timeshifters in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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