Time Restoration (5e Spell)

From D&D Wiki

Jump to: navigation, search
Time Restoration
7th-level Abjuration
Casting time: 1 action; up to 3 rounds
Range: Self (30-foot radius)
Components: V, S, M (Diamond Dust worth 5000 gold, which is consumed by the spell)
Duration: Concentration, up to 3 rounds


You utter the Astral words for Time, Rewind, Restore, and Life as you raise your hand to the sky. Blue energy starts to flow into the dead body of any creature you wish to resurrect that has been dead for up to 24 hours.. This spell takes multiple rounds of concentration, if concentration is lost the spell ends at the stage it progressed to. For each round you continue to concentrate on controls the outcome of the dead creature;

- 1 round: On the following turn after you cast this spell the creature that you wish to resurrect is brought back to 1 hit point, you gain one level of exhaustion and take 4d10 necrotic damage.

- 2 rounds: If you concentrate on this spell for another round after it has been cast the creature is now returned to half its hit points, however, you gain two levels of exhaustion and take 5d10 necrotic damage.

- 3 rounds: If you concentrate for 3 rounds the creature is brought to full hit points, however, you gain three levels of exhaustion and take 6d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the number of rounds taken for a full restoration is decrease by 1 as well as the level of exhaustion for each slot level above 7th.



Back to Main Page5e HomebrewSpellsCleric

Home of user-generated,
homebrew pages!


Advertisements: