Time Master (4e Race)
From D&D Wiki
 Time Master
Endowed with Powers of the ancients to control time and space
|Average Height: 5'-6'|
|Average Weight: 200-300 lbs|
|Ability Scores: +2 Intelligence and +2 Wisdom or Charisma|
|Speed: 6 squares|
|Languages: Common and choice of one other.|
|Skill Bonuses: +2 History, +2 Perception|
|Redundant||Time Master Racial Power|
|The air acts like a warping and living water, freezing them in space and time.|
|Immediate Interrupt||Burst 10|
|Trigger: An enemy in the burst hits you or an ally with an attack|
|Effect: The enemy re-rolls the attack and uses this second result|
Play a Time Master if you want...
- High wisdom and intelligence
- Minor and easy control over time and space
- To be a member of a race that favors any spell caster classes.
 Physical Qualities
These beings look like your average human. Their height is the same of any human, but they are highly dense beings. Looking like a human at 100 lbs, they actually weigh close to three hundred. Their skin usually takes on a deep violet or blue color with very faint flecks of white, but on some very rare occasions the skin can be like a human's. Their eyes are a deep amber color that betray a maze of an intellect underneath.
 Playing a Time Master
Time Masters are strong of will and never back down once they have set their minds to something. Their power comes from strong bonds to their allies and will never betray those they are with.
Male Names: Koschei, Renis, Quantar, Vex, Maldri, Mandoros, Chronos
Female Names: Susa, Andromeda, Media, Tempra, Dialjia, Rhea
 Time Master Adventurers
Three sample Time master adventurers are described below.