Time-Dracos (3.5e Race)
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A Time Draco
Contents |
[edit] Personality
Most humanoids, who have never seen Time-Dracos, are often surprised by their looks. Upon getting past initial surprise, most find Time-Dracos to be outgoing and positive. Time-Dracos are new to human realms, unaccustomed to their strange practices, but have learned not to judge too quickly. They undertake adventures with open minds, but will remain subdued around people they don’t trust. Nature and time holds great importance to the Time-Dracos, and those who destroy randomly or show disrespect twords time are regarded suspiciously. Time-Dracos are strongly against mindless violence
[edit] Physical Description
They look like wisps with wispy dragon wings and a small watch floating in the middle of the whisp. They have no arms or facial features. they float about a foot off the ground and speak in a voice with no real sound to it, its like you just know what its saying with out it saying it.
[edit] Relations
[edit] Alignment
Chaotic Good/Chaotic neutral
[edit] Lands
They usualy live in the rifts of time.
[edit] Religion
A Time-Draco's faith (if any) is usually shaky at best, due to the fact that if they are faced with the wrath of a deity, they can simply time jump away from danger, making it much more difficult for a Time-Draco to be god fearing, but if a Time-Draco worships a diety Its Time itself (although, their personification of time is a giant penguin)
[edit] Language
Draconic
[edit] Names
First names are combination of words like Silverstar or Cloudmist but in Draconic. Example: Antzalano, Tlecoco, Ra'avejo, Skifutykho. As second name is used name of place or tribe of origin.
[edit] Racial Traits
- +2 Str, +2 Con, +2 Int, +2 Cha
- Medium Dragon
- +2 Natural Armor
- Gain immunity and breath weapon (2d8 once per day) (based on dragon color)
- darkvision out to 60 feet
- low-light vision.
- LA: +1
- Dextarity +3
- All rock-based attacks on Time-Draco gets +2
At 4HDs:
- +2 Strength
- Natural Armor Increase to 3
- Breath Weapon increase to 3d8 and increase by 1d8 each 2 level thereafter (to a max of 8d6 at 10 HD)
- + 4 to Saving Throw vs Sleep Spell
At 6 HDs:
- immunity to Sleep
- Natural Armor Increase to 4
[edit] Vital Statistics
| Adulthood | Simple | Moderate | Complex |
|---|---|---|---|
| 10 years | + | + | -7 |
| Middle Age1 | Old2 | Venerable3 | Maximum Age (death) | |
|---|---|---|---|---|
| 59 years | 80 years | 120 years | 99,999,999,999,999,999 years | |
| ||||
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